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Workshop mod by The Boi With No DLC

FF Mortar Arma Reforger Mod

PUBLIC BETA - Freedom Fighters add-on: supplied mortars, one-man AI crews, an Artillery Panel and radio fire missions. Please send feedback: https://github.com/FatihHekim0glu/FF-Series-Feedback

6B02190FCAA4B6A6
FF Mortar preview

Ranking

Popular#700971.4Falling#64789.8
5Serversrunning this mod
2Observed players nowon servers reporting this mod
208Estimated player-hours (7d)7-day data
DeploymentTop 21%78.8ahead of 79% of tracked mods by servers running it
ActivityTop 40%60.4ahead of 60% of tracked mods by play on those servers
Popularity71.4deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency5
Last 30 days
Servers, last 30 days
5 latest6 peak, 18 Oct0 low, 12 Oct

Servers reporting the mod in each hourly observation. Covers 7 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
12 Oct01015
13 Oct23024
14 Oct23124
15 Oct33224
16 Oct23224
17 Oct55224
18 Oct56524
19 Oct56515
Observed players, last 30 days
2 latest8 peak, 18 Oct0 low, 12 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 7 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
12 Oct01015
13 Oct24024
14 Oct03024
15 Oct33024
16 Oct23024
17 Oct12024
18 Oct38024
19 Oct23015

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

PUBLIC BETA - Freedom Fighters add-on: supplied mortars, one-man AI crews, an Artillery Panel and radio fire missions. Please send feedback: https://github.com/FatihHekim0glu/FF-Series-Feedback

Official Workshop description

PUBLIC BETA - please send feedback, bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback FF Mortar gives Freedom Fighters a working artillery arm. Mortars refill their own crates from base supplies, one-man AI crews stay at their guns, and anyone with a radio can bring one mortar or a whole battery down on a map point. Part of the FF series with FF Supply Lines (virtual supply convoys): https://reforger.armaplatform.com/workshop/B3C39FD859FC73D1 WHAT YOU GET - Supplied mortars: an 8-round crate (HE, smoke, flare) that refills from the nearest base. - Artillery Hub: a buildable tent whose radio opens the Artillery Panel. - Crewed mortars: a one-man AI crew that stays at the gun. - No cooldowns: a free mortar takes your order, busy ones queue it. - Battery fire that lands within metres of the target. - Fire missions that fire even far from any player. QUICK START 1. Build an Artillery Hub at a base or FOB (300 supplies), then a "Mortar (crewed)" at the same base (300 supplies + 520 money). 2. At the Hub's radio: F > Open Artillery Panel > Resupply: set the round mix and reserve, Apply. 3. Fire mission > HE, x3 > Pick target on map > right-click the target > "Fire: HE x3 (Artillery Hub)". RESUPPLY - Every 30 s a crate buys up to 2 rounds from the nearest base or FOB of your side: HE 15, smoke 5, flare 3 supplies. - Mortars and crew replacements never take a base below its reserve (at least 50, 100 by default). THE ARTILLERY PANEL - Overview: base supplies, your money, every mortar of the base, its crate and crew. - Resupply: round mix, min supply reserve (50 to 1000), auto-refill, cost of a full crate. - Fire mission: Single or Battery, type, x1 / x3 / x5, the Hub's queue (cancel your own orders), the last 5 missions. - Log: the Hub's last 20 events, with player names. CREWS AND VIRTUAL FIRE - The crewman stays at his gun between missions; a dead one is replaced after 3 minutes for base supplies. - When no player is near or the crew is asleep, gone or failing, the server fires the rounds itself, one crate shell each. CALLING FIRE - With a switched-on military radio: J > Mortar fire mission > right-click the map. - Single: a free mortar fires. Battery: all of a Hub's mortars fire one barrage. Busy mortars: the order waits in the Hub's queue, first come first served ("position 2, starts in about 35 s"). - Single fire lands at a third of a crew's spread (about 5 m at 900 m); a battery within about 5 m of the target with 3 to 6 guns. - Crate shells first, then supplies above the reserve buy the rest. Short: "2 of 3 rounds: not enough supplies"; none: refused, nothing charged. - Toasts: accepted or queued (with ETA), shot, splash, complete; every refusal says why. - HE reaches 100 to 2300 m; mortars blocked by a wall skip those directions. SERVER ADMINS - Settings: optional $profile:FFM_Mortar/settings.json (HE price, crate size, reserve, toasts, crew caps, virtualFire, accuracyMultiplier = 3, batteryRadiusM = 5, batteryAccuracyMultiplier = 6); bad values are logged, the default kept. - Saves: Hubs and crewed mortars are FF build items; crates, Hub settings and queues are FF Mortar's own record, saved with FF's saves, so a crash rolls crates and supplies back together. FF's save format is never changed. - Clean stop: #shutdown writes the shutdown save; a killed server goes back to FF's last autosave (10 min). - Never remove the mod from a running campaign. COMPATIBILITY - Requires Freedom Fighters (plus EDF and EPF). - Runs with Freedom Fighters Plus, FF Logistic, Loot Transfer System (+ FF_Logistics_LTS_Compat), FF Freedom Engineers and FF Supply Lines. - Do not load "AI Mortar Fire Support System" alongside. KNOWN LIMITS - Up to 10 crewed mortars per base, 30 per server, both configurable; only FF's own buildable mortar is supported. - After a restart each crewed mortar gets a fresh crewman. - Killing your own crew counts as a friendly kill. - Accurate rounds drop from 200 m: a shell seen climbing vanishes at its top. CREDITS - Request a Strike by Fury.3: call-for-fire flow, messages and four radio sounds, unchanged (APL). https://reforger.armaplatform.com/workshop/670EAB55223543E0 - AI Mortar Fire Support System by Tr1gEr123: a player on the mortar stops the AI crew (APL). https://reforger.armaplatform.com/workshop/6884BEDB4F582595 - FF Reoccupation by Erdfuchs: keeping crates out of garbage collection and AI awake. https://reforger.armaplatform.com/workshop/69A47272BCF14AD5 - Freedom Fighters by JohnnyKerner and the FF team. https://reforger.armaplatform.com/workshop/CAFEBEEFF0CACC1A - Bohemia Interactive for Arma Reforger. FEEDBACK Found a bug or have an idea? Report it here: https://github.com/FatihHekim0glu/FF-Series-Feedback/issues LICENSE FF Mortar by Fatih Hekimoglu: Arma Public License No Derivatives (APL-ND). The four Request a Strike sounds stay under their author's APL.

