Skip to content
reforgermods.net
Workshop mod by Seebie90 I Nomad

RIM-116 and Phalanx Arma Reforger Mod

Autonomous CIWS for point defence: the RIM-116 missile launcher and the 20 mm Phalanx gun. Both engage aircraft and incoming projectiles on their own.

7F3A2E15C6B04D82
RIM-116 and Phalanx preview

Ranking

Popular#173192.7Rising#52093.1
28Serversrunning this mod
43Observed players nowon servers reporting this mod
4.4kEstimated player-hours (7d)7-day data
DeploymentTop 5%95.2ahead of 95% of tracked mods by servers running it
ActivityTop 11%88.8ahead of 89% of tracked mods by play on those servers
Popularity92.7deployment and activity combined
How those 28 installs happen86% traced
  • Not identified as a dependency23
  • Required by another mod1
  • Unknown4
Last 30 days
Servers, last 30 days
28 latest63 peak, 10 Oct20 low, 7 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct60635623
11 Oct58615824
12 Oct57585324
13 Oct53575124
14 Oct52545024
15 Oct52555024
16 Oct54575124
17 Oct57585224
18 Oct52575124
19 Oct53565024
20 Oct54575224
21 Oct49534624
22 Oct54544724
23 Oct52544924
24 Oct48534624
25 Oct47524724
26 Oct48494124
27 Oct45494424
28 Oct41463624
29 Oct45464124
30 Oct43453824
31 Oct41433924
1 Nov41463824
2 Nov44464124
3 Nov39443824
4 Nov40433924
5 Nov26412424
6 Nov21282124
7 Nov26262024
8 Nov29302321
9 Nov2828281
Observed players, last 30 days
43 latest117 peak, 17 Oct1 low, 27 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct73731923
11 Oct451001424
12 Oct49601324
13 Oct42711024
14 Oct4670524
15 Oct3261424
16 Oct56106524
17 Oct1071172724
18 Oct581112924
19 Oct49811424
20 Oct36791224
21 Oct43721424
22 Oct53631024
23 Oct6782624
24 Oct78961024
25 Oct61111524
26 Oct5759524
27 Oct5080124
28 Oct4769324
29 Oct5093424
30 Oct6575724
31 Oct2697924
1 Nov5558924
2 Nov3979124
3 Nov2480624
4 Nov4364724
5 Nov2383124
6 Nov4153224
7 Nov4571724
8 Nov3256421
9 Nov4343431

Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Autonomous CIWS for point defence: the RIM-116 missile launcher and the 20 mm Phalanx gun. Both engage aircraft and incoming projectiles on their own.

