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Workshop mod by elliotp88@yahoo.com

Terror Hunt Arma Reforger Mod

Close-quarters co-op for 1-6 players: clear hostiles and defuse the bomb in a Rainbow Six Terrorist Hunt inspired mode, with breaching, flashbangs and pre match setup.

6AC97CC758B57006
Terror Hunt preview

Ranking

1Serversrunning this mod
0Observed players nowon servers reporting this mod
13Estimated player-hours (partial)Partial 7-day data (27% coverage)
DeploymentTop 44%56.4ahead of 56% of tracked mods by servers running it
Activity45th45.0ahead of 45% of tracked mods by play on those servers (partial 7-day data)
Popularity51.9deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 7 Nov1 low, 6 Nov

Servers reporting the mod in each hourly observation. Covers 2 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Nov1111
7 Nov12124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest3 peak, 8 Nov0 low, 6 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 2 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Nov0001
7 Nov00024
8 Nov03021
9 Nov0001

Calculated Nov 9, 2026, 12:46 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Close-quarters co-op for 1-6 players: clear hostiles and defuse the bomb in a Rainbow Six Terrorist Hunt inspired mode, with breaching, flashbangs and pre match setup.

Official Workshop description

A squad of up to six operators is sent in to clear a hostile-held area and find a rigged radio bomb before it goes off. Every round is different: the bomb site, enemy positions, barricaded doors and patrol routes are chosen at random when the round starts. OBJECTIVES -Defuse the Bomb: find the radio and hold to defuse it before the timer runs out -Eliminate All: classic Terrorist Hunt, clear every hostile -Defuse and Eliminate: do both, in any order HOSTILE AI -Hostiles guard rooms, patrol between positions, or hunt the players -Guards always protect the bomb -Getting close to the bomb raises the alarm and nearby hostiles converge on it -Opening doors and breaching draw hostiles to investigate -When only a few are left, the survivors stop waiting and come hunting for you BREACH AND CLEAR -Barricaded doors near the objective need a breaching charge: place it, hear it arm and tick down, then stack up and go -Flashbangs (custom M84-style model) blind and stun hostiles and players who can see the blast, with ear ringing and muffled hearing for anyone caught close OPERATORS -Pick a kit in the deploy menu: Assaulter, Breacher, Team Lead, Medic, Marksman, Grenadier or Support -Limited roles are capped per team -Limited lives (one by default, Rainbow Six style). Out of lives? Spectate your teammates with a chase camera DIFFICULTY -Normal, Hard and Realistic presets, or Custom -Presets change the hostile count, AI skill, time limit, lives, barricades and whether the hostile counter is shown GAME MASTER ROUND SETUP -At the start, the scenario waits 30 seconds for a Game Master (or a logged-in admin) -If one is there, they get a Round Setup screen: difficulty, objective, hostile count and skill, time limit, lives, barricaded doors, flashbangs, the map search area, the hostile counter, time of day and weather (each can be set or randomised) -The round starts when they press Confirm. With no Game Master, it starts on the default settings ALSO INCLUDED -A search area circle on the map that steers players toward the target building without giving away the bomb’s position -An end-of-round scoreboard with kills, deaths, accuracy and round time -A dedicated-server difficulty override through the mission header (m_iTerrorHuntDifficulty) FOR MISSION MAKERS -Workbench plugins set up a Terror Hunt scenario on any terrain: place the game mode, bomb sites and enemy spawn points, and generate the mission header -Every setting can be adjusted on the game mode component INCLUDED SCENARIOS: Arland, Cain, Eden

Scenarios

3
Terror Hunt ArlandTerror Hunt · 6 players

Clear the area of hostiles and defuse the bomb before time runs out. 1-6 players.

{10E5AD680760688C}Missions/TH_Arland_TerrorHunt.conf
Terror Hunt CainTerror Hunt · 6 players

Clear the area of hostiles and defuse the bomb before time runs out. 1-6 players.

{5CF2AF721B51EA9A}Missions/TH_Cain_TerrorHunt.conf
Terror Hunt EdenTerror Hunt · 6 players

Clear the area of hostiles and defuse the bomb before time runs out. 1-6 players.

{CF3DCAD745B3BCCB}Missions/TH_Eden_TerrorHunt.conf

Servers running this mod

1

1 currently listed server reports Terror Hunt in its mod list. Showing the one with the most players.

Versions

2
published · approved · 53.4 MiB
published · approved · 53.4 MiB
1.0.2Game 1.9.0.37 · 53.4 MiB · Nov 6, 2026
Dependencies: 0Scenarios: 3PublishedApproved
Fixed breach explosion sound

config.json entry

{
  "modId": "6AC97CC758B57006",
  "name": "Terror Hunt",
  "version": "1.0.2"
}

Use Terror Hunt on your server

Add Terror Hunt to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AC97CC758B57006
GET https://api.reforgermods.net/v2/mods/6AC97CC758B57006/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.