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Workshop mod by Seebie90 I Nomad

M.A.W.S. MECHANIZED ASSAULT Arma Reforger Mod

A 14 m, three-crew assault walker for US and USSR. Five modular hardpoints, guided missiles, fire control, datalink, smoke and decoys. Full gamepad support.

9F1E2C8AB10CAAFB
M.A.W.S. MECHANIZED ASSAULT preview

Ranking

Popular#127193.6Rising#111679.6
54Serversrunning this mod
5Observed players nowon servers reporting this mod
8kEstimated player-hours (7d)7-day data
DeploymentTop 4%95.9ahead of 96% of tracked mods by servers running it
ActivityTop 10%90.0ahead of 90% of tracked mods by play on those servers
Popularity93.6deployment and activity combined
How those 54 installs happen100% traced
  • Not identified as a dependency25
  • Required by another mod29
Last 30 days
Servers, last 30 days
54 latest59 peak, 12 Oct1 low, 2 Oct

Servers reporting the mod in each hourly observation. Covers 17 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct4416
3 Oct2525524
4 Oct38442424
5 Oct39433824
6 Oct43494324
7 Oct43474024
8 Oct48494124
9 Oct51534724
10 Oct53575024
11 Oct54575224
12 Oct53595224
13 Oct53534724
14 Oct54544924
15 Oct56565224
16 Oct55565224
17 Oct54575324
18 Oct56565124
19 Oct54595413
Observed players, last 30 days
3 latest171 peak, 10 Oct0 low, 2 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 17 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct121206
3 Oct47115424
4 Oct3354824
5 Oct5160524
6 Oct5358724
7 Oct101101724
8 Oct97133624
9 Oct1451471624
10 Oct801711424
11 Oct1021321424
12 Oct73100624
13 Oct112132324
14 Oct1111211224
15 Oct79117424
16 Oct111111724
17 Oct581381024
18 Oct1331331424
19 Oct3138113

Calculated Oct 19, 2026, 1:01 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A 14 m, three-crew assault walker for US and USSR. Five modular hardpoints, guided missiles, fire control, datalink, smoke and decoys. Full gamepad support.

Official Workshop description

M.A.W.S. – MECHANIZED ASSAULT WALKER SYSTEM A 14-metre, three-crew assault walker for Arma Reforger. Fit it for anti-armour, fire support or air defence, then take it where tracks cannot go. Two factions: XM-29 Warden (US) and ShBM-29 Zubr (USSR). CREW • Driver – W/S walk, A/D side step, the view sets the direction. Hop, jump jets, park. Steering dead zone and sensitivity adjustable per player. • Gunner – aims the torso, fires both arms. Optics 1×–25× stay locked on the aim point while walking; thermal with the sensor mast. • Commander – locks vehicles or ground points with the centre cross, builds a fire plan, launches the shoulder weapons, feeds the datalink. AI crews can man all three stations and use the weapons. MOVEMENT Procedural legs climb slopes and step over walls; a gyro keeps the hull steady. 60 km/h empty, minus 1 km/h per tonne of payload. Hop 3.7 m, double tap for jump jets. FIVE HARDPOINTS Two arms, two shoulders, one back slot. Change modules in the loadout window near a depot or as Game Master. Every arm also carries a fixed twin 12.7 mm MG. Arm modules • Gatling 30 mm – 1,800 rds/min, HE and AP • Cannon 120 mm – autoloader, HEAT-MP and APFSDS • Railgun – 2.5 kg slug at 2,500 m/s, capacitor charge • Flamethrower – 70 m cone, burning ground Shoulder modules • Rocket pod – 21 cells: unguided, guided and cluster rockets; guided rockets also track aircraft • Hellfire – four laser-guided missiles, 100–8,000 m, top attack • Mortar – 150–6,000 m, HE and smoke • APOCALYPSE – heavy strike missiles, 300–4,000 m, steep dive Back modules • Laser / thermal mast – 6,000 m aiming range, own laser spot for Hellfire • Datalink – vehicle tracks and infantry in sight on every friendly map • Ammo pack – two field reloads for the launchers • Countermeasures – four times the smoke and decoy load FIRE CONTROL Shoulder weapons only fire at a set target – a locked vehicle, a locked point track or a map target. Each missile gets its own flight profile: top attack, direct or an arc over cover. SURVIVABILITY Smoke, flares and chaff with missile/RPG warning. 14 hit zones; small arms do nothing. A destroyed leg drops the walker into a crouch. Wrench repair at the ankles and the front of the pelvis up to 50 %, repair vehicle or depot 100 %. GAME MASTER Both factions, loadout change, rearm and repair from the context menu. CONTROLS Reforger vehicle keys where they exist; everything rebindable under Settings › Controls › GTG Walker. Keyboard: W/S/A/D walk · Space hop (double: jump jets) · End park · LMB fire arms · R arm ammo · I mark / lock target · N fire salvo · . / , salvo size · U modules · J thermal · Delete countermeasures Gamepad: left stick walk, right stick aim, RT fire, A hop. Hold LB for the walker layer: RT salvo, A mark, X next target, Y ammo, D-pad salvo size. DOCUMENTATION Full key overview, guide and developer examples: https://docs.seebie90gaming.com No dependencies. LICENSE Custom M.A.W.S. License (see the license of this mod): https://docs.seebie90gaming.com/license.html REPORTING PROBLEMS Send the [GTG_Walker] lines from script.log and what you did right before. Arma Reforger Discord: Seebie90 GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

