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Workshop mod by Femitanyl

PI - Destruction Arma Reforger Mod

WIP mod that brings proper destruction to Arma Reforger Buildings, doors, furniture, glass and trees react to bullets and explosions Published as a test so everyone can try it outside of big servers

8006F676861C2E38
PI - Destruction preview

Ranking

Popular#310587.6Falling#7398.7
11Serversrunning this mod
29Observed players nowon servers reporting this mod
1.7kEstimated player-hours (7d)7-day data
DeploymentTop 10%90.4ahead of 90% of tracked mods by servers running it
ActivityTop 17%83.3ahead of 83% of tracked mods by play on those servers
Popularity87.6deployment and activity combined
How those 11 installs happen73% traced
  • Not identified as a dependency8
  • Unknown3
Last 30 days
Servers, last 30 days
11 latest22 peak, 4 Nov0 low, 29 Oct

Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Oct77021
30 Oct910624
31 Oct1011824
1 Nov1113924
2 Nov16161124
3 Nov17191424
4 Nov18221624
5 Nov11201124
6 Nov1313924
7 Nov12121024
8 Nov10131021
9 Nov1111111
Observed players, last 30 days
47 latest47 peak, 9 Nov0 low, 29 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Oct38021
30 Oct35124
31 Oct89124
1 Nov1115124
2 Nov710024
3 Nov2831024
4 Nov1636024
5 Nov033024
6 Nov2236024
7 Nov3333124
8 Nov3838021
9 Nov4747471

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

WIP mod that brings proper destruction to Arma Reforger Buildings, doors, furniture, glass and trees react to bullets and explosions Published as a test so everyone can try it outside of big servers

Official Workshop description

PI - Destruction (Project Immersion) Building damage is cosmetic for now btw, but soon it won't (maybe) DOORS AND WINDOWS - Doors break in stages, then come off their hinges as real physics objects. - Explosions throw doors and frames. Wooden doors split into boards. - Kick doors open (costs stamina). A kicked or flying door knocks people down. - Window bars and railings bend in blasts. EXPLOSIONS - The blast wave breaks glass in line of sight, with a short delay over distance. - Furniture nearby gets wrecked, and fragments go through thin walls. - Scorch marks, roof debris and burnt holes in camo nets. - Blasts inside rooms fill them with dust. - Blast strength comes from the real charge of each warhead. WALLS - Walls show every hit: bullet holes, chipped plaster, exposed brick, cracked concrete. - Buildings are 5x tougher by default (adjustable). - Broken glass stays on the floor. FURNITURE - Broken furniture falls apart with physics, then the pieces freeze where they land and stay there. - The wrecks are real cover from movement: you can't walk through them, but bullets still go through. - Shoot a wreck again and it breaks down further. - Small things on tables and shelves break into debris that clears up after a while. - Flower pots either shatter at once or crack and shatter on the next hit. - TVs fall over in one piece. TREES - Bullets cut trees. - Blasts strip the leaves in stages before the tree breaks. - A falling trunk knocks down or kills people. It also kills the crew of unarmored vehicles it lands on. Armored vehicles protect their crew. CURTAINS - Curtains swing when shot or when bullets fly close. Close hits turn them into real cloth. PERFORMANCE - Effects run locally on each PC with a frame budget. Only damage goes over the network. - Debris that stops moving becomes static and costs almost nothing. - Smoke and dust from this mod only play near explosions. Bullet hits keep decals and debris. SETTINGS Game Master > Project Immersion > Destruction (server): - Building toughness and debris limits (doors, wrecks, fallen trees) - Furniture wrecks: stay or clear up, block players or not, breakable or not - Furniture debris lifetime (x1 to x10) - Room blast dust on/off - Minimums that players can't go below - Optional auto-optimize from players' performance budgets - Save / Restore / Reset to file Player settings (each PC): $profile:PI_Destruction_Client.txt - PI effect distances, particles, bullet holes, scorch marks, floor glass, curtains and cloth - Anything that blocks players stays server-controlled, so everyone has the same cover. COMPATIBILITY - No vanilla configs are overwritten. Settings are added by script. - Works alone or with other Project Immersion mods (shared "Project Immersion" settings tab). - Effects of vanilla and other mods are not changed. KNOWN LIMITS - Players who join later MAY NOT see leaf stages or local debris made before they joined. - Building fire is not in yet. Its switch in Game Master does nothing for now. Feedback and bugs: femitanyl on Discord LICENSE Single-player and private co-op with friends only (max 16 players). Public or large servers are not allowed yet. See the license below. PI - Destruction - Early Access License Copyright (c) 2026 PI - Project Immersion team. All rights reserved. 1. ALLOWED USE You may download and use this mod for free: a) in single-player, and b) on private co-op servers with friends, where ALL of these are true: - the server has 16 or fewer player slots, - the server is password-protected or not shown in the public server browser, - there is no paid access, donations for access, or other income from the server. 2. NOT ALLOWED (without written permission from the authors) a) Public servers, community servers, or any server with more than 16 player slots. b) Re-uploading the mod, in whole or in part, to the Workshop or anywhere else. c) Using its scripts, assets, materials or sounds in other mods, or publishing changed versions of it. d) Any commercial use. 3. PERMISSION Server owners who want to use the mod outside section 1 must ask the authors and receive written permission (for example, a Workshop or Discord message). Permission can be limited to one server and can be taken back. 4. EARLY ACCESS This license is temporary. The authors can change it in a future update. The license in the newest version applies. 5. NO WARRANTY The mod is provided "as is", without any warranty. The authors are not responsible for any damage, data loss, or server problems. 6. ENDING THE LICENSE If you break these terms, your right to use the mod ends at once. Arma Reforger belongs to Bohemia Interactive a.s. This license covers only the authors' own work. Bohemia Interactive's mod terms also apply.

