published · approved · 8.87 KiB
Workshop mod by NordicNice
TFTW Combat Duck Arma Reforger Mod
TFTW Combat Duck adds subtle, instinctive posture reactions to nearby gunfire and explosions. Players and AI slightly lower their stance while maintaining normal movement and combat behavior.
6AB84DACB84B4103
Ranking
Rising#346654.2
4Serversrunning this mod
3Observed players nowon servers reporting this mod
72Estimated player-hours (partial)Partial 7-day data (40% coverage)
DeploymentTop 19%81.5ahead of 81% of tracked mods by servers running it
ActivityTop 43%57.5ahead of 57% of tracked mods by play on those servers (partial 7-day data)
Popularity71.9deployment and activity combined (partial 7-day data)
How those 4 installs happen50% traced
- Not identified as a dependency2
- Unknown2
Last 30 days
4 latest5 peak, 8 Nov0 low, 5 Nov
Servers reporting the mod in each hourly observation. Covers 3 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Nov | 0 | 0 | 0 | 2 |
| 6 Nov | 2 | 3 | 0 | 24 |
| 7 Nov | 4 | 4 | 2 | 24 |
| 8 Nov | 3 | 5 | 3 | 21 |
| 9 Nov | 4 | 4 | 4 | 1 |
3 latest4 peak, 7 Nov0 low, 5 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 3 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Nov | 0 | 0 | 0 | 2 |
| 6 Nov | 2 | 3 | 0 | 24 |
| 7 Nov | 4 | 4 | 0 | 24 |
| 8 Nov | 2 | 4 | 0 | 21 |
| 9 Nov | 3 | 3 | 3 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
TFTW Combat Duck adds subtle, instinctive posture reactions to nearby gunfire and explosions. Players and AI slightly lower their stance while maintaining normal movement and combat behavior.
Official Workshop description
DESCRIPTION
Developed for Task Force Timberwolf, Combat Duck uses Arma Reforger's existing dynamic stance system to make soldiers react more naturally to incoming fire and explosions.
Rather than forcing soldiers to dive for cover or go prone, the mod introduces small posture adjustments that simulate a soldier instinctively lowering their silhouette under fire.
HOW TO USE
Combat Duck works automatically with no additional key bindings.
Players retain full control of their stance after reacting. AI soldiers can maintain their adjusted posture for up to six minutes before returning to normal, provided no other stance changes have occurred.
Both players and AI have a ten minute reaction cooldown.
FEATURES
• Subtle standing and crouching posture adjustments. Prone soldiers are unaffected.
• Incoming fire reactions within 50 meters of a bullet's projected path.
• Friendly fire can trigger reactions from shooters at least 50 meters away.
• Explosion reactions within 100 meters, or 150 meters for large explosions.
• Compatible with movement and normal combat behavior.
• AI automatically restores posture when appropriate.
• Players maintain manual control of their stance.
• No forced prone, dives, weapon raising, or custom animations.
• Event driven detection designed to minimize performance impact.
WORK IN PROGRESS
Combat Duck is actively being developed and tested. Multiplayer, dedicated server functionality, and compatibility with other mods require further verification.
Mortar reactions have been tested successfully. Grenade detection and compatibility with community explosives are still being improved.
Source level testing has identified no direct conflicts with TFTW Quick Kill, although combined multiplayer testing is still needed.
Some features described here may not yet be available in the published Workshop version.
Bug reports and feedback:
nordtacticsnwg@gmail.com
CREDITS
Developed for Task Force Timberwolf (TFTW) using Arma Reforger's existing dynamic stance system and Enfusion scripting.
TFTW is a small, close knit Arma 3 and Reforger community focused on immersive military gameplay, historical scenarios, and cooperative operations.
Check us out!
YouTube:
https://youtube.com/c/NordTactics
Task Force Timberwolf:
https://units.arma3.com/unit/taskforcetimberwolf
AI DISCLAIMER
AI assistance was used for scripting and troubleshooting. Development, testing, and maintenance are independently directed.
LICENSE
Arma Public License Share Alike (APL-SA).
Enjoy!
Servers running this mod
44 currently listed servers report TFTW Combat Duck in its mod list. Showing the 4 with the most players.
- CAG/GWOT PVE OperationsOnline · Game Master - Kunar Province1 / 128players
- SPFROnline · Rooikat - Game Master1 / 60players
- TESTOnline · FallujahV2 By ALOSH1 / 32players
- Operation Iron Crown | 80's Era | UKSF vs RUSFOR | Combat Ops ExtendedOnline · Combat Ops - Kolguyev Plus0 / 48players
Versions
31.0.2Game 1.9.0.37 · 8.87 KiB · Nov 5, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6AB84DACB84B4103",
"name": "TFTW Combat Duck",
"version": "1.0.2"
}Use TFTW Combat Duck on your server
Add TFTW Combat Duck to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AB84DACB84B4103
GET https://api.reforgermods.net/v2/mods/6AB84DACB84B4103/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.