License

M.A.W.S. LICENSE Version 1.0 - Copyright (c) 2026 Seebie90. All rights reserved, except as granted below. This license covers the mods "M.A.W.S. - Mechanized Assault Walker System" and "M.A.W.S. Sci-Fi Expansion Pack" for Arma Reforger ("the Mod"), including all scripts, prefabs, 3D models, textures, materials, sounds, configs, UI layouts and other files they contain. 1. YOU MAY, WITHOUT ASKING - Use the Mod: play it, run it on your servers, use it in your own scenarios and missions. - Make retextures (new textures or material variants) and publish them as a separate mod, if a) the original Mod stays a dependency - your mod contains no files of the Mod itself, b) your description credits the author ("M.A.W.S. by Seebie90") and links to the original Mod, c) the 3D models are not changed. 2. YOU MAY, ONLY WITH PRIOR APPROVAL Extensions - mods that add to or change the behaviour of the Mod (new modules, weapons, loadouts, scripts that hook into or mod its classes). Ask the author before you publish. Approval must be given in writing (for example via Discord) and is at the author's discretion. Approved extensions keep the original Mod as a dependency and credit the author as in section 1. 3. YOU MAY NOT 1) Reupload the Mod or any part of it - scripts, prefabs, 3D models, textures, sounds, configs or layouts, whole or in parts, in any form (including repacks, merged mods and "fixed" or "updated" copies). 2) Modify the 3D models of the Mod or distribute modified versions of them. 3) Copy code from the Mod into your own mods, including code extracted from the published files. 4) Remove or hide the credits of the author. 5) Sell the Mod or charge for access to it or any part of it. 4. EXAMPLE CODE ON THE DOCUMENTATION SITE The code examples on https://docs.seebie90gaming.com were written for teaching and are separate from the Mod's code. You may use, change and publish them freely in your own projects. Credit is appreciated, not required. This covers only the examples shown on that site, not the Mod itself. 5. THE DOCUMENTATION You may read the documentation online and download the PDF for your personal use. You may not reproduce it in printed form, modify its content, or republish it (in whole or in parts) on other sites or platforms. Linking to it is welcome. Suggestions and corrections go to the author via the Discord forums. 6. OTHER TERMS - The Bohemia Interactive Arma Reforger EULA and Workshop terms always apply in addition to this license. - Breaking this license ends any permission granted by it; the author may request the removal of mods that break it. - For anything not covered here, contact the author. Contact: Discord "Seebie90 I Nomad" - https://discord.gg/gtg-german-tactical-group Online version: https://docs.seebie90gaming.com/license.html ------------------------------------------------------------------------------------------------------------------ DEUTSCHE KURZFASSUNG (unverbindlich - massgeblich ist der englische Text) - Nutzen (spielen, Server, eigene Szenarien): frei. - Retexturen erlaubt, wenn die Original-Mod Abhaengigkeit bleibt, der Autor genannt und verlinkt wird und die 3D-Modelle unveraendert bleiben. - Erweiterungen nur mit vorheriger Genehmigung. - Verboten: Reuploads (Skripte, Prefabs, Modelle, alle Dateien, auch in Teilen), geaenderte 3D-Modelle, Code uebernehmen, Credits entfernen, Verkauf. - Code-Beispiele auf docs.seebie90gaming.com sind frei nutzbar. - Die Doku: online lesen und das PDF fuer den eigenen Gebrauch laden ja - keine gedruckte Vervielfaeltigung, keine Veraenderung, keine Neuveroeffentlichung. Vorschlaege ueber die Discord-Foren an den Autor.

Servers running this mod

54

54 currently listed servers report M.A.W.S. MECHANIZED ASSAULT in its mod list. Showing the 5 with the most players.

View all 54 servers

Versions

9
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
published · approved · 225 MiB
0.1.5Game 1.8.0.13 · 225 MiB · Oct 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Fix: the walker would not turn with the mouse after 0.1.4
- Fix: a walker moved or rotated by a Game Master / teleport no longer turns back to its old direction
- Gunner/commander sight no longer swings around wildly when the locked point is close to the walker
- Hull follows the terrain more calmly (less rocking over bumps)

config.json entry

{
  "modId": "9F1E2C8AB10CAAFB",
  "name": "M.A.W.S. MECHANIZED ASSAULT",
  "version": "0.1.5"
}

Use M.A.W.S. MECHANIZED ASSAULT on your server

Add M.A.W.S. MECHANIZED ASSAULT to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/9F1E2C8AB10CAAFB
GET https://api.reforgermods.net/v2/mods/9F1E2C8AB10CAAFB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.