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Workshop mod by OGR_jroo19

Security Fences Arma Reforger Mod

A high-security fence set, anti-climb mesh on rusty posts, with razor coil held on Y-arms along the top. Perfect for PVE

6AB0C0CC87D6EAB1
Security Fences preview

Ranking

Popular#105695.0Falling#68588.0
42Serversrunning this mod
162Observed players nowon servers reporting this mod
8.1kEstimated player-hours (7d)7-day data
DeploymentTop 3%96.6ahead of 97% of tracked mods by servers running it
ActivityTop 7%92.6ahead of 93% of tracked mods by play on those servers
Popularity95.0deployment and activity combined
How those 42 installs happen88% traced
  • Not identified as a dependency30
  • Required by another mod7
  • Unknown5
Last 30 days
Servers, last 30 days
43 latest44 peak, 8 Nov1 low, 25 Oct

Servers reporting the mod in each hourly observation. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct1616123
26 Oct18181324
27 Oct15201524
28 Oct17181324
29 Oct16191424
30 Oct17181624
31 Oct24241724
1 Nov30312324
2 Nov29342824
3 Nov34352924
4 Nov41433324
5 Nov24422424
6 Nov27292524
7 Nov41412824
8 Nov43443321
Observed players, last 30 days
170 latest228 peak, 8 Nov0 low, 25 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct2728023
26 Oct3739324
27 Oct2657424
28 Oct3335324
29 Oct3655024
30 Oct4455324
31 Oct5158324
1 Nov5463824
2 Nov3856224
3 Nov104104124
4 Nov561421124
5 Nov47110624
6 Nov7181624
7 Nov131132324
8 Nov1702283421

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A high-security fence set, anti-climb mesh on rusty posts, with razor coil held on Y-arms along the top. Perfect for PVE

Official Workshop description

Prefabs - Fences: 6 m, plus 5° and 10° slope versions; 3 m (flat only); corner. The 6 m and 3 m also come as _Link versions so they chain in the wall generator (WG_SF_SecurityFence). - Personnel door: a hinged door with a keypad on the post beside it. It closes itself after 15 s. - Vehicle gate: a 9 m sliding gate. It slides slowly, with a looping metal scrape sound. It has rusty yellow keypad pedestals 3 m out on both sides, anti-ram bollards, and a top bar at fence height carrying razor coil. It closes itself after 30 s. - Large vehicle gate: open top for tall trucks. It sits 1 m in front of the fence line, with short fence panels back to the fence so the razor coil stays continuous. - Razor coil hurts players and makes them bleed, using the vanilla barbed-wire effect. Keypad access - Each gate has its own code, needed both to go in and to come out. Pressing a keypad zooms in to a digital keypad screen with a red light for a wrong code and a green light for a right one. The enter key shows the enter symbol. - A correct code opens the gate straight away and unlocks it for 2 minutes. It locks again once the gate has opened and closed. - Codes change every 10 minutes unless a GM sets a fixed one. - 3 wrong tries set off a flashing beacon and a siren. - Every gate puts up its own CHECKPOINT ## sign, plus an "exit your vehicle" notice for drivers. - GM controls (confirmed working): right-click a gate to show or set its code, unlock and open it, or turn the keypad on or off. - Hook for your game mode: SF_GateAccessComponent.FindByCheckpoint(n).ServerRevealCodeTo(playerId) sends the code to that one player only. You'll call this from your kill-count zones. For any bugs contact jroo19 over in discord.gg/oldguardarma

