published · approved · 2.75 MiB
Workshop mod by Ignatius_Fenix
JLH Conflict PvE Bootstrap Arma Reforger Mod
JLH Conflict PvE Bootstrap transforms Conflict into a dynamic PvE battlefield with QRFs, recapture attacks, patrols, defenders, hunters, artillery and more. Discord: https://discord.gg/ubVnk4jEXE
959EB8A4D053FEFA
Ranking
Popular#1028858.9
1Serversrunning this mod
26Observed players nowon servers reporting this mod
1.7kEstimated player-hours (7d)7-day data
Deployment46th45.5ahead of 46% of tracked mods by servers running it
ActivityTop 21%79.0ahead of 79% of tracked mods by play on those servers
Popularity58.9deployment and activity combined
How those 1 installs happen100% traced
- Required by another mod1
Last 30 days
1 latest3 peak, 20 Sept0 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 2 | 2 | 2 | 9 |
| 20 Sept | 2 | 3 | 1 | 24 |
| 21 Sept | 2 | 3 | 2 | 24 |
| 22 Sept | 2 | 3 | 2 | 24 |
| 23 Sept | 2 | 2 | 1 | 24 |
| 24 Sept | 2 | 2 | 2 | 24 |
| 25 Sept | 2 | 2 | 2 | 24 |
| 26 Sept | 2 | 2 | 2 | 24 |
| 27 Sept | 2 | 2 | 1 | 24 |
| 28 Sept | 1 | 2 | 1 | 24 |
| 29 Sept | 2 | 2 | 1 | 24 |
| 30 Sept | 2 | 2 | 2 | 24 |
| 1 Oct | 2 | 2 | 2 | 24 |
| 2 Oct | 1 | 2 | 1 | 24 |
| 3 Oct | 1 | 1 | 0 | 24 |
| 4 Oct | 1 | 1 | 0 | 24 |
| 5 Oct | 2 | 2 | 0 | 24 |
| 6 Oct | 2 | 2 | 1 | 24 |
| 7 Oct | 2 | 2 | 1 | 24 |
| 8 Oct | 2 | 2 | 1 | 24 |
| 9 Oct | 2 | 2 | 2 | 24 |
| 10 Oct | 2 | 2 | 1 | 24 |
| 11 Oct | 2 | 2 | 2 | 24 |
| 12 Oct | 2 | 2 | 1 | 24 |
| 13 Oct | 1 | 2 | 1 | 24 |
| 14 Oct | 2 | 2 | 1 | 24 |
| 15 Oct | 2 | 2 | 2 | 24 |
| 16 Oct | 2 | 2 | 1 | 24 |
| 17 Oct | 2 | 2 | 2 | 24 |
| 18 Oct | 2 | 2 | 2 | 24 |
| 19 Oct | 1 | 2 | 1 | 15 |
26 latest41 peak, 26 Sept0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 34 | 3 | 9 |
| 20 Sept | 0 | 36 | 0 | 24 |
| 21 Sept | 2 | 29 | 1 | 24 |
| 22 Sept | 3 | 35 | 1 | 24 |
| 23 Sept | 1 | 34 | 0 | 24 |
| 24 Sept | 0 | 21 | 0 | 24 |
| 25 Sept | 4 | 29 | 0 | 24 |
| 26 Sept | 1 | 41 | 1 | 24 |
| 27 Sept | 1 | 30 | 0 | 24 |
| 28 Sept | 0 | 24 | 0 | 24 |
| 29 Sept | 0 | 26 | 0 | 24 |
| 30 Sept | 1 | 27 | 0 | 24 |
| 1 Oct | 0 | 31 | 0 | 24 |
| 2 Oct | 0 | 29 | 0 | 24 |
| 3 Oct | 0 | 2 | 0 | 24 |
| 4 Oct | 0 | 2 | 0 | 24 |
| 5 Oct | 0 | 20 | 0 | 24 |
| 6 Oct | 0 | 25 | 0 | 24 |
| 7 Oct | 0 | 25 | 0 | 24 |
| 8 Oct | 1 | 32 | 0 | 24 |
| 9 Oct | 1 | 36 | 0 | 24 |
| 10 Oct | 2 | 31 | 0 | 24 |
| 11 Oct | 3 | 32 | 1 | 24 |
| 12 Oct | 1 | 30 | 0 | 24 |
| 13 Oct | 2 | 29 | 1 | 24 |
| 14 Oct | 0 | 36 | 0 | 24 |
| 15 Oct | 1 | 24 | 0 | 24 |
| 16 Oct | 2 | 27 | 0 | 24 |
| 17 Oct | 1 | 24 | 1 | 24 |
| 18 Oct | 1 | 28 | 1 | 24 |
| 19 Oct | 26 | 26 | 2 | 15 |
Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
JLH Conflict PvE Bootstrap transforms Conflict into a dynamic PvE battlefield with QRFs, recapture attacks, patrols, defenders, hunters, artillery and more. Discord: https://discord.gg/ubVnk4jEXE
Official Workshop description
JLH Conflict PvE Bootstrap
JLH Conflict PvE Bootstrap transforms Arma Reforger Conflict into a dynamic PvE battlefield where the enemy actively occupies, defends, reinforces and attempts to reclaim territory throughout the entire match.