Servers running this mod

5

5 currently listed servers report FF Mortar in its mod list. Showing the 5 with the most players.

Versions

10
published · approved · 1.4 MiB
published · approved · 1.38 MiB
published · approved · 1.38 MiB
published · approved · 1.38 MiB
published · approved · 1.38 MiB
published · approved · 1.36 MiB
published · approved · 1.36 MiB
published · approved · 1.36 MiB
published · approved · 1.36 MiB
published · approved · 1.36 MiB
2.4.0Game 1.8.0.13 · 1.4 MiB · Oct 12, 2026
Dependencies: 3Scenarios: 0PublishedApproved
2.4.0 - Public beta: a bridge for the upcoming FF War Economy add-on (crew slots per War Economy tier, never removing running crews; a prep barrage for its assaults); nothing changes without it. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback
2.3.3 - Public beta: FF Mortar is now Public on the Workshop. Build menu texts describe the one-man crew and the Artillery Panel. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback
2.3.2 - Crew caps: up to 10 crewed mortars per base and 30 per server, both configurable; a mortar over a cap gets its crew when a place frees up, and the Artillery Panel shows why it waits.
2.3.1 - Artillery Panel: wider Cancel buttons in the fire queue. New Workshop screenshots and preview.
2.3.0 - No cooldowns: a free mortar takes your order, busy ones queue it (first come, first served; cancel your own on the panel). Battery fire lands within about 5 m of the target. Base supplies above the reserve buy the rounds the crates lack.
2.2.4 - Preview image wording corrected. The mod is unchanged.
2.2.3 - New Workshop page: description, screenshots, tags. The mod is unchanged.
2.2.2 - Workshop page text. The mod is unchanged.
2.2.1 - Save fix: after a crash, crates and base supplies roll back together.
2.2.0 - Fire missions no longer fail because the crew cannot fire: far from players the server fires the rounds itself. About 3x tighter HE and smoke. One-man crews that stay at the gun. The caller always gets the result.
2.1.1 - Loads together with FF Supply Lines and MCW Arsenal on large mod lists.
2.1.0 - Artillery Panel (Overview, Resupply, Fire mission, Log), toasts, and a min supply reserve so mortars cannot drain a base.
2.0.0 - ETA that counts the crew turning the mortar; line-of-fire check at build and before firing.
Before 2.0 - Every FF mortar gets a supply crate with HE, smoke and flare rounds, refilled from the nearest friendly base; crewed mortars whose AI crew fires real shells from the crate; the Artillery Hub; radio and map fire-mission call-in; battery fire from every crewed mortar in range.

config.json entry

{
  "modId": "6B02190FCAA4B6A6",
  "name": "FF Mortar",
  "version": "2.4.0"
}

Use FF Mortar on your server

Add FF Mortar to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6B02190FCAA4B6A6
GET https://api.reforgermods.net/v2/mods/6B02190FCAA4B6A6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.