published · approved · 90.6 MiB
Workshop mod by Smart Insights Apps
FPVUR Fortifications Arma Reforger Mod
Bunkers, shelters, nets, trenches and building parts. Base game only. Equipped FPV posts use Equipped Stations. Buried structures need suitable placement; prefabs do not excavate terrain.
700B2F0062B7422B
Ranking
Popular#108994.9Falling#324442.9
28Serversrunning this mod
111Observed players nowon servers reporting this mod
11.9kEstimated player-hours (7d)7-day data
DeploymentTop 5%95.2ahead of 95% of tracked mods by servers running it
ActivityTop 6%94.3ahead of 94% of tracked mods by play on those servers
Popularity94.9deployment and activity combined
How those 28 installs happen82% traced
- Not identified as a dependency19
- Required by another mod4
- Unknown5
Last 30 days
28 latest48 peak, 3 Nov1 low, 23 Oct
Servers reporting the mod in each hourly observation. Covers 16 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 23 Oct | 1 | 1 | 1 | 1 |
| 24 Oct | 13 | 14 | 1 | 24 |
| 25 Oct | 12 | 19 | 12 | 24 |
| 26 Oct | 18 | 21 | 13 | 24 |
| 27 Oct | 17 | 20 | 15 | 24 |
| 28 Oct | 20 | 20 | 15 | 24 |
| 29 Oct | 26 | 26 | 18 | 24 |
| 30 Oct | 26 | 31 | 23 | 24 |
| 31 Oct | 31 | 32 | 26 | 24 |
| 1 Nov | 38 | 40 | 32 | 24 |
| 2 Nov | 44 | 45 | 36 | 24 |
| 3 Nov | 45 | 48 | 40 | 24 |
| 4 Nov | 42 | 48 | 42 | 24 |
| 5 Nov | 20 | 45 | 19 | 24 |
| 6 Nov | 26 | 28 | 18 | 24 |
| 7 Nov | 24 | 26 | 23 | 24 |
| 8 Nov | 28 | 31 | 23 | 21 |
123 latest243 peak, 1 Nov0 low, 24 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 16 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 23 Oct | 1 | 1 | 1 | 1 |
| 24 Oct | 9 | 11 | 0 | 24 |
| 25 Oct | 40 | 64 | 2 | 24 |
| 26 Oct | 87 | 136 | 1 | 24 |
| 27 Oct | 70 | 220 | 3 | 24 |
| 28 Oct | 43 | 92 | 1 | 24 |
| 29 Oct | 84 | 132 | 1 | 24 |
| 30 Oct | 75 | 109 | 10 | 24 |
| 31 Oct | 109 | 131 | 20 | 24 |
| 1 Nov | 109 | 243 | 5 | 24 |
| 2 Nov | 99 | 193 | 9 | 24 |
| 3 Nov | 156 | 160 | 4 | 24 |
| 4 Nov | 85 | 155 | 5 | 24 |
| 5 Nov | 122 | 130 | 2 | 24 |
| 6 Nov | 155 | 168 | 0 | 24 |
| 7 Nov | 86 | 177 | 13 | 24 |
| 8 Nov | 123 | 185 | 0 | 21 |
Calculated Nov 8, 2026, 11:33 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Bunkers, shelters, nets, trenches and building parts. Base game only. Equipped FPV posts use Equipped Stations. Buried structures need suitable placement; prefabs do not excavate terrain.
Official Workshop description
UPDATE 1.3.21 — Workbench 1.9 compatibility
Fixed: with Arma Reforger Tools 1.9, a project that depends on FPVUR Fortifications could no longer compile its Game scripts in Workbench ("Can't find variable 'TerrainToolType'"). The World Editor trench and buried-bunker terrain tools now use the 1.9 terrain API. Nothing changes in game or on servers; all 875 resources are preserved. Checked by packing with Workbench 1.9 and loading Fortifications, Equipped Stations and Complete on a local server; trench digging in the World Editor was not re-tested by hand. Thanks to DaleDimmadrone for the report.
UPDATE 1.3.20 (requires FPVUR Base 1.3.26)
Every anti-drone net (trench nets and S, M, L net shelters, 19 nets) now has a panelled version that replaces the intact net at the first explosion. It looks the same; panels hit by the blast are removed, the others keep catching drones. Panel removal is server-driven and identical for every client, including late joiners.
UPDATE 1.3.19
The RPG and STING reserve crates of the FPV post are now hard-shell wheeled cases with stencils instead of the wooden box of the base game (same footprint and collision).
UPDATE 1.3.18
All 13 game languages: Czech, Italian, Japanese, Korean, Brazilian Portuguese, Ukrainian and Simplified Chinese added.
UPDATE 1.3.17
New languages: Russian, German, Spanish and Polish, in addition to English and French (trench tool, nets, shelters and all item names and descriptions).
UPDATE 1.3.16
Adds the torn and burnt net variants used by FPVUR Drones 1.3.19: anti-drone nets can now be torn by explosions or burnt.
UPDATE 1.3.15
Gap is now available while tracing a trench: the current line finishes automatically and the gap tool opens. Gap can also be used directly on a selected trench, without first opening Edit.
