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Workshop mod by JDripstein

CPO Factions Arma Reforger Mod

Modern US Army faction in multicam: 21 kits, 9 AI groups that dress themselves, a unified US and Russian arsenal of 1578 items, plus 9 Russian SOF groups for the enemy. Built for CPO Frontline.

6C3E82D14F7A90B5
CPO Factions preview

Ranking

Popular#420781.7Rising#28594.7
14Serversrunning this mod
24Observed players nowon servers reporting this mod
617Estimated player-hours (7d)7-day data
DeploymentTop 11%88.9ahead of 89% of tracked mods by servers running it
ActivityTop 29%70.8ahead of 71% of tracked mods by play on those servers
Popularity81.7deployment and activity combined
How those 14 installs happen100% traced
  • Not identified as a dependency14
Last 30 days
Servers, last 30 days
14 latest19 peak, 4 Oct8 low, 25 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1416149
20 Sept15161324
21 Sept15151324
22 Sept15171424
23 Sept14161424
24 Sept11141124
25 Sept1213824
26 Sept14141224
27 Sept15151024
28 Sept14141124
29 Sept14161424
30 Sept16161324
1 Oct14161424
2 Oct12151024
3 Oct12131224
4 Oct15191124
5 Oct12151224
6 Oct14151324
7 Oct13151224
8 Oct13151224
9 Oct14161224
10 Oct13141224
11 Oct12141124
12 Oct13131024
13 Oct11131024
14 Oct1011824
15 Oct811824
16 Oct912824
17 Oct1115924
18 Oct14141124
19 Oct14141215
Observed players, last 30 days
23 latest23 peak, 27 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept61009
20 Sept48024
21 Sept68024
22 Sept16024
23 Sept915024
24 Sept36024
25 Sept611024
26 Sept1818024
27 Sept1823024
28 Sept710024
29 Sept513024
30 Sept819024
1 Oct610024
2 Oct1011024
3 Oct810024
4 Oct815024
5 Oct211024
6 Oct27024
7 Oct012024
8 Oct218024
9 Oct39024
10 Oct58024
11 Oct710024
12 Oct79024
13 Oct37024
14 Oct323024
15 Oct44024
16 Oct317024
17 Oct18024
18 Oct59124
19 Oct2323015

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Modern US Army faction in multicam: 21 kits, 9 AI groups that dress themselves, a unified US and Russian arsenal of 1578 items, plus 9 Russian SOF groups for the enemy. Built for CPO Frontline.