License

===================================================================== OLD GUARD REVIVAL (OGR) MOD LICENSE — v1.0 ===================================================================== Community: Old Guard Revival (OGR) Contact us on Discord: discord.gg/oldguardarma Contact us via Email: contact@oldguardrevival.com Website: https://oldguardrevival.com Copyright (c) [2026] [Old Guard Revival Team]. All rights reserved. --------------------------------------------------------------------- 1. PERMITTED USE --------------------------------------------------------------------- Subject to the restrictions and exclusions in this license (including Sections 2 and 3), you are free to use these mod(s) on your own Arma Reforger servers and in your own local/private play, including running them as part of a wider modset, at no cost. No prior permission is required for use that complies with this license. --------------------------------------------------------------------- 2. RESTRICTIONS --------------------------------------------------------------------- The following are NOT permitted without the prior written consent of the Author: a) Modifying, editing, decompiling, reverse-engineering, or creating derivative versions of the mod(s) and then publishing, uploading, or otherwise distributing them. b) Re-uploading or re-publishing the mod(s) — whether modified or unmodified — to the Bohemia Interactive Workshop or any other platform, under your own name or any other name. c) Claiming authorship of, or removing/altering credit and attribution for, the mod(s). d) Selling, sublicensing, or otherwise commercialising the mod(s) or any part of them. --------------------------------------------------------------------- 3. PROHIBITED PARTIES --------------------------------------------------------------------- Notwithstanding Section 1, no license or permission of any kind is granted to the community known as "Old Guys" (previously known as "Old Guys 2.0" and "Red Fox"), nor to any individual who is, or has been, a core part of that community. For the purposes of this Section, being a "core part" of the community is not limited to holding a staff or leadership role. It includes, without limitation, any person who has been a significant or ongoing member of the community, who acts or has acted on its behalf or for its servers in a substantive capacity, or who has carried out meaningful or recurring mod or development work for the community — whether or not that work was performed as part of a formal staff role. This Section is not intended to capture incidental or one-off contributors who have no substantive connection to the community, such as independent mod makers who performed minor or isolated work without being part of it. All groups and individuals covered by this Section are expressly prohibited from using, hosting, distributing, or otherwise making use of the mod(s) in any form. --------------------------------------------------------------------- 4. ATTRIBUTION --------------------------------------------------------------------- Where the mod(s) are listed as part of a server's modset, credit to the Author / Old Guard Revival should be retained as published on the Workshop. You do not need to add separate credit beyond what the Workshop already displays. --------------------------------------------------------------------- 5. NO WARRANTY --------------------------------------------------------------------- The mod(s) are provided "AS IS", without warranty of any kind, express or implied. The Author is not liable for any damage, data loss, server instability, or other issues arising from their use. --------------------------------------------------------------------- 6. TERMINATION --------------------------------------------------------------------- Any breach of this license immediately terminates the permissions granted in Section 1 for the party in breach. The Author reserves the right to update or revoke this license at any time. --------------------------------------------------------------------- 7. CONTACT --------------------------------------------------------------------- For permission requests or licensing questions, contact jroo19, Jeremy or chewbaccus via discord.gg/oldguardarma or send an email to contact@oldguardrevival.com ===================================================================== WCS License --------------------------------------------------------------------- This content is made available exclusively for non-commercial, end-use in ARMA games. Monetization in any form is strictly prohibited. This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author. Any exceptions to these terms must be explicitly granted in writing by the author. By using this content, you acknowledge and agree to these terms. Unauthorized redistribution or modification may result in takedown actions and/or legal consequences. =====================================================================

Servers running this mod

42

42 currently listed servers report Security Fences in its mod list. Showing the 5 with the most players.

View all 42 servers

Versions

4
published · approved · 20.2 MiB
published · approved · 19.9 MiB
published · approved · 19.9 MiB
published · approved · 19.9 MiB
1.0.3Game 1.8.0.13 · 20.2 MiB · Oct 30, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added the ability for GM to place them down

config.json entry

{
  "modId": "6AB0C0CC87D6EAB1",
  "name": "Security Fences",
  "version": "1.0.3"
}

Use Security Fences on your server

Add Security Fences to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB0C0CC87D6EAB1
GET https://api.reforgermods.net/v2/mods/6AB0C0CC87D6EAB1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.