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Workshop mod by SyykoNT

SyykoNT Vin Drin Dop AI Paths Arma Reforger Mod

AI paths for Vin Drin Dop on Arma Reforger 1.8: a rebuilt infantry navmesh, so AI soldiers move again, and tested water routes for boat AI mods.

761C2D648D80BA76
SyykoNT Vin Drin Dop AI Paths preview

Ranking

Falling#376533.7
1Serversrunning this mod
0Observed players nowon servers reporting this mod
54Estimated player-hours (partial)Partial 7-day data (27% coverage)
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
ActivityTop 45%55.1ahead of 55% of tracked mods by play on those servers (partial 7-day data)
Popularity55.9deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 7 Nov0 low, 5 Nov

Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov00017
6 Nov11024
7 Nov12124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest10 peak, 8 Nov0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov00017
6 Nov11024
7 Nov06024
8 Nov010021
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

AI paths for Vin Drin Dop on Arma Reforger 1.8: a rebuilt infantry navmesh, so AI soldiers move again, and tested water routes for boat AI mods.

Official Workshop description

On Arma Reforger 1.8 the infantry navmesh that ships with Vin Drin Dop no longer loads. The server log shows `Params are NOT the same` and `Failed to load Navmesh from file`, and AI soldiers stand still when given a move order. This mod replaces that navmesh with one generated on 1.8 with the game's default AI settings. It keeps the map's file path and resource ID, so every scenario and mission on Vin Drin Dop picks it up without changes. The map's vehicle navmesh still loads on 1.8, so AI vehicles were never affected and are left alone. It also adds water routes for boats. Boat AI mods (for example SyykoNT Sampan Crew) can ask it for a path along the middle of the channels between two points. The routes come from a survey of the map's water and from drives with AI-crewed sampans: a channel is used only if a sampan drove it both ways. The flooded forest in the south-west marsh and the north village channel (a low crossing the crew can't pass under) are left out. How to use it: add it to your server or mod list together with Vin Drin Dop. If your server also loads Belize (the Coalition framework does), put this mod after the framework: both maps keep their terrain at the same path, and in tests Vin Drin Dop's ground was only right with the framework listed first. Tested on dedicated servers (1.8.0.13): - Without this mod, an AI fire team ordered to move 150 m stayed where it was. With it, fire teams arrived in 48 to 62 s at 8 spots around the map, on the Game Master world and on two Coalition mission worlds. - AI vehicles (UAZ, BTR-70, M113) drive the same with or without it. - AI-crewed sampans drove every shipped channel both ways, through both rail bridges and both bamboo bridges. Given one far waypoint, a sampan followed a 5.1 km route from the central channel to the sea and arrived. - A mission whose AI World doesn't point at the map's navmesh files gets no infantry navmesh at all, with or without this mod. Known limit in 1.0.0: foot groups walking from inland hills down to some river banks can still stop short or route through the water. A fix is being worked on. Credits: - Vin Drin Dop is made by JPryce and published under the Arma Public License (APL). The navmesh and the routes in this mod were generated from his map. - Vin Drin Dop uses Khanh Trung Tree and Huts by --JustMichael--. - This mod is released under the same APL. If the map gets an update that changes terrain, objects or water, the navmesh and routes will be rebuilt and updated here. Made by SyykoNT.

Servers running this mod

1

1 currently listed server reports SyykoNT Vin Drin Dop AI Paths in its mod list. Showing the one with the most players.

Versions

1
published · approved · 81.1 MiB
1.0.0Game 1.8.0.13 · 81.1 MiB · Nov 1, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "761C2D648D80BA76",
  "name": "SyykoNT Vin Drin Dop AI Paths",
  "version": "1.0.0"
}

Use SyykoNT Vin Drin Dop AI Paths on your server

Add SyykoNT Vin Drin Dop AI Paths to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/761C2D648D80BA76
GET https://api.reforgermods.net/v2/mods/761C2D648D80BA76/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.