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Workshop mod by MoustacheMedic

Ghost Entities Arma Reforger Mod

Ghost Entities

6AC7217500494DAB
Ghost Entities preview

Ranking

Rising#306959.2
2Serversrunning this mod
0Observed players nowon servers reporting this mod
25Estimated player-hours (partial)Partial 7-day data (50% coverage)
DeploymentTop 29%71.4ahead of 71% of tracked mods by servers running it
Activity49th49.3ahead of 49% of tracked mods by play on those servers (partial 7-day data)
Popularity62.5deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest3 peak, 6 Nov0 low, 6 Nov

Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov11122
6 Nov23024
7 Nov11124
8 Nov23021
9 Nov2221
Observed players, last 30 days
0 latest3 peak, 6 Nov0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov01022
6 Nov03024
7 Nov00024
8 Nov02021
9 Nov0001

Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Ghost Entities

Official Workshop description

Ghost Entities adds 7 ghosts to the game. Features include: - 7 GM placeable ghosts that can detect, chase and instantly kill any players they touch. They can also phase through any solid objects and chase vertically. - When they are spawned they play a ambient sound. When they detect a player they play a higher pitched hunting sound. Upon killing a player they play a death / transformation sound. -Upon killing a player the player is instantly transformed into a skeleton depending on the position they were killed in. *3 Standing skeleton models for standing player deaths *1 for crouched (for now) *1 for prone (for now) -Players killed in vehicles are replaced by a rag dolled skeleton model that can be removed from it's seat -They are currently unable to be killed. However you can use the GhostTech equipment GhostLight and GhostMag against them. -GhostLight: Specially designed light that will freeze a ghost in place within a certain range. Can be blocked by objects between the user and the ghost. -GhostMag: Loaded with specially ammo for use against ghosts. Will not kill them permenantly but will cause them to temporarily dissapear. Also harmless to humans. -They also do not currently despawn so they will need to be deleted by a GM (or just leave it to endlessly terrorize players that enteer that area) NOTE: THIS MOD IS CURRENTLY BEENING TESTED IN MULTIPLAYER.

Servers running this mod

2

2 currently listed servers report Ghost Entities in its mod list. Showing the 2 with the most players.

Versions

2
published · approved · 470 MiB
published · approved · 470 MiB
1.0.6Game 1.9.0.37 · 470 MiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added GhostTech equipment:

-GhostLight: Specially designed light that will freeze a ghost in place within a certain range. Can be blocked by objects between the user and the ghost.

-GhostMag: Loaded with specially Highly volitile ammo for use against ghosts. Will not kill them permenantly but will cause them to temporarily dissapear. Also harmless to humans! (we think)

Added new hit effect for the GhostBullet impact

config.json entry

{
  "modId": "6AC7217500494DAB",
  "name": "Ghost Entities",
  "version": "1.0.6"
}

Use Ghost Entities on your server

Add Ghost Entities to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AC7217500494DAB
GET https://api.reforgermods.net/v2/mods/6AC7217500494DAB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.