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Workshop mod by Ignatius_Fenix

JLH Conflict PvE Bootstrap Arma Reforger Mod

JLH Conflict PvE Bootstrap transforms Conflict into a dynamic PvE battlefield with QRFs, recapture attacks, patrols, defenders, hunters, artillery and more. Discord: https://discord.gg/ubVnk4jEXE

959EB8A4D053FEFA
JLH Conflict PvE Bootstrap preview

Ranking

Popular#1028858.9
1Serversrunning this mod
26Observed players nowon servers reporting this mod
1.7kEstimated player-hours (7d)7-day data
Deployment46th45.5ahead of 46% of tracked mods by servers running it
ActivityTop 21%79.0ahead of 79% of tracked mods by play on those servers
Popularity58.9deployment and activity combined
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest3 peak, 20 Sept0 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2229
20 Sept23124
21 Sept23224
22 Sept23224
23 Sept22124
24 Sept22224
25 Sept22224
26 Sept22224
27 Sept22124
28 Sept12124
29 Sept22124
30 Sept22224
1 Oct22224
2 Oct12124
3 Oct11024
4 Oct11024
5 Oct22024
6 Oct22124
7 Oct22124
8 Oct22124
9 Oct22224
10 Oct22124
11 Oct22224
12 Oct22124
13 Oct12124
14 Oct22124
15 Oct22224
16 Oct22124
17 Oct22224
18 Oct22224
19 Oct12115
Observed players, last 30 days
26 latest41 peak, 26 Sept0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept33439
20 Sept036024
21 Sept229124
22 Sept335124
23 Sept134024
24 Sept021024
25 Sept429024
26 Sept141124
27 Sept130024
28 Sept024024
29 Sept026024
30 Sept127024
1 Oct031024
2 Oct029024
3 Oct02024
4 Oct02024
5 Oct020024
6 Oct025024
7 Oct025024
8 Oct132024
9 Oct136024
10 Oct231024
11 Oct332124
12 Oct130024
13 Oct229124
14 Oct036024
15 Oct124024
16 Oct227024
17 Oct124124
18 Oct128124
19 Oct2626215

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

JLH Conflict PvE Bootstrap transforms Conflict into a dynamic PvE battlefield with QRFs, recapture attacks, patrols, defenders, hunters, artillery and more. Discord: https://discord.gg/ubVnk4jEXE

Official Workshop description

JLH Conflict PvE Bootstrap JLH Conflict PvE Bootstrap transforms Arma Reforger Conflict into a dynamic PvE battlefield where the enemy actively occupies, defends, reinforces and attempts to reclaim territory throughout the entire match. Instead of fighting static enemies, players face a living battlefield filled with patrols, occupation forces, rapid response teams, recapture attacks, artillery threats, hunter squads and defensive forces that react to the changing frontline. Bootstrap is designed to work with standard Conflict setups while providing a complete PvE-focused experience with minimal setup required. Features Dynamic Occupation Forces Enemy-controlled territory is defended by occupation forces that activate as players approach objectives. Defenders are positioned around strategic locations and provide resistance before a base can be captured. Quick Reaction Forces (QRF) Capturing territory can trigger enemy response forces. QRF units attempt to reinforce threatened objectives and can seize territory if players fail to stop them. Recapture Attacks The enemy continuously evaluates the battlefield and may launch counterattacks against player-held territory. Recapture pressure scales with battlefield progress, helping keep the frontline active without making victory impossible. Ambient Threat System The world remains active through dynamic enemy activity including: Infantry patrols Roadside threats Building occupation forces MG positions Defensive strongpoints Random battlefield encounters Vehicle Patrols Enemy vehicles patrol the map using dynamic routes and crew systems, creating additional threats beyond infantry encounters. Hunter Squads Elite Spetsnaz hunter teams can be dispatched to track and hunt players across the battlefield, creating unpredictable high-pressure encounters. Ambient Artillery Random artillery strikes target players throughout the conflict, creating additional battlefield danger and forcing movement. Supply Depot Defenders Supply depots are defended separately from standard objectives and can become valuable strategic targets. Intelligent AI Ownership Rules The system distinguishes between AI forces that are allowed to seize territory and those that are not, ensuring objectives behave correctly throughout the campaign. Performance Focused Bootstrap was designed with server performance in mind: Distance-based activation Safe despawn systems Controlled AI budgets Dynamic spawning Reduced persistence load Scalable for different server populations Designed For Cooperative PvE Conflict servers Community campaigns Dynamic battlefield experiences Long-form Conflict gameplay Server owners wanting an active AI war without extensive manual setup Discord Join the community for support, updates, feedback, bug reports and future development: https://discord.gg/ubVnk4jEXE Feedback All feedback is welcome. Whether positive or negative, community feedback helps improve the project and shape future updates. Thank you for supporting JLH Mods and the JLH Conflict PvE project.

Servers running this mod

1

1 currently listed server reports JLH Conflict PvE Bootstrap in its mod list. Showing the one with the most players.

Versions

8
published · approved · 2.75 MiB
published · approved · 2.74 MiB
published · approved · 2.74 MiB
published · approved · 2.74 MiB
published · approved · 2.74 MiB
published · approved · 2.74 MiB
published · approved · 214 KiB
published · approved · 214 KiB
1.0.7Game 1.7.0.49 · 2.75 MiB · Jun 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Changelog
Added Hunter corrupt-package detection before waypoint assignment.
Validates Hunter group, living leader/unit, finite position, zero vector, raw Y, surface Y, and terrain height delta.
Replaced trusted Hunter movement origin from SCR_AIGroup.GetOrigin() with living unit/leader-derived origin.
Added guarded terrain snapping so absurd Y values are rejected before waypoint spawn.
Added corrupt Hunter recovery path:
[JLH CPEB HUNTER_RECOVER] result=cleanup reason=invalid_group_position pos=...
Prevented retarget/waypoint retry spam against the same corrupted Hunter group.
Marked Hunter attacks cleanup-pending during cleanup to block further tracking orders.
Audited ghost/remat vector usage; no Y/Z component misuse found.
Left QRF previous_wave_alive behavior unchanged as expected gating.

config.json entry

{
  "modId": "959EB8A4D053FEFA",
  "name": "JLH Conflict PvE Bootstrap",
  "version": "1.0.7"
}

Use JLH Conflict PvE Bootstrap on your server

Add JLH Conflict PvE Bootstrap to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/959EB8A4D053FEFA
GET https://api.reforgermods.net/v2/mods/959EB8A4D053FEFA/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.