Official Workshop description

RIM-116 AND PHALANX Autonomous close-in air defence Two weapon stations that engage what infantry cannot: incoming mortar rounds and rockets, drones, helicopters and low-flying aircraft. They search, track and fire on their own - nobody has to man them. THE TWO SYSTEMS RIM-116 RAM - guided missiles, 21 cells. Slower to arrive, but it follows its target. Phalanx CIWS - 20 mm gatling, 3600 rounds. No guidance, but its rounds are there in a fraction of the time. Both engage ordnance out to 2000 m and aircraft out to 3500 m. Placement matters: inside 1000 m the missile arrives too late and wastes cells, while the gun still hits. THEY WORK AS A NETWORK Up to eight stations within 800 m coordinate automatically. They split targets instead of all firing at the same one, take turns, and cover for a miss without waiting their slot. A radar extends the whole group: every station within 5000 m gains range and accuracy. Lose it and the group falls back to what each station sees for itself. Place it where it is hard to reach. BUILDING AND OPERATING Built at any command tent, US and USSR, for supplies. Reloading costs supplies per missile or per hundred rounds. At the control box: switch the station on or off, choose whether it engages aircraft, incoming ordnance or both, check ammunition and condition, load missiles by hand. A status lamp on the supply container answers from fifty metres what otherwise costs a walk: green ready, yellow supply running low, red an assembly needs repair, dark switched off. A station under threat sounds an alarm, so the position knows something is inbound before the first round lands. A switched-off station stays silent. DAMAGE AND REPAIR Every station is built from four assemblies, and a hit damages the part it strikes: - Launcher / gun - the station still tracks, but no longer fires - Elevation gear - the weapon stops tilting and misses high targets - Traverse drive - the mount stops turning, covering one bearing only - Base structure - not a target, the concrete mount takes no damage Small arms will not get you anywhere. The armour stops anything below 150 damage; rockets, tank shells and explosive charges are what these positions fear. Each assembly is repaired where it sits, and every repair lifts it one step: critical, major, moderate, minor, intact. A station is only wrecked once launcher, elevation and traverse are all out at the same time. OR TAKE THE POSITION INSTEAD Every station has a keypad on the pedestal wall. Enemy troops who walk the network, read the code off each display, add the numbers up and take the square root can seize a station without firing a shot - the guns change sides intact. The display shows how many stations belong to the network, so you know when you have them all. Code length scales with it: a lone station gets eight digits, larger networks four or five. A wrong code locks the keypad for 15 seconds, and every takeover rerolls all codes. Friendly troops see ACCESS GRANTED instead of the code. Placeable by the Game Master. Faction is taken from the builder or a nearby command tent. BUILD COST RIM-116 1000 - Phalanx 1000 - Radar 1500 STATUS Work in progress, tested in Workbench, listen and dedicated server. One limitation: move a placed station in the editor and its supply container stays behind - delete and place it again instead. CONTACT Arma Reforger Discord: Seebie90 GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

Servers running this mod

29

29 currently listed servers report RIM-116 and Phalanx in its mod list. Showing the 5 with the most players.

View all 29 servers

Versions

10
published · approved · 71.7 MiB
published · approved · 71.7 MiB
published · approved · 71.7 MiB
published · approved · 71.7 MiB
published · approved · 71.7 MiB
published · approved · 71.4 MiB
published · approved · 70.2 MiB
published · approved · 70.1 MiB
published · approved · 70.1 MiB
published · approved · 70.1 MiB
0.3.5Game 1.8.0.13 · 71.7 MiB · Sep 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
FIXED

Aircraft carrying chaff could not be engaged at all.
A station would track a helicopter perfectly, follow it with the launcher and never fire
a shot. Chaff ammunition sitting unused in a dispenser counts as a projectile in the
engine, exactly like a deployed decoy - and it is permanently right next to the aircraft
carrying it. Every radar lock was therefore jammed before it could form, without the
pilot doing anything at all. Only decoys actually in the air count now.

Stations wasted missiles on parts of a helicopter instead of the helicopter.
A single UH-1H was tracked as four separate targets: the airframe, both door gun mounts
and the cargo bench. The bench was what got shot at - anything you can sit in and that
hovers above ground counted as an aircraft in its own right. Worse, the lock then applied
to that part, so the launch warning went looking for a crew inside a seat bench and found
none: missiles were inbound and the cockpit stayed silent. Attached parts are no longer
treated as targets of their own.

CHANGED

Radar warning receiver reworked.
The whole set is louder. The lock tone now keeps running underneath the launch alarm
instead of being replaced by it, and sits above the search pings rather than below them,
so the order matches what the sounds mean: pings are background, a lock is a warning,
a launch cuts through everything.

Phalanx fire sound follows the gun more closely.
The sound kept running for a moment after the last round. On a full burst nobody notices,
but an incoming mortar round is often destroyed within a fraction of one, and then the
tail lasted longer than the firing itself.

config.json entry

{
  "modId": "7F3A2E15C6B04D82",
  "name": "RIM-116 and Phalanx",
  "version": "0.3.5"
}

Use RIM-116 and Phalanx on your server

Add RIM-116 and Phalanx to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/7F3A2E15C6B04D82
GET https://api.reforgermods.net/v2/mods/7F3A2E15C6B04D82/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.