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Workshop mod by ozziehouso

HSM Mystery Box Arma Reforger Mod

Zombies-style Mystery Box for Arma Reforger. Spin it for a random weapon, but if the teddy bear turns up, the box moves on. Place it from Game Master or set spawn points in JSON.

6A9D46F28AAFD8DE
HSM Mystery Box preview

Ranking

Rising#80385.3
2Serversrunning this mod
11Observed players nowon servers reporting this mod
567Estimated player-hours (partial)Partial 7-day data (62% coverage)
DeploymentTop 37%63.0ahead of 63% of tracked mods by servers running it
ActivityTop 30%69.9ahead of 70% of tracked mods by play on those servers (partial 7-day data)
Popularity65.8deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest3 peak, 18 Oct0 low, 16 Oct

Servers reporting the mod in each hourly observation. Covers 5 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
15 Oct11122
16 Oct11024
17 Oct22024
18 Oct23124
19 Oct22115
Observed players, last 30 days
18 latest32 peak, 17 Oct0 low, 15 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 5 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
15 Oct01022
16 Oct22024
17 Oct3232024
18 Oct029024
19 Oct1818015

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Zombies-style Mystery Box for Arma Reforger. Spin it for a random weapon, but if the teddy bear turns up, the box moves on. Place it from Game Master or set spawn points in JSON.

Official Workshop description

HSM MYSTERY BOX The zombies-style Mystery Box, brought to Arma Reforger. Walk up, spin it, and watch the weapons flick past until one is picked. Take it before it sinks back into the box. Spin too often and the teddy bear turns up, and the box packs up and moves somewhere else. HOW IT PLAYS - Spinning is free (since reforger doesnt have currency yet). Each player has a cooldown between spins (5 minutes by default, across every box). - The lid swings open, the box lights up and the jingle plays while weapons flick past, slowing down until one is chosen. - The chosen weapon floats over the box and slowly sinks back in. Take it before it's gone. - Taking it puts it in your inventory with spare magazines. No room? It lands on the ground in front of the box. - Every few spins (4 to 10 by default) the teddy bear comes up instead. "Bye bye!" The box moves to another spawn point and everyone is told it has moved. GAME MASTER - The Mystery Box is in the Game Master entity browser under Objects. Search "Mystery" to find it. - Place as many as you like. A Game Master box works the same as a spawned one. SERVER SETTINGS Everything is in one file, written with defaults on first start: $profile:HousoMods/MysteryBox/settings.json The file is read again before every spin, so most changes apply without a restart. - enabled: turn the box on or off - cooldownSeconds: wait between spins per player (default 300) - rollSeconds: how long the weapons flick past (default 6.5, matches the jingle) - offerSeconds: how long the prize stays up before it's gone (default 12) - bearAfterLeast / bearAfterMost: the teddy bear turns up after a random number of spins in this range (default 4 to 10) - boxesAtStart: how many boxes the mod puts out by itself at mission start, picked from the spawn points - weapons: the prize list. Each entry has a prefab, a weight (10 is twice as likely as 5) and how many spare magazines come with it - spawnPoints: x, y, z and yaw for each place a box may appear and where the teddy bear can send it. With none set, boxes only come from Game Master - bearText, movedText, fullText: the messages players see WEAPONS The default list is vanilla only, so it works on any server: AK-74, AK-74N, M16A2, the GP-25 and M203 variants, PKM, M249, M60, SVD, M21, RPG-7, M72 LAW, PM and M9. Add modded weapons by putting their prefab in the list. If the server runs that mod, it just works. FOR SERVER OWNERS - Server-side logic. Clients can't pick their own prize or skip the cooldown. - No dependencies. - Built and tested on a dedicated server. CREDITS - Box model: "#11 Mystery Box" by Canary Games (Sketchfab), CC-BY-4.0. - Teddy bear model: "Teddy bear" by Helsingr (Sketchfab), CC-BY-4.0. - Sounds by quicksounds.com - Mod by ozzie (HousoMods). Support and bug reports: https://housomods.com

Servers running this mod

2

2 currently listed servers report HSM Mystery Box in its mod list. Showing the 2 with the most players.

Versions

1
published · approved · 8.58 MiB
1.0.0Game 1.8.0.13 · 8.58 MiB · Oct 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A9D46F28AAFD8DE",
  "name": "HSM Mystery Box",
  "version": "1.0.0"
}

Use HSM Mystery Box on your server

Add HSM Mystery Box to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A9D46F28AAFD8DE
GET https://api.reforgermods.net/v2/mods/6A9D46F28AAFD8DE/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.