published · approved · 3.14 KiB
Workshop mod by 6troop.net
6TP - Persistent GM Settings Arma Reforger Mod
Remembers the server-side settings your Game Master changes in the normal Game Master menu, and re-applies them every time the server or mission starts.
6AC762C5A6C76568
Ranking
Rising#105886.0
20Serversrunning this mod
32Observed players nowon servers reporting this mod
976Estimated player-hours (partial)Partial 7-day data (69% coverage)
DeploymentTop 6%93.8ahead of 94% of tracked mods by servers running it
ActivityTop 21%79.5ahead of 79% of tracked mods by play on those servers (partial 7-day data)
Popularity88.1deployment and activity combined (partial 7-day data)
How those 20 installs happen90% traced
- Not identified as a dependency18
- Unknown2
Last 30 days
20 latest20 peak, 8 Nov0 low, 4 Nov
Servers reporting the mod in each hourly observation. Covers 5 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 3 Nov | 1 | 1 | 1 | 1 |
| 4 Nov | 5 | 6 | 0 | 24 |
| 5 Nov | 4 | 6 | 2 | 24 |
| 6 Nov | 10 | 10 | 3 | 24 |
| 7 Nov | 15 | 17 | 7 | 24 |
| 8 Nov | 20 | 20 | 12 | 21 |
30 latest40 peak, 7 Nov0 low, 4 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 5 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 3 Nov | 1 | 1 | 1 | 1 |
| 4 Nov | 2 | 11 | 0 | 24 |
| 5 Nov | 2 | 5 | 0 | 24 |
| 6 Nov | 20 | 36 | 0 | 24 |
| 7 Nov | 30 | 40 | 3 | 24 |
| 8 Nov | 30 | 38 | 5 | 21 |
Calculated Nov 8, 2026, 11:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Remembers the server-side settings your Game Master changes in the normal Game Master menu, and re-applies them every time the server or mission starts.
Official Workshop description
Looking for serious British milsim?
If you're after a serious and immersive British milsim experience, take a look at 6 Troop, Special Boat Service — UKSF Realism Unit.
We focus on a structured, realistic British military experience and may be worth checking out if you're looking for a community that takes its milsim seriously.
6 Troop, Special Boat Service — UKSF Realism Unit
https://www.6troop.net/
_________________________
How it works
A Game Master opens the normal Game Master settings menu, changes whatever they like and confirms.
The server saves each setting that was changed.
The saved settings are applied automatically when the server starts or after a scenario #restart. They’re applied when the first player joins, not at mission load.
Nothing new to learn, and there are no extra menus. Game Masters keep using the settings screen they already know. Settings nobody has changed stay at the game’s normal defaults.
What gets remembered
Any game-wide, server-side Game Master setting that is changed and confirmed. In the vanilla game that’s around 40 settings, including:
Respawn on/off, respawn time and deployable spawn points
Killfeed type, who sees it, and friendly-fire killfeed
Fuel consumption, unconsciousness, bleeding and regeneration
Team-kill punishment, nametag filters and arsenal options
It also remembers other mods’ settings. Settings that other mods add to the Game Master menu, such as sliders, toggles and option lists, are saved with no extra setup. That includes mods that use one setting type for many settings, like RHS.
What is not remembered
Time of day, date, wind speed and wind direction. These describe the moment rather than a preference.
Settings for a selected unit, vehicle or AI group. Only game-wide settings are covered.
Local settings. Settings that only affect one player’s view, such as photo-mode overlays, can’t be applied by the server.
Settings on a dedicated server that rely on systems the server doesn’t have, such as the ambient sound toggle.
Managing your saved settings
Settings are stored in the server’s profile folder, in 6TP_GM_Persistent_Settings, in a file called PersistentGameMasterSettings.json.
Forget one setting: delete its line from the file.
Forget everything: delete the file. Don’t just empty it. A file with no readable settings is treated as damaged and left alone.
Copy your setup to another server: copy the file into the same folder there.
For server admins
Add the mod to your server’s mods list. Players download it automatically.
No configuration is needed. Nothing is remembered until a Game Master changes something.
The saved settings are server-wide, not per Game Master. If several people take turns, the most recent change wins.
A new player joining re-applies the saved settings. Anything already correct is left alone.
If the saved file is damaged, the mod leaves it untouched, logs an error and applies nothing.
Performance
The mod does its work at server start and when a Game Master confirms a change. Nothing runs every frame, and it adds no network traffic of its own.
Compatibility and notes
It uses the game’s own Game Master settings system and doesn’t replace any game files or change how Game Master plays. A major game update could affect it, so check after big patches.
If a mod that added a setting is removed, that setting’s saved value is simply skipped.
If a mod update changes a setting’s options, delete the old saved line for it and set it again.
Servers running this mod
2121 currently listed servers report 6TP - Persistent GM Settings in its mod list. Showing the 5 with the most players.
- [FR]Bataillon francais 1RIMa RP/milsimOnline · Karnova Game Master10 / 32players
- Hillbillies vs Commies | 1980s Freedom Fighters LIFE | New Player Friendly | PS5 & Xbox optimizedOnline · Freedom Fighters - Everon6 / 10players
- Training -Task Force Atlas https://discord.gg/GRjpHJKEAVOnline · Camp Neptune Training Complex5 / 20players
- [AU/NZ] Arma boysOnline · #AR-Campaign_ScenarioName_Everon3 / 30players
- New Everon KOTE ServerOnline · New Everon Conflict3 / 120players
Versions
51.0.5Game 1.8.0.13 · 3.14 KiB · Nov 4, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6AC762C5A6C76568",
"name": "6TP - Persistent GM Settings",
"version": "1.0.5"
}Use 6TP - Persistent GM Settings on your server
Add 6TP - Persistent GM Settings to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AC762C5A6C76568
GET https://api.reforgermods.net/v2/mods/6AC762C5A6C76568/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.