Skip to content
reforgermods.net
Workshop mod by whisperpl

WPF Modpack Persistence Bridge Arma Reforger Mod

Fixes savegame failure on modded Reforger servers where SCR_PersistenceSystem dies in SETUP with "Failed to request persistent state". Keeps ACE and RHS fully active.

7BF1C0DE5A9E4401
WPF Modpack Persistence Bridge preview

Ranking

Popular#860969.3Rising#230669.6
3Serversrunning this mod
0Observed players nowon servers reporting this mod
66Estimated player-hours (7d)7-day data
DeploymentTop 22%77.7ahead of 78% of tracked mods by servers running it
ActivityTop 43%56.8ahead of 57% of tracked mods by play on those servers
Popularity69.3deployment and activity combined
How those 3 installs happen67% traced
  • Not identified as a dependency2
  • Unknown1
Last 30 days
Servers, last 30 days
3 latest7 peak, 17 Oct1 low, 5 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct56423
11 Oct56524
12 Oct56524
13 Oct66524
14 Oct56524
15 Oct56524
16 Oct66424
17 Oct67524
18 Oct66524
19 Oct56524
20 Oct55424
21 Oct55424
22 Oct66524
23 Oct66524
24 Oct56524
25 Oct55524
26 Oct45324
27 Oct45424
28 Oct45424
29 Oct44324
30 Oct45424
31 Oct45424
1 Nov56424
2 Nov56424
3 Nov55424
4 Nov24224
5 Nov23124
6 Nov23224
7 Nov23224
8 Nov34221
9 Nov3331
Observed players, last 30 days
0 latest11 peak, 11 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct04023
11 Oct211124
12 Oct13024
13 Oct12024
14 Oct04024
15 Oct03024
16 Oct02024
17 Oct13024
18 Oct09024
19 Oct04024
20 Oct04024
21 Oct11024
22 Oct19024
23 Oct03024
24 Oct03024
25 Oct77024
26 Oct03024
27 Oct01024
28 Oct01024
29 Oct16024
30 Oct11024
31 Oct12024
1 Nov66024
2 Nov11024
3 Nov11024
4 Nov01024
5 Nov01024
6 Nov01024
7 Nov02024
8 Nov78021
9 Nov0001

Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Fixes savegame failure on modded Reforger servers where SCR_PersistenceSystem dies in SETUP with "Failed to request persistent state". Keeps ACE and RHS fully active.

Official Workshop description

WPF Modpack Persistence Bridge by Whisper Naprawa błędu SAVE Game Z pełną paczką RHS ACE itd... Używanie za zgodą Whisper przez DC https://discord.gg/dziuplagier-arma pisz na pw. Fixes the savegame failure that hits Arma Reforger 1.8 dedicated servers running large mod collections (ACE Anvil + RHS Status Quo and friends). SYMPTOM - playthroughNNN is created, but savepointNNN never appears - server log shows SCR_PersistenceSystem going INIT -> SETUP -> FAILURE - engine reports "[PERSISTENCE] Failed to request persistent state.", preceded by "Failed to fetch persistent state data. Storage unavailable!" - the same scenario saves fine with a small mod list CAUSE Configs/Systems/Persistence/Common.conf (GUID 3A03B52D11F7C36A) is the vanilla file that declares every PersistenceCollection together with its Storage binding, the WorldState bundle, and the entity/state configuration groups. Enfusion resolves a resource GUID to exactly one file - the one from the highest priority addon. A mod can patch a vanilla config by declaring the same GUID as its own base class. For Persistence/Common.conf the overriding files instead re-base onto BaseSetup.conf, the same base vanilla uses, so they are siblings of the vanilla file rather than patches on it: vanilla 8103 B ACE Core Dev 180 B RHS Status Quo 348 B Whichever wins the GUID replaces the 8 KB vanilla definition with a ~200 byte file. Every Collection -> Storage binding and the WorldState bundle disappear. ACE's ACE_LoadtimeEntityManagerState is bound to Collection {6586D01E488CA578}; with its storage gone the engine cannot fetch the data, the persistent state request fails, and persistence drops to FAILURE during SETUP - before any savepoint is attempted. WHAT THIS MOD DOES Ships Configs/Systems/Persistence/Common.conf at the vanilla GUID containing: - the complete vanilla definition (all 10 collections with Storage, the WorldState bundle, and every vanilla entity/scripted-state configuration group) - plus ACE's ACE_LoadtimeEntityManagerState in PersistentStates - plus RHS's item EntityPersistenceConfig under Entities/Items No mod is disabled and no other author's package is modified. Server-side instrumentation is included: it logs the effective SystemsConfig, SaveGameManager state and enabled save types, follows SCR_PersistenceSystem transitions, names the failing stage, waits for a genuine ACTIVE state and then performs one controlled SCRIPTED savepoint. It never starts a save while another transaction is running and leaves the vanilla autosave interval untouched. All lines are prefixed [WPF-BRIDGE]. LOAD ORDER - IMPORTANT The bridge must load AFTER ACE and RHS, otherwise their truncated file wins the GUID again. Place it LAST in the mods array of your server config. If it ever loses load order the result is simply the unpatched behaviour - it cannot make things worse. A good run logs: [WPF-BRIDGE] Persistence state: SETUP -> ACTIVE [WPF-BRIDGE] STAGE OK [ACTIVE]: persistence active, saving enabled=1 allowed=1 [WPF-BRIDGE] STAGE OK [COMMIT]: savepoint written id=... playthrough=0 savepoint=0 NOTES - The merged file reproduces vanilla Common.conf from 1.8.0.10. After a game update that changes it, the merge should be regenerated. - ACE and RHS entries are copied by GUID from ACE Core Dev 1.5.36 and RHS Status Quo. - Other same-GUID persistence collisions (Configuration/Item.conf, Group/Entities/Items.conf, GameMode/Conflict.conf, EditableMission.conf) do not block savepoint creation and are not merged yet. Credits: ACE Anvil team, RHS team, Bohemia Interactive.

Servers running this mod

3

3 currently listed servers report WPF Modpack Persistence Bridge in its mod list. Showing the 3 with the most players.

Versions

3
published · approved · 13.8 KiB
published · approved · 6.88 KiB
published · approved · 5.77 KiB
1.0.2Game 1.8.0.10 · 13.8 KiB · Aug 18, 2026
Dependencies: 4Scenarios: 0PublishedApproved
WPF MODPACK PERSISTENCE BRIDGE
OLD / NEW:       1.0.0 (Workshop) / 1.2.0 (dysk)
INTERFEJS:       kompletny — 6/6 funkcji
SERVER AUTH:     obecny
CONFIG MERGE:    PASS — 8263 B, nietknięty
STATIC:          BRAK DOWODU — nigdy nie kompilowany

config.json entry

{
  "modId": "7BF1C0DE5A9E4401",
  "name": "WPF Modpack Persistence Bridge",
  "version": "1.0.2"
}

Use WPF Modpack Persistence Bridge on your server

Add WPF Modpack Persistence Bridge to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/7BF1C0DE5A9E4401
GET https://api.reforgermods.net/v2/mods/7BF1C0DE5A9E4401/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.