published · approved · 22.7 KiB
Workshop mod by Trapper Brown
WD_Carrion Arma Reforger Mod
Lightweight, fully configurable cleanup for bodies, gear, wrecks and abandoned vehicles. Players can clear bodies and gear in an area, too.
91A0E07598EF9D4F
Ranking
Popular#741473.2Rising#571524.7
2Serversrunning this mod
4Observed players nowon servers reporting this mod
603Estimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 24%76.1ahead of 76% of tracked mods by play on those servers
Popularity73.2deployment and activity combined
How those 2 installs happen100% traced
- Not identified as a dependency2
Last 30 days
2 latest4 peak, 31 Oct1 low, 27 Oct
Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 27 Oct | 2 | 2 | 1 | 19 |
| 28 Oct | 2 | 2 | 2 | 24 |
| 29 Oct | 3 | 3 | 1 | 24 |
| 30 Oct | 3 | 3 | 3 | 24 |
| 31 Oct | 4 | 4 | 2 | 24 |
| 1 Nov | 4 | 4 | 4 | 24 |
| 2 Nov | 4 | 4 | 4 | 24 |
| 3 Nov | 4 | 4 | 3 | 24 |
| 4 Nov | 4 | 4 | 3 | 24 |
| 5 Nov | 2 | 4 | 1 | 24 |
| 6 Nov | 2 | 2 | 1 | 24 |
| 7 Nov | 2 | 2 | 1 | 24 |
| 8 Nov | 2 | 2 | 2 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
2 latest23 peak, 30 Oct0 low, 27 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 27 Oct | 8 | 8 | 0 | 19 |
| 28 Oct | 3 | 11 | 0 | 24 |
| 29 Oct | 12 | 12 | 0 | 24 |
| 30 Oct | 23 | 23 | 0 | 24 |
| 31 Oct | 14 | 21 | 0 | 24 |
| 1 Nov | 20 | 20 | 0 | 24 |
| 2 Nov | 21 | 21 | 0 | 24 |
| 3 Nov | 16 | 18 | 0 | 24 |
| 4 Nov | 10 | 16 | 0 | 24 |
| 5 Nov | 2 | 6 | 0 | 24 |
| 6 Nov | 0 | 9 | 0 | 24 |
| 7 Nov | 3 | 3 | 0 | 24 |
| 8 Nov | 2 | 3 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Lightweight, fully configurable cleanup for bodies, gear, wrecks and abandoned vehicles. Players can clear bodies and gear in an area, too.
Official Workshop description
WD Carrion keeps your server clean without costing it performance.
The game already runs a fast native garbage tracker. Carrion plugs into it instead of replacing it: no extra timers, no per-frame scripts, no world scans. It only acts when something dies or is dropped, and again when its time is up.
SERVER CONTROL Everything is set in one file, $profile:WD_Carrion/config.json, written with sensible defaults on first run.
Five categories: bodies, ground gear, wrecks, empty vehicles, other
Per category: on/off, lifetime, max count (oldest go first), player safe radius
Nothing is removed while a player is close; it is checked again later
Prefab rules: keep specific prefabs forever, or give them their own timer
Game Master button: Clear All Garbage in one click, logged with the GM's name
GM/admin command: #carrion clear wipes all garbage server-wide (or one kind), #carrion status shows what is tracked
Spent smoke grenades get their own short timer
Console logging: every player cleanup (name, ID, identity, count, location) plus a periodic summary of what was removed
PLAYER CLEANUP
Clear Body: hold on a dead body to clear it and every other body nearby (30 m by default)
Clean Up: hold on dropped weapons, mags, clothing, smokes or grenades to clear gear nearby (10 m by default)
Clear Wreck: hold on a destroyed vehicle to clear it
Every use is checked by the server: only things the game already treats as garbage can be cleared
Mission items, worn or held gear and intact vehicles are always off-limits
Bodies must be down 30 s first, so there is time to loot and revive
Radius, delays and a per-use limit are all configurable, or turn it off entirely
Base game only. Server-side config; players just need the mod.
Made by Warhawk Division.
Servers running this mod
22 currently listed servers report WD_Carrion in its mod list. Showing the 2 with the most players.
- Warhawk Division - Conflict PVE Kunar Province [discord.gg/warhawk]Online · Warhawk Conflict Enhanced - Korengal4 / 48players
- Bestboys614 test serverOnline · Anizay PVE0 / 64players
Versions
21.0.1Game 1.8.0.13 · 22.7 KiB · Oct 27, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.0.1
1.0.1
- Added console logging. Every player Clear Body / Clean Up is logged with the player's name, ID and identity, how many things were removed, and where.
- Added a periodic cleanup summary to the log: removals by timer and by caps per kind, removals held off near players, and player totals.
- New config settings: summaryInterval (seconds between summaries, 0 = off) and logPlayerCleanup. They are added to an existing config.json automatically.
- Clean Up on gear is faster: the hold takes 0.5 s instead of 1.5 s.
- New Game Master toolbar button, Carrion: Clear All Garbage (trash icon): one click runs the same safe, server-wide clear as #carrion clear, logged with the GM's name and identity.
- Smoke grenades (vanilla and modded) now have their own timer, smokeLifetime, default 180 s (just past the 150 s burn), instead of the 5-minute item timer.
- Clean Up, Clear Body and Clear Wreck always sit at the bottom of the interaction menu, so Pick Up and Equip stay first.
- Fixed: Clear Body could keep failing on bodies that had been down long enough. The wait was measured with the game's own cleanup timer, which restarts while a player stands near the body. Carrion now keeps its own time of death.
- Refused cleanups are logged with the player and the reason (for example "down only 12 s of the required 30 s").
- New Clear Wreck action: hold on a destroyed vehicle to clear it (one wreck at a time, 30 s after it was destroyed, never with someone alive inside). Intact vehicles never get it. Config: playerCleanup wrecks and wreckMinSeconds.
- Wrecks are now removed after 6 minutes by default (was 15). Existing servers keep the value already in their config.json; change wrecks lifetime to 360 there.
- Fixed: a vehicle abandoned first and destroyed later kept the 30-minute vehicle timer instead of becoming a wreck.
- New admin/GM chat command (also RCON): #carrion clear removes all tracked bodies, gear, wrecks and other garbage server-wide at once; #carrion clear all adds abandoned vehicles; #carrion clear bodies|gear|wrecks|vehicles|other does one kind; #carrion status shows counts. Never touches anything alive. Every use is logged.
- Fixed: a character revived while on the cleanup timer (medical mods) stayed tracked, so their next body got a short timer and could be cleared at once.
- Fixed: a server-wide clear could delete an item picked up in the split second while it was running.
- Small memory and performance fixes for long sessions and big explosions.config.json entry
{
"modId": "91A0E07598EF9D4F",
"name": "WD_Carrion",
"version": "1.0.1"
}Use WD_Carrion on your server
Add WD_Carrion to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/91A0E07598EF9D4F
GET https://api.reforgermods.net/v2/mods/91A0E07598EF9D4F/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.