published · approved · 85 KiB
Workshop mod by Oliphena
TOP- Vehicle Penetration Rules Arma Reforger Mod
Decide which weapons can damage which vehicles: block, scale or allow each weapon group per vehicle group, add hull armour and protect the crew. Change it live from an F9 menu. Saved on the server.
7790BE23E686FB2A
Ranking
Popular#651476.8Falling#101182.0
5Serversrunning this mod
4Observed players nowon servers reporting this mod
185Estimated player-hours (7d)7-day data
DeploymentTop 16%83.9ahead of 84% of tracked mods by servers running it
ActivityTop 34%66.1ahead of 66% of tracked mods by play on those servers
Popularity76.8deployment and activity combined
How those 5 installs happen100% traced
- Not identified as a dependency5
Last 30 days
4 latest7 peak, 3 Nov0 low, 29 Oct
Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Oct | 2 | 2 | 0 | 22 |
| 30 Oct | 2 | 2 | 2 | 24 |
| 31 Oct | 2 | 3 | 2 | 24 |
| 1 Nov | 4 | 4 | 2 | 24 |
| 2 Nov | 4 | 5 | 3 | 24 |
| 3 Nov | 6 | 7 | 3 | 24 |
| 4 Nov | 6 | 7 | 5 | 24 |
| 5 Nov | 4 | 6 | 4 | 24 |
| 6 Nov | 4 | 4 | 2 | 24 |
| 7 Nov | 4 | 5 | 4 | 24 |
| 8 Nov | 4 | 5 | 4 | 21 |
| 9 Nov | 4 | 4 | 4 | 1 |
3 latest8 peak, 8 Nov0 low, 29 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Oct | 2 | 5 | 0 | 22 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 3 | 6 | 0 | 24 |
| 2 Nov | 4 | 6 | 0 | 24 |
| 3 Nov | 1 | 4 | 0 | 24 |
| 4 Nov | 2 | 7 | 0 | 24 |
| 5 Nov | 0 | 4 | 0 | 24 |
| 6 Nov | 3 | 4 | 0 | 24 |
| 7 Nov | 0 | 4 | 0 | 24 |
| 8 Nov | 1 | 8 | 0 | 21 |
| 9 Nov | 3 | 3 | 3 | 1 |
Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Decide which weapons can damage which vehicles: block, scale or allow each weapon group per vehicle group, add hull armour and protect the crew. Change it live from an F9 menu. Saved on the server.
Official Workshop description
TOP: Vehicle Penetration Rules lets a server decide which weapons can hurt which vehicles, and how much. It works with vanilla and modded vehicles and ammunition.
FEATURES
- A rule for every weapon group against every vehicle group: ALLOW (normal damage), BLOCK (no damage), or a damage multiplier such as x0.5. CUSTOM lets you type any multiplier.
- Crew protection: when a vehicle blocks a weapon, the people inside behind its body aren't hurt either. Crew in open hatches, windows or truck beds can still be hit.
- Stopped rounds: a round a vehicle blocked does no damage to anything it hits afterwards.
- Optional armour for each vehicle group, so rounds that can't beat it stop or ricochet at the hull for everyone.
- Your own groups: make, rename and delete weapon and vehicle groups in game, restore deleted built-in ones, and move a mod's rounds and vehicles into the right group (each group lists the others' to pick from; Shift- or Ctrl-click for several, or add a prefab by name).
- F9 settings menu for Game Masters and admins, with three tabs:
Settings: the switches, the vehicle-by-weapon grid and armour. Hover over anything for an explanation.
Groups: what's in each group, and the group editor.
Last shot: the full log of the latest shot that hit a vehicle or its crew. Click a round or vehicle to open its group.
- The #vpr chat command and RCON do the same.
- Every change is saved on the server and applied again after restarts.
GROUPS
Weapons: Small caliber (pistol and SMG rounds), Rifles, Rifles AP, Heavy MG, Autocannon, Anti-tank, Explosives, Other bullets.
Vehicles: Cars, Trucks, APCs, Tracked, Helicopters.
Up to 10 weapon and 8 vehicle groups.
- Modded vehicles and rounds join the group of the vanilla prefab they're built on.
- Every explosion and its fragments count as Explosives, because a blast doesn't say which warhead caused it. The jet and spall of HEAT rounds count as Anti-tank. While Explosives is deleted, explosions do normal damage.
- Other bullets is the catch-all for bullets no other group claims, including most modded rifle and machine gun rounds.
