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Workshop mod by BranActual

BranActual - Vehicle Limiter Arma Reforger Mod

Server-side vehicle cap system that limits how many vehicles each faction can have at one time. It's designed to reduce vehicle spam and help server performance.

6B5F0F47A3C64C91
BranActual - Vehicle Limiter preview

Ranking

Popular#118094.0Falling#304451.2
24Serversrunning this mod
73Observed players nowon servers reporting this mod
26.3kEstimated player-hours (7d)7-day data
DeploymentTop 8%92.4ahead of 92% of tracked mods by servers running it
ActivityTop 4%96.3ahead of 96% of tracked mods by play on those servers
Popularity94.0deployment and activity combined
How those 24 installs happen92% traced
  • Not identified as a dependency18
  • Required by another mod4
  • Unknown2
Last 30 days
Servers, last 30 days
24 latest25 peak, 25 Sept17 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept21232011
20 Sept17221724
21 Sept20201824
22 Sept21221924
23 Sept21222024
24 Sept21232024
25 Sept23252124
26 Sept23242224
27 Sept23242224
28 Sept23242224
29 Sept21231824
30 Sept24242124
1 Oct21232124
2 Oct20221924
3 Oct20211824
4 Oct20221924
5 Oct21211724
6 Oct20211824
7 Oct21212024
8 Oct22222124
9 Oct23242124
10 Oct23242124
11 Oct21242024
12 Oct22232024
13 Oct20231924
14 Oct21221924
15 Oct20211924
16 Oct19201824
17 Oct21221924
18 Oct22242024
19 Oct24242113
Observed players, last 30 days
60 latest415 peak, 27 Sept13 low, 2 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept38538511011
20 Sept3313989824
21 Sept2983656424
22 Sept2753126424
23 Sept3013224824
24 Sept2633113424
25 Sept2812904524
26 Sept3853857024
27 Sept4014159024
28 Sept3283954724
29 Sept2993444824
30 Sept3193394824
1 Oct2443216424
2 Oct2822821324
3 Oct2442805324
4 Oct2612777924
5 Oct1122953024
6 Oct1992422724
7 Oct2182234724
8 Oct2012282724
9 Oct2512514824
10 Oct2682685524
11 Oct2883106324
12 Oct2062602824
13 Oct2172175024
14 Oct2042064524
15 Oct2262262924
16 Oct2032194824
17 Oct2762966324
18 Oct2432657824
19 Oct602654713

Calculated Oct 19, 2026, 1:01 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Server-side vehicle cap system that limits how many vehicles each faction can have at one time. It's designed to reduce vehicle spam and help server performance.

Official Workshop description

What it does: Adds separate live vehicle caps for Cars, Trucks, APC/IFV, Tanks, and Helicopters. Applies those caps per faction, not globally. If helicopters are set to 10, each faction can have up to 10 of its own. Tracks spawned vehicles and counts them against the correct category. Blocks new vehicle spawns before they complete if the faction is already at cap. Does not delete older vehicles to make room for new ones. If the cap is reached, the spawn is simply denied. Prevents the old problem where a vehicle could spawn and disappear after already costing supplies/XP. Runtime/admin features: Default limits can be set in the config file for startup values. A Game Master can change the limiter live in Scenario Properties under the vehicle limiter settings. Changes made by the Game Master apply in real time during the match. The limiter can also be toggled on or off at runtime. Player-facing UI: Vehicle depots show a persistent status panel when a player is in range. The panel displays current live vehicles versus the cap for each category. Categories turn red when that faction is full. Players also get a clear blocked message instead of silently losing a spawn. Default values: Cars: 30 Trucks: 20 APC/IFV: 5 Tanks: 5 Helicopters: 10 Compatibility notes: The mod is built to be scenario-agnostic and works by extending standard Reforger vehicle spawn and placement systems rather than hard-linking to one mission. It supports modded vehicles through a mix of native vehicle type checks, name matching, and exact prefab override lists. If another mod uses a completely custom spawn system outside the standard depot/build/Game Master flow, that system may need its own hook before the limiter can block it properly. Performance/stability: The limiter is lightweight by design. It keeps an internal list of tracked live vehicles instead of constantly scanning the entire world. It removes stale entries automatically when vehicles are gone. Its UI only refreshes while relevant menus/HUD elements are active.

Servers running this mod

24

24 currently listed servers report BranActual - Vehicle Limiter in its mod list. Showing the 5 with the most players.

View all 24 servers

Versions

7
published · approved · 2.49 MiB
published · approved · 2.49 MiB
published · approved · 2.52 MiB
published · approved · 771 KiB
published · approved · 771 KiB
published · approved · 20 KiB
published · approved · 20 KiB
1.8.40Game 1.8.0.13 · 2.49 MiB · Oct 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6B5F0F47A3C64C91",
  "name": "BranActual - Vehicle Limiter",
  "version": "1.8.40"
}

Use BranActual - Vehicle Limiter on your server

Add BranActual - Vehicle Limiter to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6B5F0F47A3C64C91
GET https://api.reforgermods.net/v2/mods/6B5F0F47A3C64C91/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.