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Workshop mod by domagoj91

2HGZ-AIUtils Arma Reforger Mod

Two new GM AI orders on their own command bar: Direct Move sends vehicles cross-country with vanilla driving, never along roads; Ram drives them straight through fences, walls and buildings.

6AB09885442F0C52
2HGZ-AIUtils preview

Ranking

Popular#450583.2Falling#102681.8
8Serversrunning this mod
0Observed players nowon servers reporting this mod
574Estimated player-hours (7d)7-day data
DeploymentTop 12%88.2ahead of 88% of tracked mods by servers running it
ActivityTop 24%75.7ahead of 76% of tracked mods by play on those servers
Popularity83.2deployment and activity combined
How those 8 installs happen100% traced
  • Not identified as a dependency8
Last 30 days
Servers, last 30 days
8 latest18 peak, 2 Nov1 low, 24 Oct

Servers reporting the mod in each hourly observation. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
24 Oct1215
25 Oct33124
26 Oct45324
27 Oct88424
28 Oct810724
29 Oct910824
30 Oct1212824
31 Oct13141224
1 Nov14161324
2 Nov15181324
3 Nov16181524
4 Nov16181524
5 Nov10171024
6 Nov1011824
7 Nov912924
8 Nov813821
Observed players, last 30 days
2 latest57 peak, 31 Oct0 low, 24 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
24 Oct1505
25 Oct1515024
26 Oct04024
27 Oct221024
28 Oct49024
29 Oct38024
30 Oct1329024
31 Oct157024
1 Nov831024
2 Nov419124
3 Nov114024
4 Nov24024
5 Nov05024
6 Nov39024
7 Nov18024
8 Nov210021

Calculated Nov 8, 2026, 11:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Two new GM AI orders on their own command bar: Direct Move sends vehicles cross-country with vanilla driving, never along roads; Ram drives them straight through fences, walls and buildings.

Official Workshop description

2HGZ AI Utils adds Game Master orders that vanilla doesn’t have. They’re for milsim operations where the GM needs AI to go exactly where it’s told. Two orders are included so far, on a new 2HGZ command bar. THE 2HGZ COMMAND BAR A second command bar sits right above the vanilla one. It appears when you select AI and works like the vanilla bar: click a command, then click the destination. Hold the vanilla place-more modifier to queue it after the group’s current waypoints. The vanilla bar is left untouched, Artillery included. DIRECT MOVE: cross-country, never along roads Vanilla AI vehicles always prefer roads, even when the destination is straight across a field. With Direct Move: Vehicles are driven by the normal vanilla AI driver: real steering, gears, speed and formation. Direct Move leads them along a straight, road-free route across country. They cross roads but never follow them, and they don’t stop on the way. Infantry-only groups walk or run the straight line, swim if needed, and keep their formation. Vehicle cruise speed is 30 km/h. RAM: straight through Vanilla drivers always steer around obstacles. With Ram: The vanilla driver only turns the vehicle round and gets it rolling. Once it faces the target, it’s pushed straight at it at 35 km/h, through fences, walls, trees and buildings. A vehicle that hits something it can’t break gives up after 15 seconds, and the group carries on with its next waypoint. Use it to send armour through a compound wall, drive a truck through a gate, or break a roadblock. FOR THE GM Both orders are normal waypoints: drag them, delete them, chain them with vanilla waypoints. They’re forced orders, like vanilla Forced Move: the group doesn’t break off to fight on the way. Players and units under “Take control” are never touched. FOR MISSION MAKERS Direct Move and Ram are waypoint prefabs with settings: vehicle cruise speed; ram speed and run-up distance; infantry walk, run or sprint; formation; arrival radius; stuck timeout. Inherit a prefab to make your own variants, for example a slow Direct Move or a fast Ram. COMPATIBILITY Depends on Arma Reforger only. Overrides no vanilla config, editor mode, AI world or vehicle prefab; everything is added from script. Works next to RHS, CROMIL and other mods, with vanilla and modded vehicles that the vanilla AI can drive. Made by 2HGZ.

Servers running this mod

8

8 currently listed servers report 2HGZ-AIUtils in its mod list. Showing the 5 with the most players.

View all 8 servers

Versions

2
published · approved · 31.2 KiB
published · approved · 30.1 KiB
1.0.1Game 1.8.0.13 · 31.2 KiB · Oct 28, 2026
Dependencies: 0Scenarios: 0PublishedApproved
MP fixes

config.json entry

{
  "modId": "6AB09885442F0C52",
  "name": "2HGZ-AIUtils",
  "version": "1.0.1"
}

Use 2HGZ-AIUtils on your server

Add 2HGZ-AIUtils to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB09885442F0C52
GET https://api.reforgermods.net/v2/mods/6AB09885442F0C52/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.