published · approved · 17.2 KiB
Workshop mod by herzilein
TT - Zylis BaseTreeRemover Arma Reforger Mod
Clears trees (and optionally bushes) around bases in Conflict and Game Master. This keeps bases clearer and more open.
6AAEEAA5FA4ACED1
Ranking
Falling#513110.5
1Serversrunning this mod
2Observed players nowon servers reporting this mod
6Estimated player-hours (partial)Partial 7-day data (12% coverage)
DeploymentTop 43%56.5ahead of 57% of tracked mods by servers running it
Activity41st40.9ahead of 41% of tracked mods by play on those servers (partial 7-day data)
Popularity50.3deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest1 peak, 23:07 UTC1 low, 23:07 UTC
Servers reporting the mod in each hourly observation. Covers 25 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Nov | 1 | 1 | 1 | 1 |
| 8 Nov | 1 | 1 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
0 latest1 peak, 06:02 UTC0 low, 23:07 UTC
Sampled player counts on servers reporting the mod; not unique players. Covers 25 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Nov | 0 | 0 | 0 | 1 |
| 8 Nov | 0 | 1 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Clears trees (and optionally bushes) around bases in Conflict and Game Master. This keeps bases clearer and more open.
Official Workshop description
# TT_BaseTreeRemover
> **Important:** This is a script mod. It can only be added to a scenario through the Workbench by attaching the component to the GameMode entity. Simply subscribing to the mod is not enough.
Clears trees (and optionally bushes) around bases in **Conflict** and **Game Master**.
The mod starts shortly after the game begins and removes vegetation within a configurable radius around all relevant bases. This keeps bases clearer and more open.
It only works in Conflict and Game Master and is server-authoritative.
---
## What is this mod for?
You cannot edit official maps or most modded maps.
If you place a capturable base in a forest, trees (and bushes) are often right in the middle of the base and block movement, vehicles, or line of sight.
**TT_BaseTreeRemover** solves this problem.
After a configurable delay it automatically removes trees (and optionally bushes) in a configurable radius around every base.
This way you can place bases in forested areas without having to manually clear vegetation that you cannot edit on the map itself.
---
## Setup in Workbench
### 1. Add the Component
1. Open your Conflict or Game Master scenario in the **World Editor**.
2. Select the **GameMode entity**
(Conflict: usually `GameMode_Campaign` | Game Master: usually `GameMode_Editor`).
3. In the Inspector, click **Add Component** at the bottom.
4. Search for `TT_BaseTreeRemover` and add **TT_BaseTreeRemoverComponent**.
### 2. Configure Attributes
In the Inspector on the component you can adjust the following values:
- **Delay** – Delay after game start (seconds). Recommended: 5–10
- **Radius** – Radius around each base (meters). Recommended: 15–25
- **Clear trees** – Remove trees. Recommended: enabled
- **Also clear bushes** – Also remove bushes / low vegetation. Optional
- **Log deleted count** – Print number of deleted entities to the log. Recommended: on for testing
### 3. Save
Save the scenario (Ctrl+S) or the GameMode prefab if you are using a custom prefab.
---
## Usage on a Server
- Add the mod to the "mods" array in your `server.json`.
- Make sure the scenario has the component attached to the GameMode.
- Restart the server.
After the configured delay, trees around the bases will be removed.
---
## Notes
- The mod only runs in Conflict and Game Master.
- It does not delete players, vehicles, or buildings.
- Deletion is server-authoritative and replicated to all clients.
Servers running this mod
11 currently listed server reports TT - Zylis BaseTreeRemover in its mod list. Showing the one with the most players.
- Cobra Strike Force 2Online · Laotian Border GM1 / 10players
Versions
51.0.4Game 1.9.0.37 · 17.2 KiB · Nov 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added README_GERconfig.json entry
{
"modId": "6AAEEAA5FA4ACED1",
"name": "TT - Zylis BaseTreeRemover",
"version": "1.0.4"
}Use TT - Zylis BaseTreeRemover on your server
Add TT - Zylis BaseTreeRemover to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AAEEAA5FA4ACED1
GET https://api.reforgermods.net/v2/mods/6AAEEAA5FA4ACED1/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.