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Workshop mod by _OV_

Analog Fog of War Arma Reforger Mod

Paper maps, no GPS, and a real fog of war. Enemy bases stay hidden until you scout them, and every marker you draw lives on your physical map, where it can be shared or stolen.

6AC73343B240184D
Analog Fog of War preview

Ranking

Rising#255666.3
3Serversrunning this mod
0Observed players nowon servers reporting this mod
3Estimated player-hours (partial)Partial 7-day data (7% coverage)
DeploymentTop 22%77.7ahead of 78% of tracked mods by servers running it
Activity38th38.0ahead of 38% of tracked mods by play on those servers (partial 7-day data)
Popularity61.8deployment and activity combined (partial 7-day data)
How those 3 installs happen67% traced
  • Not identified as a dependency2
  • Unknown1
Last 30 days
Servers, last 30 days
3 latest3 peak, 00:02 UTC0 low, 11:04 UTC

Servers reporting the mod in each hourly observation. Covers 13 hours of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
8 Nov22013
9 Nov3331
Observed players, last 30 days
0 latest1 peak, 17:08 UTC0 low, 11:04 UTC

Sampled player counts on servers reporting the mod; not unique players. Covers 13 hours of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
8 Nov01013
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Paper maps, no GPS, and a real fog of war. Enemy bases stay hidden until you scout them, and every marker you draw lives on your physical map, where it can be shared or stolen.

Official Workshop description

No more unrealistic information. You've got a map and a compass. No hints, no deployment marker, no friendly squad leaders. Find your way. Communicate. Your map is a real item! Markers you place are saved on your paper map. Nobody else sees them. Drop your map or die with it, and whoever picks it up gets your intel. Sharing intel: Hold M to take your map out without opening it. Face another player who's also holding their map to Give, Take or Exchange markers. Tap M opens the map, even when it's already in your hand. Fog of war: Enemy FOBs are hidden until discovered. Capture points show as unknown until discovered. Harbors and airports stay unknown unless your faction owns them. They cannot be discovered, only captured. Plus they're hidden when outside of radio range. Radio relays always show who controls them. They send signal far, so count it as being intercepted. Enemy services, supply counts and base sizes are hidden. You never know what is built on enemy bases. Seize tasks only appear for bases your faction has discovered. Discovering bases: You need radio contact with a base to report it. There are two ways: Walk into it. Entering an enemy base's capture area reveals it for your whole faction. Mark it from a distance. Place an Installation/Respawn military marker in the enemy's faction colour within 50 m of the base. HQ then tells you if you've discovered an enemy base. No other marker works. It needs to be the Installation/Respawn type and the color must match the faction. Intel can expire: If you lose radio contact with a base, your intel on it is lost. Restoring the signal doesn't bring it back, so you have to scout it again. If a base changes hands, old intel no longer counts. If you lose a base, you can still see it for 10 minutes to plan a counterattack. After that it disappears from your faction's map. Captured enemy maps: Bring a captured enemy map to any HQ tent arsenal and choose "Hand in captured map". After a minute of decryption, every enemy position within that HQ's radio range that existed when the map was captured is revealed to your faction. Radio OPSEC one step further: When you capture an enemy radio, you can also see that faction's text chat. If you tune into a correct frequency with said radio, you can also read enemy squad chats. No more hiding behind magical text chats. XP rewards You earn XP for discovering bases on foot, via the map, and each position revealed from captured intel. Compatibility This mod overrides chimeraInputCommon.conf, Notifications.conf, XPRewards.conf and AmmoBoxArsenal_Base.et, and uses XP slots CUSTOM_1–CUSTOM_3. Other mods that change these files may conflict with it.

Servers running this mod

3

3 currently listed servers report Analog Fog of War in its mod list. Showing the 3 with the most players.

Versions

2
published · approved · 3.16 MiB
published · approved · 3.15 MiB
1.0.1Game 1.9.0.37 · 3.16 MiB · Nov 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added: OPSEC one step further:
When you capture an enemy radio, you can also see that faction's text chat. If you tune into a correct frequency with said radio, you can also read enemy squad chats. No more hiding behind magical text chats.

Fixed: Singleplayer/locally-hosted marker bugs

Changed: Source bases outside of radio range are fully invisible on the map

config.json entry

{
  "modId": "6AC73343B240184D",
  "name": "Analog Fog of War",
  "version": "1.0.1"
}

Use Analog Fog of War on your server

Add Analog Fog of War to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AC73343B240184D
GET https://api.reforgermods.net/v2/mods/6AC73343B240184D/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.