Servers running this mod

11

11 currently listed servers report PI - Destruction in its mod list. Showing the 5 with the most players.

View all 11 servers

Versions

4
published · approved · 6.64 MiB
published · approved · 1.32 MiB
published · approved · 1.32 MiB
published · approved · 1.31 MiB
1.0.4Game 1.9.0.37 · 6.64 MiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
NEW
- Furniture wrecks: broken chairs, tables, beds, sofas and shelves fall apart with physics, then freeze where they land and stay for good.
- Frozen wrecks block players but let bullets through.
- Wrecks can be broken again: shoot or blast them and they fall apart further.
- Small things on furniture break into debris that clears up. TVs are the exception.
- TVs now fall over in one piece, using their damaged model.
- Flower pots: half shatter at once, the rest crack and shatter on the next hit.
- Tree "half leaves" stage is now visible.
- New Game Master settings: furniture wrecks stay, wreck player collision, breakable wrecks, furniture debris lifetime (x1-x10, default x7), room blast dust.

CHANGED
- Buildings are now 5x tougher by default (was 3x).
- Room blast dust: no sparks or smoke pillars, and the clouds are half the size.
- New minimum defaults: wall effect distance 300 m, bullet holes kept 3000, scorch marks kept 500.
- Explosion particle radius (3 m) and PI explosion effect distance (75 m max) are now fixed.

REMOVED FROM GAME MASTER
- Bullets cut trees, leaf stages and falling trees crush crews. The features stay on.

FIXED
- A destroyed prop no longer leaves a vanilla wreck and a PI wreck at the same time.
- Furniture placed inside buildings now uses PI wrecks too.
- Props that change model when damaged no longer duplicate.
- "Unable to load material" spam from decals.
- "Resources are leaking" error after script reload.
- Floating pots and wrecks that stood on one or two legs.
- Shower curtains no longer drop armchair pieces.

NOTES
- Building fire is not in yet. Its switch is in Game Master but does nothing, and buildings never burn.
- Feedback and bugs: femitanyl on Discord

config.json entry

{
  "modId": "8006F676861C2E38",
  "name": "PI - Destruction",
  "version": "1.0.4"
}

Use PI - Destruction on your server

Add PI - Destruction to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/8006F676861C2E38
GET https://api.reforgermods.net/v2/mods/8006F676861C2E38/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.