published · approved · 104 KiB
Workshop mod by TimActual
Milsim HUD Arma Reforger Mod
Milsim HUD is a customisable client-side mod that hides the Vanilla Arma Reforger HUD to help take cleaner screenshots during operations.
6B92D740E1A8D222
Ranking
Popular#663172.7Rising#34593.6
4Serversrunning this mod
14Observed players nowon servers reporting this mod
456Estimated player-hours (7d)7-day data
DeploymentTop 24%75.8ahead of 76% of tracked mods by servers running it
ActivityTop 32%67.9ahead of 68% of tracked mods by play on those servers
Popularity72.7deployment and activity combined
How those 4 installs happen100% traced
- Not identified as a dependency4
Last 30 days
6 latest6 peak, 18 Oct1 low, 5 Oct
Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Oct | 1 | 1 | 1 | 15 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 1 | 1 | 1 | 24 |
| 8 Oct | 1 | 1 | 1 | 24 |
| 9 Oct | 1 | 1 | 1 | 24 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 2 | 1 | 24 |
| 16 Oct | 1 | 3 | 1 | 24 |
| 17 Oct | 4 | 5 | 1 | 24 |
| 18 Oct | 4 | 6 | 2 | 24 |
| 19 Oct | 6 | 6 | 3 | 15 |
10 latest33 peak, 18 Oct0 low, 5 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Oct | 0 | 1 | 0 | 15 |
| 6 Oct | 0 | 0 | 0 | 24 |
| 7 Oct | 0 | 0 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 0 | 0 | 0 | 24 |
| 10 Oct | 0 | 2 | 0 | 24 |
| 11 Oct | 0 | 18 | 0 | 24 |
| 12 Oct | 0 | 6 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 8 | 0 | 24 |
| 15 Oct | 0 | 1 | 0 | 24 |
| 16 Oct | 0 | 25 | 0 | 24 |
| 17 Oct | 15 | 15 | 0 | 24 |
| 18 Oct | 4 | 33 | 0 | 24 |
| 19 Oct | 10 | 10 | 0 | 15 |
Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Milsim HUD is a customisable client-side mod that hides the Vanilla Arma Reforger HUD to help take cleaner screenshots during operations.
Official Workshop description
Milsim HUD strips the Vanilla HUD back to what you actually need, without breaking the things you still rely on. It's fully client-side and every player chooses their own setup. Perfect for taking epic screenshots to dump into Discord after an operation.
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HOW IT WORKS
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Press I (rebindable under Settings > Controls > Milsim HUD) to switch Milsim HUD on or off. When it's off, you get the normal Vanilla HUD. Milsim HUD always starts off when you launch the game.
All options live in Settings > Interface, under the Milsim HUD heading at the bottom of the tab.
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SCREENSHOT MODE
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If Milsim HUD is customised to show any HUD element, you can use the Hide all HUD elements keybind (unbound by default) to get the perfect screenshot without reconfiguring your minimal HUD. Chat still appears while you're typing, and pressing the Milsim HUD toggle brings the HUD back.
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ALWAYS HIDDEN (while Milsim HUD is on)
- Nametags
- Weapon info (ammo, fire mode, zeroing)
- Vehicle info
- FPS, server FPS, latency, packet loss, server name and game version
- XP and rank popups
- Task list
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TOGGLEABLE (while Milsim HUD is on)
- Chat (default: Hide). Messages don't pop up on screen, but pressing your chat key still opens chat so you can read and reply.
- Notifications (default: Hide). The notification feed and on-screen popups.
- Controls hints (default: Hide). The on-screen key prompts.
- Voice communication UI (default: Show). The radio and voice indicators.
- Weapon bar (default: Hide). The number-key hotbar. Switching weapons still works, and the hold-to-open weapon radial is never hidden.
- Coalition Squad Interface (default: Hide). Only appears when CSI is loaded, see below.
- ADS Sway (default: Hide). Only appears when ADS Sway is loaded, see below.
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NEVER HIDDEN
- Health and damage effects (bleeding, unconscious, etc.)
- The interaction menu (hold F on downed players, vehicles, etc.)
- Radial menus (radio, commanding, weapon radial)
- Context hints and nearby interaction icons (these still follow your normal Vanilla settings)
While Milsim HUD is on, the Vanilla Interface options it controls are locked so you can see what it's doing. Your own Vanilla settings are never changed, so switching Milsim HUD off brings back exactly what you had before.
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OPTIONAL MODS
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Milsim HUD has no dependencies. These mods get their own option in the Milsim HUD settings when they're loaded alongside it.
COALITION SQUAD INTERFACE (CSI)
Shows or hides the whole CSI HUD: compass, radar, squad list and stamina. With it shown, CSI's own settings tab still works as normal.
ADS SWAY
Shows or hides the ADS Sway dots and arm stamina bar.
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LOAD ORDER (IMPORTANT FOR OPTIONAL MODS)
If you're using any of the optional mods, make sure Milsim HUD is loaded AFTER all of them. If the order is wrong nothing breaks, but that mod's option won't appear and its HUD will always show.
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STUCK? RESET IT
Type /resetmhud in chat to put every Milsim HUD setting back to its default and turn off Hide all HUD elements. Only you see it, and it's never sent to other players.
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CONSOLE / CONTROLLER
The Milsim HUD toggle and Hide all HUD elements have no controller keybind configured by default. Bind them yourself under Settings > Controls > Milsim HUD, or switch Milsim HUD on and off in Settings > Interface > Milsim HUD. If you can't use chat, the Interface Settings rows can reset everything /resetmhud does.
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SERVER INFO
Milsim HUD is purely client-side. It does nothing on servers and sends nothing over the network. There are no server settings to configure.
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Milsim HUD was built for use by the Oceania Tactical milsim unit - https://oceaniatactical.com/ for details.
Visit the ARMA Discord enf_showcases thread for any bug reports or feature requests.
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Servers running this mod
55 currently listed servers report Milsim HUD in its mod list. Showing the 5 with the most players.
- [TH] USASOC & JSOC - PROJECT MISSION MILSIM - TSOGOnline · Camp Neptune Training Complex8 / 100players
- GER Edelweiß | Merak PvE | Light-MilSim | BW | RHS | GRSOnline · COE2 - Merak Island5 / 64players
- [PL] Spear Company https://discord.gg/Spearpl Host S.P.E.A.ROnline · Nemesis Chernarus PVE1 / 60players
- ODA 7436 TRAININGOnline · #AR-Editor_Mission_GM_Eden_Name1 / 128players
- OTAC | Primary Server | oceaniatactical.comOnline · Training Base0 / 50players
Versions
61.0.5Game 1.8.0.13 · 104 KiB · Oct 19, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6B92D740E1A8D222",
"name": "Milsim HUD",
"version": "1.0.5"
}Use Milsim HUD on your server
Add Milsim HUD to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6B92D740E1A8D222
GET https://api.reforgermods.net/v2/mods/6B92D740E1A8D222/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.