published · approved · 57.3 KiB
Workshop mod by XRKModStudio
AAS Core Arma Reforger Mod
A modular, script-driven Advance and Secure (AAS) framework mod for Arma Reforger. Features automated frontline progression, custom FOB logic, and curated RHS vehicle spawner terminals.
6A9F70919C055D40
Ranking
Falling#547914.9
1Serversrunning this mod
1Observed players nowon servers reporting this mod
22Estimated player-hours (partial)Partial 7-day data (9% coverage)
Deployment46th45.9ahead of 46% of tracked mods by servers running it
Activity40th40.3ahead of 40% of tracked mods by play on those servers (partial 7-day data)
Popularity43.6deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest1 peak, 11:10 UTC0 low, 22:03 UTC
Servers reporting the mod in each hourly observation. Covers 32 hours of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 18 Oct | 0 | 1 | 0 | 13 |
| 19 Oct | 1 | 1 | 0 | 20 |
1 latest2 peak, 16:00 UTC0 low, 22:03 UTC
Sampled player counts on servers reporting the mod; not unique players. Covers 32 hours of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 18 Oct | 0 | 2 | 0 | 13 |
| 19 Oct | 1 | 2 | 0 | 20 |
Calculated Oct 19, 2026, 7:36 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A modular, script-driven Advance and Secure (AAS) framework mod for Arma Reforger. Features automated frontline progression, custom FOB logic, and curated RHS vehicle spawner terminals.
Official Workshop description
======================================================================
AAS CORE FRAMEWORK
======================================================================
Welcome to AAS Core, a highly optimized, modular wargame engine designed to turn any custom terrain or sub-world layout into a functional Advance and Secure (AAS) scenario.
By building our systems into independent, self-contained components rather than hardlocking high-level gamemode entities, this framework bypasses strict base-game module loops—ensuring total immunity to base-game script breakages.
======================================================================
✨ CORE ENGINE FEATURES
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🔹 Linear Tug-of-War Progression: Establishes a strict sequential frontline. Capture points automatically update active indices, blocking teams from capturing rear sectors out of order.
🔹 Standalone FOB Architecture: Drop autonomous logistics nodes right into your compound bases. FOBs automatically track the status of their nearby capture point, locking out losing sides instantly.
🔹 Curated RHS Vehicle Spawners: Terminal scripting lets players spawn light scouts, weaponized armor, or heavy cargo trucks on demand. Checks real-time base ownership to prevent theft.
🔹 Global AI Tracking Director: Background scanning scripts automatically intercept spawned fireteams (Vanilla or modded), filtering them by faction keys to issue instant attack waypoints to the contested front.
🔹 Modular Level Design Freedom: The mod handles only logic and variables. Level designers are entirely free to design custom arsenals, spawn nodes, or decorative objects.
======================================================================
🛠️ QUICK MAP-MAKING STEPS
======================================================================
1. Add "AASCore" as a required dependency in your map project config.
2. Place the "AAS_CaptureZone.et" prefabs along your lane and assign sequential IDs (1, 2, 3...).
3. Place "AAS_FOB.et" inside the compound layouts and input their respective Linked Zone IDs.
4. Position "AAS_VehicleConsole.et" panels, naming their target FOB and spawn pad string fields.
5. Place your favorite faction managers, hit Play, and enter Game Master (Zeus) to monitor the combat simulation in real time!
======================================================================
⚖️ LICENSING & TERMS (XRK-CL)
======================================================================
This project is officially published and protected under the XRK Community License v1.0 (XRK-CL).
Permission is fully granted to download, install, and utilize this mod as a required parent dependency framework for any custom maps or server packs. Re-uploading, standalone repackaging, or extracting raw code assets for distribution without prior written consent from XRK Enterprises is strictly prohibited.
Developed by: XRK Enterprises
======================================================================
License
XRK Community License v1.0 (XRK-CL)
Copyright (c) XRK Enterprises
Permission is granted to download, install, and use this mod for personal, multiplayer, educational, and non-commercial use under the following conditions:
You May
✅ Use this mod in singleplayer and multiplayer.
✅ Use this mod on public and private servers.
✅ Showcase this mod in videos, screenshots, streams, and reviews.
✅ Include this mod in mod lists, collections, and server packs provided the original Workshop page is linked.
✅ Use this mod as a required dependency for compatible mods.
Attribution Required
Any public use, showcase, server deployment, collection, or dependency utilizing this mod must credit:
XRK Enterprises
and provide a link to the original Workshop page when possible.
Share-Alike Requirement
Any modified version released with written permission from XRK Enterprises must be distributed under this same XRK Community License.
No Derivatives Without Permission
❌ You may NOT:
Reupload this mod.
Repackage this mod.
Redistribute modified versions.
Extract assets for use in another mod.
Use models, textures, sounds, animations, scripts, or configurations in another project.
unless explicit written permission is provided by XRK Enterprises.
No Commercial Use
❌ You may NOT:
Sell this mod.
Charge access fees specifically for this mod.
Sell extracted assets.
Bundle assets for commercial projects.
without written permission from XRK Enterprises.
Dependencies and Compatibility
Other mods may require this mod as a dependency provided:
the original mod remains downloaded from its official source;
no XRK assets are redistributed;
proper attribution is provided.
Ownership
All models, textures, scripts, sounds, animations, documentation, branding, logos, and associated assets remain the property of XRK Enterprises unless otherwise credited.
Third-party assets remain subject to their original licenses and ownership.
Disclaimer
This mod is provided "as-is" without warranty. XRK Enterprises is not responsible for:
game instability,
incompatibilities,
data loss,
server issues,
or damages resulting from use of this mod.
Contact
For permissions, collaborations, or licensing inquiries:
XRK Enterprises
Servers running this mod
11 currently listed server reports AAS Core in its mod list. Showing the one with the most players.
- Le serveur de nous deuxOnline · Game Master - Kunar Province1 / 16players
Versions
31.0.2Game 1.8.0.13 · 57.3 KiB · Oct 16, 2026
Dependencies: 3Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A9F70919C055D40",
"name": "AAS Core",
"version": "1.0.2"
}Use AAS Core on your server
Add AAS Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A9F70919C055D40
GET https://api.reforgermods.net/v2/mods/6A9F70919C055D40/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.