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Workshop mod by Andrew McDaniel

Roads To Revolution Arma Reforger Mod

Experimental Glenwood co-op: unified arsenals, frontline vehicles, recurring QRF, manual rescue and support improvements.

6AC3276BC968F865
Roads To Revolution preview

Ranking

Falling#464818.7
0Serversrunning this mod
0Observed players nowon servers reporting this mod
37Estimated player-hours (partial)Partial 7-day data (41% coverage)
Deployment23rd22.9ahead of 23% of tracked mods by servers running it
ActivityTop 48%52.2ahead of 52% of tracked mods by play on those servers (partial 7-day data)
Popularity34.6deployment and activity combined (partial 7-day data)
Last 30 days
Servers, last 30 days
0 latest1 peak, 4 Nov0 low, 4 Nov

Servers reporting the mod in each hourly observation. Covers 5 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
4 Nov01021
5 Nov11024
6 Nov01024
7 Nov11024
8 Nov11021
9 Nov0001
Observed players, last 30 days
0 latest4 peak, 8 Nov0 low, 4 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 5 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
4 Nov01021
5 Nov02024
6 Nov00024
7 Nov03024
8 Nov34021
9 Nov0001

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Experimental Glenwood co-op: unified arsenals, frontline vehicles, recurring QRF, manual rescue and support improvements.

Official Workshop description

Roads To Revolution 1.0.14 - experimental Glenwood co-op test. Start at FOB Overlook, equip, then have a Game Master start the operation. This bundle adds a three-hour timer, unified Overlook/Rec Center/Dog Park arsenals, native frontline light-vehicle stations, modernized enemy kits and glowing Hookie masks, recurring QRF, airport cover, armed helicopter patrol integration, and manual hostage extraction to Hotel. GRS NVGS is removed from the mission dependencies; other GRS clothing remains. A-10 retained, AC-130 removed. Experimental North Apartments mortar sweeps require warning receipts and cover time. Remote multiplayer delivery is unverified. Complete repeating ground patrols, automatic guard casualty replenishment, and end-to-end rescue validation remain in development. Scripted director, not self-training AI. ROADS TO REVOLUTION - MOD CREATOR CREDITS Thank you to the creators whose work makes this project possible. Credits include current and previous contributions, not an active dependency list. All third-party work remains the property of its respective creators; inclusion and credit do not imply endorsement. Bohemia Interactive - Arma Reforger and Enfusion. ACM_Achilles - ACM CORE, ACM M-ATV. Andrew McDaniel - hookies-masks. Arnaud Jung - Polaris Ranger Diesel Crew. BooNasty - Nasty 1911, Nasty Glock 18C, Nasty IWI Galil, Nasty Kriss Vector, Nasty M1014, Nasty MCX Spear LT, Nasty MK47, Nasty OSV-96, Nasty RPK-16, Nasty RSASS V2, Nasty SA-58, Nasty SKS V2, Nasty SR25, Nasty420 M700, Nasty420 Vulkan. Campkoala - Civilian Escort. ceo_of_bacon - Bacon Loadout Editor, RIS Laser Attachments. Colton1070 - MFD Framework. GME Mod Team - Game Master Enhanced. GRS Team - GRS - Apparel, GRS - Belts & Bags & Droplegs, GRS - Bundle, GRS - Dev Framework, GRS - Essentials, GRS - Modular Vests & Rigs, GRS - Patches, GRS - Watches. HOLLOWxPOINT - All Items To Arsenal. JacobMT005 - SHS Britfor Helmets, SHS OPFOR Helmets. Nemesis0998 - GRS - PMC. r34p3r - REAPER_AiHelicopters - WCS. Searing Star - NGSW Optics Addon. Shadow Haven Studios (Workshop: Shadow_Haven_Studios) - SHS Backpacks, SHS Fly_Drive-by -Dev, SHS Helmets, SHS IHPS, SHS Modular Framework, SHS Optic Pack, SHS Range Finder, SHS Rifle Pack, SHS Weapon Core, SHS attachments, SHS earplugs, SHS-Patches. SHS DMadd - 1-9 Ronin Helmet. SHS Fazben - SHS Honey Badger, SHS Modular M110. TheAussieMerc - Task Force Mattock Weapons. TheDandalf - Camo Core. TheKing27 - SHS - KS1 5.56. TheReallyRealSimmons - A10 CAS Call-In, AC-130 Gunship. ValterB - Where Am I. vap3r - Glenwood. Wrottz - GRS NVGS. zelik - Zeliks Character. ADDITIONAL CONTRIBUTORS CREDITED BY THE DEPENDENCY AUTHORS AC-130 Gunship: helijah (Lockheed AC-130 Hercules model, CC BY 4.0, https://skfb.ly/ASw7); freesound_community and SoundTaker (Pixabay sounds); Bohemia Interactive (base effects/prefabs). A10 CAS Call-In: Immersive3D (A-10 model, CC BY 4.0); u_xg7ssi08yr, freesound_community and Pixabay user 49053354 (sounds); qubodup (Freesound A-10); SoundEffectsFactory.com (cannon sound); Bohemia Interactive (base effects/prefabs). GRS PMC: GRS Mod Team; Vergy, 3DMA, CGTrader, LoneStarActual, TocaFita and Mercury (Naughty Boys), as credited in the original mod description. NGSW Optics: valterjherson1, Se_Oscar_Ya, Diamonddogkz, xylvnking, Parallax Studios and Akinaro. Original model links and licenses are preserved in dependency-credit-evidence.json and the NGSW Workshop description. SHS Backpacks also credits GRS for patch support. Please support the original creators and consult each original Workshop listing for its complete credits and licensing terms.