- Anything in no group takes normal damage.
- A renamed group keeps its first name for #vpr and the saved settings, so its rules, armour and contents stay with it.
DEFAULT RULES
- APCs: block Small caliber, Rifles and Rifles AP. Armour 14 mm.
- Tracked: block Small caliber, Rifles, Rifles AP and Heavy MG. Autocannon does 25% damage. Armour 40 mm.
- Cars, Trucks and Helicopters: Small caliber does 50% damage, the rest normal damage; their own armour.
- Crew protection and stopping blocked rounds are on. The debug log is off.
SETTINGS MENU (F9)
Game Masters and admins press F9. The key can be changed in Settings > Controls under "TOP: Vehicle Penetration Rules". Left-click a cell for less damage or thicker armour, right-click to go back. One click past BLOCK is CUSTOM, where you type any multiplier. Changes apply to everyone at once.
COMMANDS (Game Masters and admins in chat, or RCON)
#vpr status - show the current rules
#vpr on | off - switch all rules on or off
#vpr rule <vehicle> <weapon> <allow | block | 0.5> - e.g. #vpr rule apcs heavymg block
#vpr armor <vehicle> <mm | off> - mm: 1 3 5 7 9 10 14 20 25 30 40 80 100
#vpr crew | stop <on | off> - crew protection, stopping blocked rounds
#vpr group <round | vehicle> <prefab> <group | none | default> - e.g. #vpr group round Ammo_6.8_Hybrid riflesap. Several prefabs: separate them with ;
#vpr newgroup <weapon | vehicle> <name>, #vpr renamegroup <weapon | vehicle> <group> <new name>
#vpr deletegroup <weapon | vehicle> <group>, #vpr restoregroup <weapon | vehicle> <group>
#vpr debug <on | off> - one line per hit in the server log, and the latest shot in the Last shot tab (not saved)
#vpr reload - read the mod's defaults and the server's saved settings again
#vpr reset - back to the mod's defaults; clears the saved settings
Groups can be given by name or by their number from #vpr status.
ARMOUR GUIDE (vanilla rounds, up close)
Rounds get through more up close, where they're fastest.
- 7 mm: stops pistols and nearly all non-AP rifle and machine gun rounds.
- 14 mm: also stops rifle AP (except 7.62 M993 at close range) and .50 cal ball.
- 20 mm: stops every vanilla rifle round.
- 40 mm: stops every vanilla heavy machine gun round, including .50 cal AP.
SERVER SETUP
- Add the mod to the server; players download it as usual.
- Changes made in game are saved in VehiclePenetrationRules.txt in the server's profile folder, one per line, written like the #vpr command. Edit it by hand and use #vpr reload, or delete it to go back to the defaults.
- Keep the debug log off on live servers.
COMPATIBILITY
- Doesn't change any vanilla prefab; hits are judged as they happen.
- Other mods' vehicles and rounds are matched by path, so those mods are never required.
- Works alongside TOP: Weapon Damage Rules.
Servers running this mod
55 currently listed servers report TOP- Vehicle Penetration Rules in its mod list. Showing the 5 with the most players.
- SCP FONDATION / MILSIM FROnline · Worthy Islands - Game Master Mode2 / 20players
- SPFROnline · Rooikat - Game Master1 / 60players
- Survivors HavenOnline · #AR-Editor_Mission_GM_Eden_Name1 / 40players
- 82nd ABN DIV | S4 Testing ServerOnline · #AR-Editor_Mission_GM_Eden_Name0 / 128players
- B-1Online · Camp Neptune Training Complex0 / 128players
Versions
101.1.3Game 1.8.0.13 · 85 KiB · Nov 3, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- New weapon group Small caliber: pistol and SMG rounds (9x18 and 9x19, and with mods 4.6x30, 5.7x28 and 12-gauge buckshot). By default it does half damage to cars, trucks and helicopters, and APCs and tracked vehicles block it.
- Small arms is now Rifles, and Small arms AP is Rifles AP. Saved settings and commands that use the old names still work.
- Groups: weapon groups list the rounds of every other group to pick and move in, and + New group shows a page of its own while you name it.config.json entry
{
"modId": "7790BE23E686FB2A",
"name": "TOP- Vehicle Penetration Rules",
"version": "1.1.3"
}Use TOP- Vehicle Penetration Rules on your server
Add TOP- Vehicle Penetration Rules to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/7790BE23E686FB2A
GET https://api.reforgermods.net/v2/mods/7790BE23E686FB2A/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.