UPDATE 1.3.14
Fixed: the "Gap" button now works in Game Master (clicking the line was always counted as a miss). The two catalogue roofs now have distinct names: one sits on top of a raised trench, the other on the ground or over a dug trench. Thanks to DaleDimmadrone for testing.
UPDATE 1.3.13
New "Sheet" lining in the trench tracer (Game Master and World Editor): corrugated sheet-metal revetment on wooden posts, like the old vanilla metal trenches, with every shape, firing bay and AI path of the other linings. New "Gap" button: click it, then a finished line, to open a 12 m gap closed by a trench end on each side (vehicle crossing, path, field of fire); click the gap again to close it. Bare-earth, sheet-metal pieces and log roofs are now in the Game Master catalogue, each with its own thumbnail. Thanks to Kirk Lazerus, whose Vanilla Trench Generator inspired the metal lining and the gaps.
UPDATE 1.3.12
New "Roof" cover in the trench tracer (Game Master and World Editor): log roofs over straight sections and drone niches, firing bays and bends left open. Trench nets now catch dropped munitions and drones even without Equipped Stations. Roof idea inspired by Kirk Lazerus' Vanilla Trench Generator.
Previous release 1.3.5: Adds the Trenches tool to the Workbench World Editor for mission creators. Updates construction catalogue integration so the equipped 8 m relay mast is supplied by Equipped Stations.
Previous release 1.3.2 - PROTOTYPE-47: Prevents the start of a Game Master trench line from being lifted above a terrain bump.
FPVUR Fortifications
Bunkers, shelters, protective nets, trenches and building parts. This structures module runs with the base game. Operational FPV stations and drone reserves are supplied by the separate FPVUR Stations integration. Buried structures require suitable terrain placement; a prefab does not excavate terrain at runtime.
REQUIRED MODS
Base game only.
Public catalogue: 57 entries.
MODULAR INSTALLATION
Disable the older FPV Ultra Realism all-in-one addon before enabling the modular set. Choose FPVUR Complete for the full installation, or select only the families you need and their required dependencies. Do not enable the old all-in-one addon alongside these modules.
Existing server configurations and scenarios that reference the old addon require migration. Automatic conversion of existing saved games is not included.
LICENSE AND CREDITS
The complete existing license and third-party notices are included in this release's change notes and accompanying notice files. Prior APL grants and third-party rights remain valid. Not affiliated with Bohemia Interactive.
Thanks to DaleDimmadrone, VOMBAT and the community for their reports and testing.
Discord: https://discord.gg/Q8tznyWSpX
Free mod; donations give no in-game perks: https://ko-fi.com/armafpvultrarealism
Gallery: a mix of in-game screenshots, renders and promotional artwork; some images are labelled campaign key art or promotional art.
License
FPV ULTRA REALISM - CUSTOM CONTENT LICENSE v1
Effective for releases first distributed under this license, beginning with 1.0.4.
Copyright (c) 2026 the author(s) of FPV Ultra Realism's original contributions.
Licensor/contact: the author/publisher of the official Workshop mod
https://reforger.armaplatform.com/workshop/46505655524D3031-FPVUltraRealism
Permission requests: contact that publisher through the official mod's Discord:
https://discord.gg/Q8tznyWSpX
1. SCOPE AND PRE-EXISTING RIGHTS
This license governs only copyright and similar rights that the Licensor owns
and is entitled to license in original contributions not already made available
under an irrevocable prior license. It does not claim ownership of third-party
content, Bohemia Interactive content, trademarks, public-domain material, ideas,
methods or facts, or rights that do not exist under applicable law.
Releases 1.0.3 and earlier were distributed under the Arma Public License (APL).
Rights previously granted under APL remain available for the material covered
by that grant, including when that material is present in a later release.
This license does not retroactively revoke, narrow or replace those rights.
New and separately protectable contributions not covered by a prior grant are
subject to this license. Merely including unchanged old material in 1.0.4 does
not make it exclusive. See THIRD-PARTY-NOTICES.txt for third-party notices.
Where an existing or third-party license grants rights, this license imposes
no additional restriction on the exercise of those rights.
2. PERMITTED USE
You may download, install and run the official mod in Arma Reforger for
noncommercial gameplay, including on non-monetized multiplayer servers.
Copies necessary for installing, running and privately backing up the official
mod are allowed. You may create missions and configuration-only compatibility
addons which reference the official mod as a dependency without copying its
protected files or incorporating its protected original content. You may share
links to the official Workshop listing and noncommercial gameplay screenshots
or videos with reasonable attribution to FPV Ultra Realism.
Normal Workshop download, installation, update, caching, hosting and distribution
by Bohemia Interactive and its authorized service providers are permitted.
This license must not be interpreted to obstruct the Workshop's functioning.
