published · approved · 8.42 MiB
Workshop mod by TheReallyRealSimmons
AC-130 Gunship Arma Reforger Mod
AC-130 Gunship – “Spooky 2-1” Circles your target engages enemies on its own with a 20mm Vulcan, 40mm Bofors and 105mm howitzer. Realistic ballistics, tracers and sound.
6AA64A3BD1F045A7
Ranking
Popular#130494.2Falling#13397.7
64Serversrunning this mod
51Observed players nowon servers reporting this mod
4.5kEstimated player-hours (7d)7-day data
DeploymentTop 2%97.7ahead of 98% of tracked mods by servers running it
ActivityTop 11%89.0ahead of 89% of tracked mods by play on those servers
Popularity94.2deployment and activity combined
How those 64 installs happen92% traced
- Not identified as a dependency42
- Required by another mod17
- Unknown5
Last 30 days
62 latest79 peak, 2 Nov1 low, 19 Oct
Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Oct | 6 | 6 | 1 | 10 |
| 20 Oct | 12 | 15 | 5 | 24 |
| 21 Oct | 22 | 22 | 11 | 24 |
| 22 Oct | 30 | 30 | 22 | 24 |
| 23 Oct | 32 | 32 | 28 | 24 |
| 24 Oct | 38 | 41 | 30 | 24 |
| 25 Oct | 42 | 42 | 36 | 24 |
| 26 Oct | 57 | 58 | 41 | 24 |
| 27 Oct | 59 | 62 | 53 | 24 |
| 28 Oct | 62 | 62 | 51 | 24 |
| 29 Oct | 57 | 62 | 53 | 24 |
| 30 Oct | 59 | 63 | 52 | 24 |
| 31 Oct | 66 | 66 | 56 | 24 |
| 1 Nov | 76 | 76 | 61 | 24 |
| 2 Nov | 75 | 79 | 70 | 24 |
| 3 Nov | 72 | 77 | 71 | 24 |
| 4 Nov | 76 | 78 | 71 | 24 |
| 5 Nov | 40 | 77 | 40 | 24 |
| 6 Nov | 54 | 56 | 43 | 24 |
| 7 Nov | 63 | 63 | 50 | 24 |
| 8 Nov | 62 | 63 | 52 | 21 |
44 latest115 peak, 3 Nov0 low, 19 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Oct | 3 | 3 | 0 | 10 |
| 20 Oct | 1 | 17 | 0 | 24 |
| 21 Oct | 44 | 44 | 1 | 24 |
| 22 Oct | 31 | 49 | 1 | 24 |
| 23 Oct | 68 | 68 | 2 | 24 |
| 24 Oct | 54 | 54 | 4 | 24 |
| 25 Oct | 35 | 62 | 1 | 24 |
| 26 Oct | 84 | 84 | 0 | 24 |
| 27 Oct | 44 | 81 | 4 | 24 |
| 28 Oct | 37 | 70 | 5 | 24 |
| 29 Oct | 49 | 49 | 2 | 24 |
| 30 Oct | 70 | 74 | 3 | 24 |
| 31 Oct | 39 | 77 | 7 | 24 |
| 1 Nov | 57 | 62 | 11 | 24 |
| 2 Nov | 50 | 96 | 4 | 24 |
| 3 Nov | 60 | 115 | 6 | 24 |
| 4 Nov | 37 | 92 | 9 | 24 |
| 5 Nov | 16 | 71 | 0 | 24 |
| 6 Nov | 38 | 39 | 1 | 24 |
| 7 Nov | 51 | 51 | 6 | 24 |
| 8 Nov | 44 | 49 | 7 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
AC-130 Gunship – “Spooky 2-1” Circles your target engages enemies on its own with a 20mm Vulcan, 40mm Bofors and 105mm howitzer. Realistic ballistics, tracers and sound.
Official Workshop description
AC-130 GUNSHIP - "SPOOKY 2-1"
Call in an AC-130H gunship that flies in, banks into a left-hand orbit over your mark and works the area with its 20mm, 40mm and 105mm guns for 3 minutes. Every round is a real projectile fired from the aircraft as it circles, so you get the slow-orbit, tracers-from-the-sky experience instead of a scripted explosion.
See it in action on the Hold The Line server (PvE, US vs Insurgents): search "Hold The Line" in the server browser.
HOW TO CALL IT IN
1. Place a map marker with the text AC130 on the target area.
2. Take out a handheld radio, inspect it (Ctrl+R on PC) and choose "AC-130: REQUEST GUNSHIP".
3. Spooky 2-1 confirms your mark, gives an ETA and arrives about a minute later.
4. "AC-130: STATUS" tells you if it's available, on station, or how long until it can be called again.
Game Masters can place a marker named AC130 NOW to send it in straight away, with no radio and no cooldown.
THE GUNS (matched to the AC-130H)
- 20mm M61A1 Vulcan: HEI bursts that walk from soldier to soldier, about 2,500 rounds per minute.
- 40mm L/60 Bofors: 4-round clips at 120 rounds per minute. Against armour it alternates AP and HE clips, like the real mixed load. HE against everything else.
