Travel across the map by train.
{C1A19ED967A2924D}Missions/Eden.confWorking passenger and cargo trains on rails, with stations, coupling, a train spawner and the CCA railway company faction (staff, outfits, arsenal).
6AC6C5C085648081
Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 4 Nov | 1 | 1 | 1 | 4 |
| 5 Nov | 2 | 3 | 1 | 24 |
| 6 Nov | 2 | 5 | 2 | 24 |
| 7 Nov | 2 | 3 | 1 | 24 |
| 8 Nov | 1 | 2 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 4 Nov | 0 | 2 | 0 | 4 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 5 | 5 | 0 | 24 |
| 7 Nov | 1 | 2 | 0 | 24 |
| 8 Nov | 0 | 2 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Working passenger and cargo trains on rails, with stations, coupling, a train spawner and the CCA railway company faction (staff, outfits, arsenal).
Travel across the map by train.
{C1A19ED967A2924D}Missions/Eden.confConflict on Everon with the railway: sixteen the FIA armored convoy and use the train to push forward.
{A63655F811BD8AE6}Missions/Eden_Conflict.conf2 currently listed servers report Railway_train_system in its mod list. Showing the 2 with the most players.
# Railway Train System — 0.1.16
### Multiplayer
- Fixed trains not moving for players on dedicated servers: the train moved on the server but stayed at its starting point on the players' screens.
- Fixed players dying when getting off a moving train on a dedicated server: the game treated the jump back to the train's real position as a fall from a great height.
- Fixed rear cars staying behind at the station on the players' screens after the train changed direction and moved on to the next section of the line. Uncoupling no longer makes them reappear at the station.
- Fixed vehicles loaded on a flatcar slowly sliding backwards on the players' screens while the train was moving.
### Trains
- Fixed a train getting stuck at the end of a section of the line when pushed by its rear locomotive. Switches and line connections are now checked from the leading car, so a train can be pulled or pushed.
### Conflict
- The trains are now open to every side from the very start of the game.
- Track clearing now covers the whole line, not just its first section.
- Track clearing no longer removes road crash barriers.
- Only empty FIA vehicles still parked on their spawn point are removed from the rails. Vehicles placed or moved by players are never touched.
- FIA convoy:
- every flatcar is now filled with vehicles;
- vehicles sit on the deck instead of floating above it;
- all the FIA soldiers board the train.
### Fixes
- Fixed a "locked entity" error with vehicles loaded on a moving flatcar.{
"modId": "6AC6C5C085648081",
"name": "Railway_train_system",
"version": "1.0.16"
}Add Railway_train_system to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AC6C5C085648081
GET https://api.reforgermods.net/v2/mods/6AC6C5C085648081/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.