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Workshop mod by psyl3nce

PSY HUD - Beta Arma Reforger Mod

Bring supported HUD groups closer to the centre, with adjustable placement on any aspect ratio. Reduce HUD glare during night-time play with manual or automatic dimming.

6AB01D74B550101F
PSY HUD - Beta preview

Ranking

Falling#290248.5
2Serversrunning this mod
0Observed players nowon servers reporting this mod
93Estimated player-hours (partial)Partial 7-day data (70% coverage)
DeploymentTop 29%71.5ahead of 71% of tracked mods by servers running it
ActivityTop 40%59.7ahead of 60% of tracked mods by play on those servers (partial 7-day data)
Popularity66.8deployment and activity combined (partial 7-day data)
How those 2 installs happen50% traced
  • Not identified as a dependency1
  • Unknown1
Last 30 days
Servers, last 30 days
2 latest2 peak, 5 Nov0 low, 25 Oct

Servers reporting the mod in each hourly observation. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct01022
26 Oct01024
27 Oct01024
28 Oct11024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov11024
4 Nov11124
5 Nov22024
6 Nov22224
7 Nov22224
8 Nov22121
9 Nov2221
Observed players, last 30 days
0 latest6 peak, 5 Nov0 low, 25 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 15 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct01022
26 Oct01024
27 Oct01024
28 Oct11024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov00024
4 Nov00024
5 Nov06024
6 Nov15024
7 Nov24024
8 Nov06021
9 Nov0001

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Bring supported HUD groups closer to the centre, with adjustable placement on any aspect ratio. Reduce HUD glare during night-time play with manual or automatic dimming.

Official Workshop description

Bring supported gameplay HUD groups closer to the centre and optionally dim them to reduce glare, without changing text size or vertical placement. HOW TO USE Enable PSY HUD - Beta, then open Settings > Interface and find the PSY HUD controls. Placement and dimming work independently; leave Settings to save your choices. PLACEMENT - Native: original HUD positions. - Automatic (default): centres supported groups on wider screens; preserves native placement on standard/narrower screens. - Custom width: 50-100%, on any aspect ratio. Smaller values bring groups further inward. Native restores placement while remembering your custom width. HUD DIMMING Reduce glare from bright HUD text and panels during night play or in a dark room, especially on OLED displays. - Native (default): normal game brightness; dimming off. - Manual: fixed Dim level from 1-100%. - Automatic: adapts to scene brightness, with a 1-100% Night minimum and smooth transitions. Lower values mean dimmer HUD groups. Automatic uses one camera-wide brightness reading, not the background behind each element. Percentages control opacity, not measured display brightness. SCOPE Affects supported native HUD groups, including chat/voice, action prompts, hints/notifications and weapon information. Crowded content may limit inward movement. Menus, maps, inventory, aiming/optics, world markers and compass gadgets stay native. REQUIREMENTS & BETA NOTES Base Arma Reforger only; no other PSY addons required. Checked on PC with game 1.8.0.13. Mods replacing or repositioning the same HUD can conflict. Broader mod/server compatibility, dimming in vehicles/NVG/optics, controller/console use and measured performance remain unqualified. FEEDBACK Contact psyworks.dev on Discord. Include versions, resolution/UI scale, placement, dimming mode/level, other HUD mods and steps or a screenshot showing the issue.

Servers running this mod

2

2 currently listed servers report PSY HUD - Beta in its mod list. Showing the 2 with the most players.

Versions

3
published · approved · 11.2 KiB
published · approved · 10.3 KiB
published · approved · 5.85 KiB
0.2.1Game 1.8.0.13 · 11.2 KiB · Oct 25, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Fixed selected vehicle gear lettering losing contrast when HUD dimming is enabled.

config.json entry

{
  "modId": "6AB01D74B550101F",
  "name": "PSY HUD - Beta",
  "version": "0.2.1"
}

Use PSY HUD - Beta on your server

Add PSY HUD - Beta to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB01D74B550101F
GET https://api.reforgermods.net/v2/mods/6AB01D74B550101F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.