published · approved · 275 KiB
Workshop mod by Mindisgurpee
SAS_Freezetime Arma Reforger Mod
A customizable Freeze Time system for Arma Reforger. Displays prep time/player HUD and disables vehicles during the freeze period. Fully configurable via JSON.
72C730A5F90B12DF
Ranking
Popular#275087.4Falling#335747.5
6Serversrunning this mod
106Observed players nowon servers reporting this mod
34kEstimated player-hours (7d)7-day data
DeploymentTop 19%81.0ahead of 81% of tracked mods by servers running it
ActivityTop 3%97.0ahead of 97% of tracked mods by play on those servers
Popularity87.4deployment and activity combined
How those 6 installs happen100% traced
- Not identified as a dependency6
Last 30 days
6 latest8 peak, 16 Oct3 low, 20 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 6 | 6 | 4 | 8 |
| 20 Sept | 6 | 6 | 3 | 24 |
| 21 Sept | 5 | 6 | 4 | 24 |
| 22 Sept | 5 | 6 | 3 | 24 |
| 23 Sept | 5 | 5 | 4 | 24 |
| 24 Sept | 6 | 7 | 4 | 24 |
| 25 Sept | 7 | 7 | 5 | 24 |
| 26 Sept | 5 | 6 | 4 | 24 |
| 27 Sept | 5 | 7 | 5 | 24 |
| 28 Sept | 3 | 6 | 3 | 24 |
| 29 Sept | 5 | 6 | 3 | 24 |
| 30 Sept | 4 | 6 | 3 | 24 |
| 1 Oct | 4 | 5 | 4 | 24 |
| 2 Oct | 5 | 5 | 4 | 24 |
| 3 Oct | 5 | 6 | 4 | 24 |
| 4 Oct | 6 | 7 | 3 | 24 |
| 5 Oct | 5 | 7 | 4 | 24 |
| 6 Oct | 5 | 5 | 5 | 24 |
| 7 Oct | 6 | 6 | 5 | 24 |
| 8 Oct | 5 | 6 | 4 | 24 |
| 9 Oct | 4 | 6 | 4 | 24 |
| 10 Oct | 4 | 5 | 3 | 24 |
| 11 Oct | 4 | 5 | 3 | 24 |
| 12 Oct | 6 | 7 | 3 | 24 |
| 13 Oct | 7 | 7 | 6 | 24 |
| 14 Oct | 5 | 7 | 4 | 24 |
| 15 Oct | 5 | 6 | 4 | 24 |
| 16 Oct | 7 | 8 | 6 | 24 |
| 17 Oct | 8 | 8 | 5 | 24 |
| 18 Oct | 6 | 8 | 6 | 24 |
| 19 Oct | 6 | 6 | 5 | 16 |
106 latest512 peak, 27 Sept0 low, 3 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 417 | 417 | 252 | 8 |
| 20 Sept | 482 | 482 | 25 | 24 |
| 21 Sept | 403 | 469 | 9 | 24 |
| 22 Sept | 371 | 416 | 3 | 24 |
| 23 Sept | 352 | 371 | 3 | 24 |
| 24 Sept | 269 | 385 | 9 | 24 |
| 25 Sept | 280 | 388 | 6 | 24 |
| 26 Sept | 373 | 388 | 24 | 24 |
| 27 Sept | 439 | 512 | 13 | 24 |
| 28 Sept | 151 | 452 | 3 | 24 |
| 29 Sept | 385 | 390 | 6 | 24 |
| 30 Sept | 354 | 385 | 5 | 24 |
| 1 Oct | 384 | 386 | 1 | 24 |
| 2 Oct | 363 | 385 | 5 | 24 |
| 3 Oct | 441 | 441 | 0 | 24 |
| 4 Oct | 399 | 433 | 11 | 24 |
| 5 Oct | 365 | 386 | 4 | 24 |
| 6 Oct | 385 | 418 | 11 | 24 |
| 7 Oct | 365 | 386 | 1 | 24 |
| 8 Oct | 328 | 392 | 5 | 24 |
| 9 Oct | 256 | 365 | 12 | 24 |
| 10 Oct | 327 | 327 | 5 | 24 |
| 11 Oct | 448 | 448 | 6 | 24 |
| 12 Oct | 487 | 487 | 9 | 24 |
| 13 Oct | 361 | 488 | 10 | 24 |
| 14 Oct | 385 | 389 | 8 | 24 |
| 15 Oct | 347 | 384 | 2 | 24 |
| 16 Oct | 386 | 389 | 3 | 24 |
| 17 Oct | 393 | 393 | 17 | 24 |
| 18 Oct | 380 | 436 | 8 | 24 |
| 19 Oct | 106 | 364 | 1 | 16 |
Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A customizable Freeze Time system for Arma Reforger. Displays prep time/player HUD and disables vehicles during the freeze period. Fully configurable via JSON.
Official Workshop description
AS FreezeTime gives everyone a few minutes at the start of the match to get organized before the fighting starts. Squads form up, people grab their kits, and nobody rushes off in a helicopter while the rest of the team is still loading in.
We built it for our own servers at SAS (South America Servers) and decided to share it. It's standalone, so you can drop it on any Conflict server.
What it does:
- Shows a HUD at the top of the screen with the countdown, a progress bar and how many players are on your team. In the last 10 seconds it turns red and beeps, and when time's up it goes green and lets everyone know they're free to move out.
- Locks vehicle engines during the freeze. Cars, trucks, boats and helicopters all stay off until the timer ends. The "Start engine" action stays visible but greyed out, so players know why it isn't working.
- Handles server crashes. If the server goes down mid-match and comes back, it won't make everyone sit through the full freeze again. You only get the time that was left, or none at all if it had already ended. Normal restarts and map changes still start with the full timer.
- Translated into 13 languages.
Setup:
Everything is in $profile:SAS_Configs/FreezetimerConfig.json, which is created automatically the first time the server starts. You can change the freeze duration, the start sound, how long the "released" banner stays up, the countdown beeps, and whether ground vehicles and/or helicopters get locked. If you're coming from an older version, the new options are added to your existing file and your current values are kept.
Free to use and modify. Feedback and bug reports are welcome on our Discord.
Servers running this mod
66 currently listed servers report SAS_Freezetime in its mod list. Showing the 5 with the most players.
- [BRASIL/LATAM] SAS #1 EASYCORE | US vs RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Conflict Chernarus BL 289 / 128players
- [BRASIL/LATAM] SAS #4 HARDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Slovyanka BL113 / 128players
- [BRASIL/LATAM] SAS #5 EASYCORE | US vs RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Core | Belleau Wood Bilinear9 / 128players
- [BRASIL/LATAM] SAS #2 EASYCORE | US vs RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS CORE | Old Everon Full0 / 128players
- [BRASIL/LATAM] SAS #3 MIDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Core | Serhiivka Bilinear0 / 128players
Versions
101.0.9Game 1.8.0.13 · 275 KiB · Oct 15, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Fix hud conflict name.config.json entry
{
"modId": "72C730A5F90B12DF",
"name": "SAS_Freezetime",
"version": "1.0.9"
}Use SAS_Freezetime on your server
Add SAS_Freezetime to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/72C730A5F90B12DF
GET https://api.reforgermods.net/v2/mods/72C730A5F90B12DF/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.