published · approved · 30.1 MiB
Workshop mod by TheOwlIsWhite
TFU AI Taxis Arma Reforger Mod
***BETA*** Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/hAu5hb8n
6ACD294A01093A29
Ranking
Falling#145474.1
1Serversrunning this mod
0Observed players nowon servers reporting this mod
23Estimated player-hours (partial)Partial 7-day data (17% coverage)
DeploymentTop 43%56.6ahead of 57% of tracked mods by servers running it
Activity49th48.7ahead of 49% of tracked mods by play on those servers (partial 7-day data)
Popularity53.4deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest3 peak, 8 Nov0 low, 7 Nov
Servers reporting the mod in each hourly observation. Covers 41 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Nov | 2 | 2 | 0 | 16 |
| 8 Nov | 1 | 3 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 2 |
0 latest4 peak, 8 Nov0 low, 7 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 41 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Nov | 0 | 1 | 0 | 16 |
| 8 Nov | 0 | 4 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 2 |
Calculated Nov 9, 2026, 1:07 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
***BETA*** Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/hAu5hb8n
Official Workshop description
***BETA***
Call in a ride, pick your crew and tell it where to go, all from the TFU Field Tablet in your hand. TFU AI Taxis adds AI ground and helicopter transport, plus the driving, flying, servicing and medical systems that make those vehicles useful.
GETTING STARTED
Grab the TFU Field Tablet from a friendly US or Russian arsenal (it sits next to the radio), equip it, and use your focus/zoom control (right-click on PC) to open the screen. It currently has four apps, with more planned for future updates:
- Map: pick a destination for the taxi you're riding in.
- Ground transport: browse eligible vehicles, choose your crew and request a pickup.
- Heli transport: the same, for helicopters.
- Settings: screen brightness (70% on a fresh profile) and departure wait.
Three short hints explain the basics during normal play. Press H to hide or repeat them, or hold G for "Don't show again."
REQUESTING A RIDE
- Uses your scenario's real logistics: the nearest friendly facility that offers the vehicle and can supply it.
- Ground transport needs Corporal or higher, helicopters need Sergeant or higher. A vehicle's own rank requirements still apply.
- The facility pays the vehicle's normal supply price plus 20 supplies. Supplies, faction permissions and spawn space are checked.
- Installing a vehicle mod doesn't make its vehicles available by itself. Your depot or helipad has to offer them.
- Helicopter pickups: throw a fresh purple smoke after calling. The helicopter waits for it before departing.
CHOOSE YOUR CREW
Depending on the vehicle's seats and weapon stations: an AI driver or pilot, one or two AI gunners, or a player driver with AI gunners. The real vehicle layout is checked, so you're never left without a seat.
GOING PLACES
Pick a destination from the Map app or the destination key (F6 by default, configurable). Departure wait can be immediate, 3, 5, 10 (default) or 15 seconds. Stop-and-hold lets you park, and taxis yield to player and Game Master control.
DRIVING AND FLYING
Ground: builds on native AI navigation with speed control for bends and obstacles, following distance, stuck recovery, crew retention and threat reactions. It still depends on the map's navigation data and what the vehicle can physically do.
Helicopters: a custom flight controller handles takeoff, cruise, landing and returning home. It flies around 25 m above terrain where there's room, avoids trees and buildings, and searches within 200 m for a safe landing spot (it may reject a location). The same aircraft and surviving crew can be reused.
SERVICING
Vehicles repair, refuel and rearm using real support stations, tools and supplies, and crew get out to do the work when needed. Nothing is free, and a helipad alone isn't a full service facility.
AMBULANCES AND MEDICS
The driver drives while a separate medic treats nearby friendly casualties using native medical items. Medics coordinate so they don't all pick the same casualty, and casualties can be evacuated to an ambulance, carried or dragged. Also works for eligible AI medics outside taxi duty. Ambulances carry extra medical supplies. No ACE needed.
VEHICLE SUPPORT
Use ready-made taxis, ambulances and troop helicopters through configured depots and Game Master, or dynamic requests that buy an eligible vehicle and attach crew and controls at runtime. Support comes from 25 vehicle-family profiles (variants share their family's settings) plus a fallback. It covers vanilla vehicles and optional ones like the WCS AH-6M, AH-64D and Ka-52, Stryker, MRZR, JLTV, M1A1, M2A2, Cougar, T-72 and M270.
BETA
Tested locally: purchases, pickup, destinations, movement, flight, servicing, fleet performance and the PC package.
Servers running this mod
11 currently listed server reports TFU AI Taxis in its mod list. Showing the one with the most players.
Versions
70.0.7Game 1.9.0.37 · 30.1 MiB · Nov 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6ACD294A01093A29",
"name": "TFU AI Taxis",
"version": "0.0.7"
}Use TFU AI Taxis on your server
Add TFU AI Taxis to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6ACD294A01093A29
GET https://api.reforgermods.net/v2/mods/6ACD294A01093A29/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.