Official Workshop description

TASK FORCE DAGGER A modern US Army faction in multicam, built on RHS uniforms and weapons. Designed as a playable faction for COE2 Persistent Ops, and usable as an AI force by any Game Master on any world. THE FACTION Task Force Dagger appears in the faction list next to the RHS factions and is friendly to both vanilla US and RHS USAF, so it fights alongside them rather than at them. It inherits the whole vanilla US side, which means it fields every vanilla US vehicle and item in addition to the RHS content added on top. TWENTY-ONE KITS Sixteen line roles: rifleman, team leader, squad leader, grenadier, automatic rifleman, machine gunner, assistant machine gunner, ammo bearer, anti-tank gunner and assistant, heavy anti-tank gunner and assistant, marksman, spotter, medic and senior medic. Five Special Forces roles: team leader, rifleman, automatic rifleman, marksman and medic, in FAST helmets and rolled sleeves with suppressed weapons. Army equipment throughout: Ops-Core FAST XP helmets, Crye G3 uniforms, JPC and AVS plate carriers with multicam pouch sets, USMC RAT boots, a Garmin Tactix Bravo on the wrist. M4A1 URG-I for the rifleman and Block II across the rest, the M203 on the grenadier, M249 and M240 in the weapons squad, M38 SDMR for the marksman, the SMAW for heavy anti-tank, and the M18 on leaders, gunners, the senior medic and Special Forces. NINE AI GROUPS Fire Team, Rifle Squad, Machine Gun Team, AT Team, Marksman Team, Medic Team, Weapons Squad, Special Forces Team and Special Forces Recon Team. Built for supporting players rather than opposing them, and available to Game Master, spawners and anything else that reads a faction's group catalog. NINE ENEMY SOF GROUPS RHS ships modern Russian SOF operators in A-TACS, AK-200s and AK-205s with holographic and thermal optics, PKMs, GM-94s, SVDs and RPG-7s, but no groups for them. This mod adds nine: Fire Team, Assault Squad, Machine Gun Team, Anti-Tank Team, Sniper Team, Medical Team, Breacher Team, Recon Team and Weapons Squad, appended to RHS AFRF so a Game Master finds them under the RHS AFRF filter, and COE2 Persistent Ops spawns them in its objectives when RHS AFRF is the enemy. NO TWO SOLDIERS DRESS ALIKE Every man rolls his own uniform and helmet when he spawns. Sleeves full, pushed or rolled, T-shirt tucked or out, knee pads or none, and the FAST XP helmet with a Peltor or an AMP headset. All multicam, with the standard combination weighted heaviest, so a squad looks like a squad of individuals rather than eight copies of one soldier or a fancy dress parade. Special Forces roll from their own pool. ONE ARSENAL An arsenal set to this faction offers the vanilla US catalog, the RHS US catalog and the RHS contractor gear in one list, plus the complete RHS Russian weapon set. 1578 items, each appearing exactly once. Weapons only on the Russian side, so no enemy uniforms turn up in your own arsenal. Anything another mod adds to the vanilla US arsenal shows up here too, with no update needed on this end. PLAYING AS THEM Deploy as Rifleman and you spawn with an M4A1 URG-I 11.5 (EXPS3, PEQ-15, light), nine magazines, an M17, two frags, two smokes, a PRC-152A, map, compass and entrenching tool, and dressings, morphine and tourniquets in the shirt; save a kit at an arsenal and the Arsenal loadout brings it back next time. Heavier kit is drawn at the arsenal rather than picked off a menu, so a machine gun costs the same trip as anything else. Your character gets the same uniform randomisation the AI does. Take the AN/PRC-77 (TFD) from the backpacks list for a deployable spawn point that works for this faction. VEHICLES The vanilla US set plus the RHS one, read live from both, so vehicle mods that add to either side show up here without an update. That includes the full USAF Humvee family in both woodland and desert: cargo, covered, long covered, ambulance, and the armed M1025 with M2HB in plain, MDO, PAS-13G and SU-231C fits. Several of these are in nobody's catalog upstream and are restored here, and the plain-olive vanilla vehicles the base game keeps as placement-only are requestable too. Humvees live in the small vehicle depot; trucks and APCs in the medium; helicopters in the large. SPAWNING Faction supports command truck spawning, and radio beacon spawning. Make sure to use the TFD variants in arsenal/heavy vehicle depot. REQUIREMENTS RHS Status Quo and its two content packs. Nothing else. NOTES Pilot and vehicle crew kits are planned.

Servers running this mod

14

14 currently listed servers report CPO Factions in its mod list. Showing the 5 with the most players.

View all 14 servers

Versions

10
published · approved · 213 KiB
published · approved · 212 KiB
published · approved · 210 KiB
published · approved · 209 KiB
published · approved · 206 KiB
published · approved · 206 KiB
published · approved · 206 KiB
published · approved · 205 KiB
published · approved · 204 KiB
published · approved · 203 KiB
1.2.24Game 1.8.0.10 · 213 KiB · Aug 27, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Groups
- The machine gun team now matches the RHS machine gun team shape: gunner and assistant only, the ammo bearer leaves the team, and the budget cost and editor preview follow the two-man team
- The special forces recon team gains a fourth man, a second rifleman, with the budget and editor preview updated for the larger team
- The SOF machine gun team gains a fourth man, a rifleman, with the editor preview updated for the larger team

Uniforms
- A guard now re-dresses any soldier whose jacket or trousers are still bare a few seconds after spawn: if a spawn path skips or loses the loadout the soldier is dressed from the uniform pools and the server log names the soldier and position, so a silent path reports itself

config.json entry

{
  "modId": "6C3E82D14F7A90B5",
  "name": "CPO Factions",
  "version": "1.2.24"
}

Use CPO Factions on your server

Add CPO Factions to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6C3E82D14F7A90B5
GET https://api.reforgermods.net/v2/mods/6C3E82D14F7A90B5/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.