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Workshop mod by _OV_

Destruction Effects Arma Reforger Mod

Adds various fire and smoke effects to building ruins for a more dramatic look. Rubble keeps burning and smouldering long after destruction.

6AB2C761BB07A8A6
Destruction Effects preview

Ranking

Popular#182192.3Rising#45694.0
34Serversrunning this mod
58Observed players nowon servers reporting this mod
3.1kEstimated player-hours (7d)7-day data
DeploymentTop 4%96.0ahead of 96% of tracked mods by servers running it
ActivityTop 13%86.9ahead of 87% of tracked mods by play on those servers
Popularity92.3deployment and activity combined
How those 34 installs happen82% traced
  • Not identified as a dependency28
  • Unknown6
Last 30 days
Servers, last 30 days
35 latest39 peak, 2 Nov1 low, 26 Oct

Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Oct77123
27 Oct1010724
28 Oct1517924
29 Oct24241424
30 Oct25261824
31 Oct32332524
1 Nov38383024
2 Nov36393524
3 Nov36393424
4 Nov36393424
5 Nov24362424
6 Nov26272024
7 Nov29302424
8 Nov34382521
9 Nov3535351
Observed players, last 30 days
57 latest124 peak, 8 Nov0 low, 26 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Oct1114023
27 Oct816024
28 Oct2020024
29 Oct2233024
30 Oct7575124
31 Oct4973224
1 Nov4562324
2 Nov6285424
3 Nov2450324
4 Nov1154424
5 Nov621124
6 Nov1919024
7 Nov4646324
8 Nov50124421
9 Nov5757571

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Adds various fire and smoke effects to building ruins for a more dramatic look. Rubble keeps burning and smouldering long after destruction.

Official Workshop description

Warning: This may affect your performance! Works automatically on every destroyed building (including modded buildings that use the standard destruction system). - 1-3 various fire effects per building picked at random - Larger buildings such as barracks or "commie blocks" get more effects (up to 6) depending on the footprint - Effects stay within the building's footprint (hopefully) - All players see the same effects in the same place - Fires do incur damage depending on their size - Effects wait for 8 seconds after destruction begins to properly determine the placement - AI characters actively avoid fires due to navmesh recalculating each destruction event - AI characters also run away from fires should they happen to get caught in them Effects loop indefinitely and never despawn. A fully destroyed town can cost you frames. Some effects include dynamic lights which can also cost performance. Compatibility: - This is only a script, no prefabs are overriden, so mod conflicts are probably unlikely - Unless the mod overrides the "SCR_DestructibleBuildingComponent"

Servers running this mod

35

35 currently listed servers report Destruction Effects in its mod list. Showing the 5 with the most players.

View all 35 servers

Versions

8
published · approved · 13.4 KiB
published · approved · 13.4 KiB
published · approved · 10.5 KiB
published · approved · 10 KiB
published · approved · 9.84 KiB
published · approved · 8.88 KiB
published · approved · 6.18 KiB
published · approved · 4.37 KiB
1.0.7Game 1.9.0.37 · 13.4 KiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Update to 1.9

config.json entry

{
  "modId": "6AB2C761BB07A8A6",
  "name": "Destruction Effects",
  "version": "1.0.7"
}

Use Destruction Effects on your server

Add Destruction Effects to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB2C761BB07A8A6
GET https://api.reforgermods.net/v2/mods/6AB2C761BB07A8A6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.