- 105mm M102 howitzer: one shell every 6 seconds, 15 kg with a 2.18 kg HE warhead. You can watch the shell fly in. A direct hit knocks out light armour: trucks and cars in 1 hit, APCs and IFVs in about 2. Main battle tanks shrug it off.
All three guns work at once: the 105 on armour and abandoned armed vehicles, the 40mm on crewed vehicles and troops, the 20mm on infantry. With no vehicles around, every gun works on the infantry, groups first. Muzzle velocities, rates of fire and dispersion follow the real guns, and rounds are fired from the aircraft's actual gun positions about 1.85 km away.
FIRE CONTROL
- Leads moving vehicles: each round is aimed where the target will be when it arrives.
- First-round accuracy: the 105 lands close on its first shot and corrects onto the target, like the real fire control computer and strike radar.
- Stays on a target until it's destroyed instead of hopping between targets, and holds for a few seconds if it briefly loses line of sight.
HOW IT FIGHTS
- Engages enemies within 400 m of your mark.
- Needs line of sight: no shooting through hills, trees or buildings.
- The 40mm disables crewed vehicles and their crews; the 105 destroys abandoned armed vehicles so the enemy can't get back in.
- Enemies hiding inside buildings get the building shot out from around them.
- Civilians are ignored and never stop it from firing on the enemy.
- Danger close: it won't fire if friendlies are within 10 m (20mm), 15 m (40mm) or 20 m (105mm) of the aim point, and radios when it's holding fire for that reason.
RADIO CALLS
Players within 2 km of the mark hear Spooky 2-1 on the radio: inbound and ETA, on station, enemy armor spotted, enemies in cover, holding fire for friendlies, area clear and RTB, bingo fuel.
IMPACT DAMAGE
40mm hits leave realistic marks on vehicles: a punched hole with a bare-metal lip, soot that fades into the paint and fragment scrapes. Holes have real depth and follow the angle of each hit. Visual only, they fade after 10 minutes.
SOUND
Engine drone and gun sounds come from the aircraft and arrive at the speed of sound, so you see the flash before you hear the shot. The engines are toned down so you can still talk while it loiters.
COOLDOWN
10 minutes after it leaves, or only 30 seconds if it never fired a round.
COMPATIBILITY
- Uses the vanilla handheld radios and map markers, so no extra items are needed.
- The server runs the gunship and every player sees it locally, built for dedicated servers.
FEEDBACK & BUG REPORTS
Found a bug or have an idea? Join the Hold The Line Discord and post in #mod-feedback:
https://discord.gg/EyRnPsNWjf
CREDITS
- AC-130 model: "Lockheed AC-130 Hercules" by helijah, CC BY 4.0 (https://skfb.ly/ASw7). Edited: interior removed, guns rearranged, 105mm added.
- Sounds (Pixabay Content License):
"Lockheed Electra Turboprop Flyover" - freesound_community (Pixabay)
"Artillery Shots" - freesound_community (Pixabay)
"Minigun Burst Audio" - freesound_community (Pixabay)
"Heavy Shot Sound" - SoundTaker (Pixabay)
- Explosion effects, warheads and ammo base prefabs: Arma Reforger base game, Bohemia Interactive (License: APL-SA)
Servers running this mod
6464 currently listed servers report AC-130 Gunship in its mod list. Showing the 5 with the most players.
- [NA] Vidya Modern Conflict Everon PvE|discord.gg/TQurCwEKdrOnline · Winter Conflict Everon PVE7 / 48players
- [NA] USASOC JTF | Operation: Scorpion HillOnline · Game Master - Kunar Province6 / 40players
- [US] The Grunts: Conquer EveronOnline · Occupation - Everon6 / 128players
- 13th MEU [WIP TESTING]Online · 15th MEU Camp Pendleton South5 / 64players
- WindowLickers 1 Glenwood-Everon-NC-Nizla-Narco A.i PVE https://discord.gg/uECe7dnmVK *NoRHS* *NoWCS*Online · #AR-Campaign_ScenarioName_Everon PVE 4x5 / 12players
Versions
101.1.6Game 1.8.0.13 · 8.42 MiB · Nov 4, 2026
Dependencies: 0Scenarios: 0PublishedApproved
AC-130 Gunship (update)
Stability
- The 105mm direct-hit bonus on vehicles now deals real damage through the game's damage system instead of overwriting the vehicle's health. A vehicle knocked out by it is destroyed the normal way (crew, wreck, fire, cook-off). This targets the server crash on 3 Nov when a 105 knocked out a technical.
- Bonus damage is unchanged: cars and trucks 100%, armed vehicles 80%, BTRs/BMPs 60%, tanks 10%.config.json entry
{
"modId": "6AA64A3BD1F045A7",
"name": "AC-130 Gunship",
"version": "1.1.6"
}Use AC-130 Gunship on your server
Add AC-130 Gunship to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6AA64A3BD1F045A7
GET https://api.reforgermods.net/v2/mods/6AA64A3BD1F045A7/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.