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Workshop mod by jm3009

JMPanzerabwehr Arma Reforger Mod

[English] Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger [

6AA0BCDF0F8993F6
JMPanzerabwehr preview

Ranking

Rising#5998.9
7Serversrunning this mod
1Observed players nowon servers reporting this mod
167Estimated player-hours (partial)Partial 7-day data (27% coverage)
DeploymentTop 17%82.8ahead of 83% of tracked mods by servers running it
ActivityTop 42%58.2ahead of 58% of tracked mods by play on those servers (partial 7-day data)
Popularity73.0deployment and activity combined (partial 7-day data)
How those 7 installs happen86% traced
  • Not identified as a dependency6
  • Unknown1
Last 30 days
Servers, last 30 days
7 latest11 peak, 19 Oct1 low, 17 Oct

Servers reporting the mod in each hourly observation. Covers 45 hours of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct3318
18 Oct99424
19 Oct711614
Observed players, last 30 days
1 latest22 peak, 18 Oct0 low, 17 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 45 hours of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct1608
18 Oct1622024
19 Oct16014

Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

[English] Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger [

Official Workshop description

[English] Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger - all modelled from scratch, with their own scripts for guidance, seeker and AI. Base game only. WEAPONS - M3 Carl Gustaf - 84 mm recoilless rifle with 3x scope - M47 Dragon - wire-guided anti-tank missile with day tracker and telescopic bipod - FIM-92 Stinger - heat-seeking anti-aircraft missile (fire and forget) WHERE TO FIND THEM - US arsenal box, section "JMPanzerabwehr": the three launchers and their ammunition (84 mm HEAT round, M222 Dragon missile, Stinger missile in launch tube) - Game Master, US soldiers: "US Carl-Gustaf-Schuetze", "US Dragon-Schuetze", "US Stinger-Schuetze" (each carries the weapon and 2 rounds in an ALICE backpack) HOW TO USE M3 Carl Gustaf 1. Take the Carl Gustaf and 84 mm rounds from the arsenal. 2. R = reload (the venturi opens and closes). 3. Right mouse = 3x scope, left mouse = fire. Effective up to about 700 m. M47 Dragon 1. Dragon launchers and missiles come EMPTY from the box - the missile tube is the ammunition. 2. R = put a missile tube on the launcher. 3. C = kneel, then hold V = unfold the bipod. The telescopic leg extends to the ground by itself. The Dragon is SAFE until the bipod stands on the ground (only kneeling). 4. Right mouse = day tracker, left mouse = fire. 5. Keep the crosshair ON THE TARGET until impact - the missile follows your line of sight by wire (65 - 1000 m, about 11 s for 1000 m). 6. The empty tube falls off shortly after the shot. Reload with the next tube. FIM-92 Stinger 1. Stinger launchers come EMPTY from the box. R = put a missile tube (with a fresh battery coolant unit) on the grip stock. 2. Hold right mouse: the BCU starts and cools the seeker for 45 seconds. 3. Put the aircraft into the small ring: the seeker GROWLS (target seen). 4. Keep it in the ring for about 1 second: HIGH TONE = LOCKED ("AUFGESCHALTET"). 5. Left mouse = fire. The missile guides itself (fire and forget). Lock range up to 4.8 km. 6. Without a lock the missile flies straight. It self-destructs after 17 seconds. 7. The empty tube falls off after the shot. A new tube brings a new BCU. AI - Dragon gunners search for OCCUPIED ENEMY VEHICLES (65 - 1000 m) on their own: they kneel, unfold the bipod, fire and hold their aim for 13 seconds while the missile flies. They never go prone with the Dragon. - Stinger gunners shoot at ENEMY HELICOPTERS IN THE AIR (150 m - 4.8 km). - A helicopter takes the faction of its crew: fly as an enemy soldier if you want them to shoot at you. REQUIRES - Nothing - base game only. KNOWN ISSUES - Reload uses the RPG-7 animation. - While a Dragon gunner aims and guides, he does not react to other threats. - After firing, the Dragon AI does not follow fast-moving targets (it keeps its firing position for 13 s). - Multiplayer has not been tested yet. - Game Master: taking control of a soldier who sits in a vehicle seat can show a base-game error (SCR_InventorySlotQuickSlotUI) - click "Ignore", it does not come from this mod. Feedback is very welcome!

Servers running this mod

7

7 currently listed servers report JMPanzerabwehr in its mod list. Showing the 5 with the most players.

View all 7 servers

Versions

1
published · approved · 57.4 MiB
1.0.0Game 1.8.0.13 · 57.4 MiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6AA0BCDF0F8993F6",
  "name": "JMPanzerabwehr",
  "version": "1.0.0"
}

Use JMPanzerabwehr on your server

Add JMPanzerabwehr to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AA0BCDF0F8993F6
GET https://api.reforgermods.net/v2/mods/6AA0BCDF0F8993F6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.