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Workshop mod by NordicNice

TFTW Combat Duck Arma Reforger Mod

TFTW Combat Duck adds subtle, instinctive posture reactions to nearby gunfire and explosions. Players and AI slightly lower their stance while maintaining normal movement and combat behavior.

6AB84DACB84B4103
TFTW Combat Duck preview

Ranking

Rising#346654.2
4Serversrunning this mod
3Observed players nowon servers reporting this mod
72Estimated player-hours (partial)Partial 7-day data (40% coverage)
DeploymentTop 19%81.5ahead of 81% of tracked mods by servers running it
ActivityTop 43%57.5ahead of 57% of tracked mods by play on those servers (partial 7-day data)
Popularity71.9deployment and activity combined (partial 7-day data)
How those 4 installs happen50% traced
  • Not identified as a dependency2
  • Unknown2
Last 30 days
Servers, last 30 days
4 latest5 peak, 8 Nov0 low, 5 Nov

Servers reporting the mod in each hourly observation. Covers 3 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov0002
6 Nov23024
7 Nov44224
8 Nov35321
9 Nov4441
Observed players, last 30 days
3 latest4 peak, 7 Nov0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 3 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
5 Nov0002
6 Nov23024
7 Nov44024
8 Nov24021
9 Nov3331

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

TFTW Combat Duck adds subtle, instinctive posture reactions to nearby gunfire and explosions. Players and AI slightly lower their stance while maintaining normal movement and combat behavior.

Official Workshop description

DESCRIPTION Developed for Task Force Timberwolf, Combat Duck uses Arma Reforger's existing dynamic stance system to make soldiers react more naturally to incoming fire and explosions. Rather than forcing soldiers to dive for cover or go prone, the mod introduces small posture adjustments that simulate a soldier instinctively lowering their silhouette under fire. HOW TO USE Combat Duck works automatically with no additional key bindings. Players retain full control of their stance after reacting. AI soldiers can maintain their adjusted posture for up to six minutes before returning to normal, provided no other stance changes have occurred. Both players and AI have a ten minute reaction cooldown. FEATURES • Subtle standing and crouching posture adjustments. Prone soldiers are unaffected. • Incoming fire reactions within 50 meters of a bullet's projected path. • Friendly fire can trigger reactions from shooters at least 50 meters away. • Explosion reactions within 100 meters, or 150 meters for large explosions. • Compatible with movement and normal combat behavior. • AI automatically restores posture when appropriate. • Players maintain manual control of their stance. • No forced prone, dives, weapon raising, or custom animations. • Event driven detection designed to minimize performance impact. WORK IN PROGRESS Combat Duck is actively being developed and tested. Multiplayer, dedicated server functionality, and compatibility with other mods require further verification. Mortar reactions have been tested successfully. Grenade detection and compatibility with community explosives are still being improved. Source level testing has identified no direct conflicts with TFTW Quick Kill, although combined multiplayer testing is still needed. Some features described here may not yet be available in the published Workshop version. Bug reports and feedback: nordtacticsnwg@gmail.com CREDITS Developed for Task Force Timberwolf (TFTW) using Arma Reforger's existing dynamic stance system and Enfusion scripting. TFTW is a small, close knit Arma 3 and Reforger community focused on immersive military gameplay, historical scenarios, and cooperative operations. Check us out! YouTube: https://youtube.com/c/NordTactics Task Force Timberwolf: https://units.arma3.com/unit/taskforcetimberwolf AI DISCLAIMER AI assistance was used for scripting and troubleshooting. Development, testing, and maintenance are independently directed. LICENSE Arma Public License Share Alike (APL-SA). Enjoy!

Servers running this mod

4

4 currently listed servers report TFTW Combat Duck in its mod list. Showing the 4 with the most players.

Versions

3
published · approved · 8.87 KiB
published · approved · 8.87 KiB
published · approved · 8.87 KiB
1.0.2Game 1.9.0.37 · 8.87 KiB · Nov 5, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6AB84DACB84B4103",
  "name": "TFTW Combat Duck",
  "version": "1.0.2"
}

Use TFTW Combat Duck on your server

Add TFTW Combat Duck to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB84DACB84B4103
GET https://api.reforgermods.net/v2/mods/6AB84DACB84B4103/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.