Scenarios

4
Roads To Revolution - Capture AlphaRevolution prototype · 60 players
{A6E124DBB70CF551}Missions/RoadsToRevolution_CaptureAlpha.conf
Roads To Revolution - First Territory LOCAL TRIALRevolution prototype · 60 players
{A6E124DBB70CF511}Missions/RoadsToRevolution_FirstTerritory.conf
Roads To Revolution - Glenwood development sliceRevolution prototype · 60 players
{A7265B971E594036}Missions/RoadsToRevolution_Glenwood.conf
Roads To Revolution - Sector Campaign TestRevolution prototype · 60 players
{A6E124DBB70CF601}Missions/RoadsToRevolution_SectorCampaign.conf

Versions

10
published · approved · 21.1 MiB
published · approved · 20.9 MiB
published · approved · 20.9 MiB
published · approved · 20.9 MiB
published · approved · 20.9 MiB
published · approved · 20.9 MiB
published · approved · 20.9 MiB
published · approved · 21.2 MiB
published · approved · 21.1 MiB
published · approved · 21.2 MiB
1.0.14Game 1.9.0.37 · 21.1 MiB · Nov 8, 2026
Dependencies: 60Scenarios: 4PublishedApproved
1.0.14 TEST BUILD
Unified arsenals at Overlook/Rec/Dog; native frontline light-vehicle stations; three-hour timer. Modern patrol/support kits and glowing masks. Recurring QRF with no lifetime quota, active safety/performance limits retained. Airport cover pair and capture-response improvements. Manual hostage rescue to Hotel. Armed Mi8 production boarding/takeoff passed; separate airborne PKMT fire observed. GRS NVGS dependency removed; clothing retained. North-only experimental random mortar sweeps use warning receipts and15-second cover time. Remote multiplayer and complete repeating ground patrols remain unverified; automatic guard casualty respawn remains off.

config.json entry

{
  "modId": "6AC3276BC968F865",
  "name": "Roads To Revolution",
  "version": "1.0.14"
}

Use Roads To Revolution on your server

Add Roads To Revolution to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AC3276BC968F865
GET https://api.reforgermods.net/v2/mods/6AC3276BC968F865/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.