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Workshop mod by Jimmy Wilkshire

JW_AIWar Arma Reforger Mod

WIP Join a dynamic US–Soviet war with AI assaults, vehicles, artillery and capturable bases.

6AA43B775699BC98
JW_AIWar preview

Ranking

0Serversrunning this mod
0Observed players nowon servers reporting this mod
1Estimated player-hours (partial)Partial 7-day data (1% coverage)
Deployment17th16.7ahead of 17% of tracked mods by servers running it
Activity26th26.1ahead of 26% of tracked mods by play on those servers (partial 7-day data)
Popularity20.5deployment and activity combined (partial 7-day data)
Last 30 days
Servers, last 30 days
0 latest1 peak, 09:01 UTC0 low, 10:03 UTC

Servers reporting the mod in each hourly observation. Covers 6 hours of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Oct0107
Observed players, last 30 days
0 latest1 peak, 09:01 UTC0 low, 10:03 UTC

Sampled player counts on servers reporting the mod; not unique players. Covers 6 hours of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Oct0107

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

WIP Join a dynamic US–Soviet war with AI assaults, vehicles, artillery and capturable bases.

Official Workshop description

JW AIWar Join an ongoing US-versus-Soviet battle across Bakhmut. Fight alongside your faction’s AI, help capture objectives, and push the frontline toward victory. Dynamic objectives: Capture areas are selected each match. AI warfare: Both factions attack objectives and receive replacement forces as casualties mount. Vehicle assaults: Infantry ride toward objectives, dismount nearby, and continue the attack on foot. Artillery support: Recurring bombardments support both factions, with heavier fire from Soviet forces. Player deployment: Join either side and redeploy at available friendly bases after death. Work in Progress This scenario is a WIP. Expect bugs, balance changes, and ongoing improvements. AI navigation and driving can be inconsistent, and performance may vary during large battles and artillery strikes. Artillery can hit friendly troops, so stay alert near objectives under bombardment. Feedback on bugs, performance, and gameplay is welcome. Please include what happened and any relevant logs when reporting an issue.

Scenarios

1
JW Bakhmut AI WarSandbox · 10 players

Test in Progress

{9B82DE1828F19953}Missions/JW_Bakhmutwar.conf

Versions

1
published · approved · 55.6 KiB
1.0.0Game 1.8.0.13 · 55.6 KiB · Oct 19, 2026
Dependencies: 8Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6AA43B775699BC98",
  "name": "JW_AIWar",
  "version": "1.0.0"
}

Use JW_AIWar on your server

Add JW_AIWar to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AA43B775699BC98
GET https://api.reforgermods.net/v2/mods/6AA43B775699BC98/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.