Instead of fighting static enemies, players face a living battlefield filled with patrols, occupation forces, rapid response teams, recapture attacks, artillery threats, hunter squads and defensive forces that react to the changing frontline.
Bootstrap is designed to work with standard Conflict setups while providing a complete PvE-focused experience with minimal setup required.
Features
Dynamic Occupation Forces
Enemy-controlled territory is defended by occupation forces that activate as players approach objectives. Defenders are positioned around strategic locations and provide resistance before a base can be captured.
Quick Reaction Forces (QRF)
Capturing territory can trigger enemy response forces. QRF units attempt to reinforce threatened objectives and can seize territory if players fail to stop them.
Recapture Attacks
The enemy continuously evaluates the battlefield and may launch counterattacks against player-held territory. Recapture pressure scales with battlefield progress, helping keep the frontline active without making victory impossible.
Ambient Threat System
The world remains active through dynamic enemy activity including:
Infantry patrols
Roadside threats
Building occupation forces
MG positions
Defensive strongpoints
Random battlefield encounters
Vehicle Patrols
Enemy vehicles patrol the map using dynamic routes and crew systems, creating additional threats beyond infantry encounters.
Hunter Squads
Elite Spetsnaz hunter teams can be dispatched to track and hunt players across the battlefield, creating unpredictable high-pressure encounters.
Ambient Artillery
Random artillery strikes target players throughout the conflict, creating additional battlefield danger and forcing movement.
Supply Depot Defenders
Supply depots are defended separately from standard objectives and can become valuable strategic targets.
Intelligent AI Ownership Rules
The system distinguishes between AI forces that are allowed to seize territory and those that are not, ensuring objectives behave correctly throughout the campaign.
Performance Focused
Bootstrap was designed with server performance in mind:
Distance-based activation
Safe despawn systems
Controlled AI budgets
Dynamic spawning
Reduced persistence load
Scalable for different server populations
Designed For
Cooperative PvE Conflict servers
Community campaigns
Dynamic battlefield experiences
Long-form Conflict gameplay
Server owners wanting an active AI war without extensive manual setup
Discord
Join the community for support, updates, feedback, bug reports and future development:
https://discord.gg/ubVnk4jEXE
Feedback
All feedback is welcome. Whether positive or negative, community feedback helps improve the project and shape future updates.
Thank you for supporting JLH Mods and the JLH Conflict PvE project.
Servers running this mod
11 currently listed server reports JLH Conflict PvE Bootstrap in its mod list. Showing the one with the most players.
- 【JP】MSJP|ミリシムライト|PvE CO-OP|初心者歓迎!Twitter|@MSJP_ReforgerOnline · MSJP-PVE426 / 48players
Versions
81.0.7Game 1.7.0.49 · 2.75 MiB · Jun 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Changelog
Added Hunter corrupt-package detection before waypoint assignment.
Validates Hunter group, living leader/unit, finite position, zero vector, raw Y, surface Y, and terrain height delta.
Replaced trusted Hunter movement origin from SCR_AIGroup.GetOrigin() with living unit/leader-derived origin.
Added guarded terrain snapping so absurd Y values are rejected before waypoint spawn.
Added corrupt Hunter recovery path:
[JLH CPEB HUNTER_RECOVER] result=cleanup reason=invalid_group_position pos=...
Prevented retarget/waypoint retry spam against the same corrupted Hunter group.
Marked Hunter attacks cleanup-pending during cleanup to block further tracking orders.
Audited ghost/remat vector usage; no Y/Z component misuse found.
Left QRF previous_wave_alive behavior unchanged as expected gating.config.json entry
{
"modId": "959EB8A4D053FEFA",
"name": "JLH Conflict PvE Bootstrap",
"version": "1.0.7"
}Use JLH Conflict PvE Bootstrap on your server
Add JLH Conflict PvE Bootstrap to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/959EB8A4D053FEFA
GET https://api.reforgermods.net/v2/mods/959EB8A4D053FEFA/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.