3. RIGHTS RESERVED FOR PROTECTED NEW CONTRIBUTIONS
Except as permitted above, by a pre-existing/third-party license, by mandatory
law or by the Licensor's separate written permission, you may not:
- extract, copy or reuse protected code, models, textures, animations, audio,
user interfaces or other original assets in another mod or project;
- repack, mirror, redistribute, reupload or publish the protected content or
a derivative/rebranded version on this Workshop or any other service;
- distribute modifications, ports or adaptations containing that content;
- remove authorship, attribution, copyright or license notices from protected
content in a manner requiring the Licensor's permission;
- present another person's work as your own or imply official endorsement.
Running the official mod as a dependency is allowed; bundling its protected
files inside another mod is not. All rights not expressly granted are reserved.
4. NONCOMMERCIAL USE AND PRODUCT LIMITS
Commercial use of the Content is prohibited. Direct and indirect monetization
of the Content is prohibited, including sale, paid access, paywalled downloads,
paid game advantages and its operation as content on monetized servers.
Use of the Content outside Bohemia Interactive's own products is prohibited.
The permission granted by this license is limited to Arma Reforger. It does not
authorize converting or importing protected original content into other games.
No contrary permission is implied by the availability of a file or its format.
5. THIRD-PARTY RIGHTS, EXCEPTIONS AND PLATFORM TERMS
Bohemia Interactive material and other third-party material retain their own
copyright and license terms. Nothing here restricts those rights or prevents
compliance with those licenses. The applicable Arma Reforger EULA, Workbench
EULA and Workshop Terms of Use continue to apply; no rights necessary for the
authorized functioning of the Workshop are withdrawn.
This license does not restrict statutory exceptions, lawful independent
creation, or acts permitted without the Licensor's consent by mandatory law.
It does not revoke rights granted under APL in older releases.
Third-party attribution: Bohemia Interactive a.s., Arma Reforger Samples,
https://github.com/BohemiaInteractive/Arma-Reforger-Samples . Skeletons/memory
points and character references from VestSample.blend/Character_Template.fbx
were used for FPVUR armbands and goggles; skeleton/IK references from
SampleMod_NewWeapon were used for the R15 radio and original animation tracks.
FPVUR geometry, weighting, textures and tracks were authored around these
references. The original sample material remains under APL, with its as-is
warranty/liability terms: https://www.bohemia.net/en/licenses/arma-public-license .
Referenced base-game resources belong to Bohemia Interactive and its licensors.
EdgeTX, pygame and vgamepad/ViGEmBus retain their separate software licenses.
6. BREACH AND WARRANTY
Permission under this custom license ends on breach of its applicable terms;
this does not terminate independent third-party licenses or prior APL grants.
The mod is supplied as-is, without warranty to the extent permitted by law.
Nothing excludes liability that cannot lawfully be excluded. If a provision is
unenforceable, it is limited or severed to the extent necessary; the remainder
continues subject to mandatory law and the preceding rights-preservation rules.
French explanatory notice (the English clauses above define this license):
Utilisation gratuite dans Arma Reforger et missions utilisant le mod officiel
comme dependance autorisees. Pour les creations nouvelles protegees par cette
licence, reprise de fichiers, repack, republication et diffusion de versions
derivees interdits sans accord ecrit. Usage commercial et monetisation directe
ou indirecte interdits. Les droits APL deja accordes jusqu'a la 1.0.3 et les
droits des tiers restent valables. Cette licence n'est pas un verrou technique.
Servers running this mod
2828 currently listed servers report FPVUR Fortifications in its mod list. Showing the 5 with the most players.
- [EU/ESP] WARBORN | Realismo + Inmersión | 1PP | Drones | Conflict + RAASOnline · EVERON RAAS (WB)66 / 128players
- [LATAM][ESP] 7° Regimiento Marines Latam MilsimOnline · Marines BASE21 / 70players
- Delta Force Chilsim |DFC|Gamemaster|discord.gg/deltaforcechilsimOnline · Chernarus Minus Game Master18 / 64players
- [LATAM]GRUPO DE INTERVENCION TACTICA (POSTULACIONES ABIERTA)Online · #AR-Editor_Mission_GM_Eden_Name4 / 32players
- LATAM | GRUPO DE ACCION TACTICA OFENSIVA | MILSIM | RECLUTANDOOnline · Mussalo Game Master4 / 32players
Versions
101.3.21Game 1.9.0.37 · 90.6 MiB · Nov 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
UPDATE 1.3.21 — Workbench 1.9 compatibility
Fixed: with Arma Reforger Tools 1.9, a project that depends on FPVUR Fortifications could no longer compile its Game scripts in Workbench ("Can't find variable 'TerrainToolType'"). The World Editor trench and buried-bunker terrain tools now use the 1.9 terrain API. Nothing changes in game or on servers; all 875 resources are preserved. Checked by packing with Workbench 1.9 and loading Fortifications, Equipped Stations and Complete on a local server; trench digging in the World Editor was not re-tested by hand. Thanks to DaleDimmadrone for the report.config.json entry
{
"modId": "700B2F0062B7422B",
"name": "FPVUR Fortifications",
"version": "1.3.21"
}Use FPVUR Fortifications on your server
Add FPVUR Fortifications to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/700B2F0062B7422B
GET https://api.reforgermods.net/v2/mods/700B2F0062B7422B/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.