published · approved · 33.2 KiB
Workshop mod by sihingbenni
SEG GM Metabolism2 Arma Reforger Mod
Game Master controls for FM Metabolism2 (hunger and thirst globally or per player, current food and water) plus player options for the metabolism window.
6AB51B3A14D6202A
Ranking
Popular#672375.8Falling#95583.0
3Serversrunning this mod
12Observed players nowon servers reporting this mod
410Estimated player-hours (7d)7-day data
DeploymentTop 22%77.7ahead of 78% of tracked mods by servers running it
ActivityTop 27%73.0ahead of 73% of tracked mods by play on those servers
Popularity75.8deployment and activity combined
How those 3 installs happen100% traced
- Not identified as a dependency3
Last 30 days
2 latest7 peak, 5 Nov0 low, 5 Nov
Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 26 Oct | 1 | 1 | 1 | 4 |
| 27 Oct | 1 | 1 | 1 | 24 |
| 28 Oct | 1 | 2 | 1 | 24 |
| 29 Oct | 1 | 2 | 1 | 24 |
| 30 Oct | 1 | 1 | 1 | 24 |
| 31 Oct | 2 | 3 | 1 | 24 |
| 1 Nov | 3 | 3 | 2 | 24 |
| 2 Nov | 5 | 5 | 3 | 24 |
| 3 Nov | 5 | 6 | 4 | 24 |
| 4 Nov | 6 | 6 | 5 | 24 |
| 5 Nov | 0 | 7 | 0 | 24 |
| 6 Nov | 1 | 1 | 0 | 24 |
| 7 Nov | 3 | 4 | 2 | 24 |
| 8 Nov | 3 | 4 | 3 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
8 latest15 peak, 8 Nov0 low, 26 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 26 Oct | 0 | 3 | 0 | 4 |
| 27 Oct | 3 | 3 | 0 | 24 |
| 28 Oct | 0 | 3 | 0 | 24 |
| 29 Oct | 0 | 3 | 0 | 24 |
| 30 Oct | 0 | 2 | 0 | 24 |
| 31 Oct | 11 | 12 | 0 | 24 |
| 1 Nov | 4 | 10 | 0 | 24 |
| 2 Nov | 3 | 9 | 0 | 24 |
| 3 Nov | 5 | 10 | 0 | 24 |
| 4 Nov | 0 | 9 | 0 | 24 |
| 5 Nov | 0 | 2 | 0 | 24 |
| 6 Nov | 2 | 2 | 0 | 24 |
| 7 Nov | 5 | 9 | 0 | 24 |
| 8 Nov | 8 | 15 | 2 | 21 |
| 9 Nov | 8 | 8 | 8 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Game Master controls for FM Metabolism2 (hunger and thirst globally or per player, current food and water) plus player options for the metabolism window.
Official Workshop description
Adds Game Master controls for the hunger and thirst of FM Metabolism2, and lets every player decide how the metabolism window looks.
Game Master, global (Scenario properties > "Hunger & Thirst" tab):
- Thirst consumption and hunger consumption, 0x - 5x each. 1x is the normal FM Metabolism2 rate, 0x stops consumption.
- Movement influence, 0x - 3x (default 1x): standing, sprinting and swimming change hunger and thirst. 0x turns the effect off.
Game Master, per player (character properties > "Hunger & Thirst" tab, player characters only):
- "Own hunger/thirst values" replaces the global sliders for this player, with separate hunger and thirst factors (0x - 5x). Stays after death, respawn and reconnect until the server restarts.
- "Current food" and "Current water" (0 - 100 %) set the player's values right away, e.g. to refill or for testing.
Players (Settings > "SEG Hunger & Thirst" tab, saved locally):
- Show window (default: yes). The key action "Show/hide hunger & thirst window" (Settings > Controls, unbound by default) flips this switch.
- Show stamina (yes), show blood (no), show health (no). Rows close up without gaps.
- Show the hidden window while hunger or thirst is below 25 % (yes).
- Hint when showing/hiding the window (yes).
Movement (checked every second on the server, at movement influence 1x):
- Standing, sitting in a vehicle or unconscious: hunger 0.75x, thirst 0.75x
- Walking, crouching, crawling: hunger 1x, thirst 1x
- Sprinting: hunger 1.5x, thirst 2.5x
- Swimming: hunger 2x, thirst 1.5x
These factors multiply with the global or per-player factors.
Starvation damage and the value of food and drinks stay the same. AI is not affected. All Game Masters get a notification when global sliders or player factors change. GM values reset after a server restart.
Requires: FM Metabolism2. Works with and without Nal_Metabolism_plus.
Languages: English, German.
Made for the SEG-Echolon community (arma-milsim.de).
Built on FM Metabolism2 by FriendlyModder (APL-SA).
Servers running this mod
33 currently listed servers report SEG GM Metabolism2 in its mod list. Showing the 3 with the most players.
- Hillbillies vs Commies | 1980s Freedom Fighters LIFE | New Player Friendly | PS5 & Xbox optimizedOnline · Freedom Fighters - Everon7 / 10players
- DAYZ BEFOREOnline · Freedom Fighters - Chernarus3 / 16players
- The GooniesOnline · Bergamo Map byHeine3 / 40players
Versions
81.0.0Game 1.8.0.13 · 33.2 KiB · Oct 30, 2026
Dependencies: 1Scenarios: 0PublishedApproved
FIX: Changed Liscence to follow FM Metabolism2config.json entry
{
"modId": "6AB51B3A14D6202A",
"name": "SEG GM Metabolism2",
"version": "1.0.0"
}Use SEG GM Metabolism2 on your server
Add SEG GM Metabolism2 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AB51B3A14D6202A
GET https://api.reforgermods.net/v2/mods/6AB51B3A14D6202A/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.