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Workshop mod by Betcon

ORCA_ACE_TurretReloadCrashFix_ Arma Reforger Mod

Ace core Fix

6A98E9A8A4F8A20D
ORCA_ACE_TurretReloadCrashFix_ preview

Ranking

Popular#1123555.4Falling#553114.4
1Serversrunning this mod
0Observed players nowon servers reporting this mod
573Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
ActivityTop 30%70.0ahead of 70% of tracked mods by play on those servers
Popularity55.4deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 12 Oct0 low, 12 Oct

Servers reporting the mod in each hourly observation. Covers 7 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
12 Oct0109
13 Oct11024
14 Oct11024
15 Oct11124
16 Oct11024
17 Oct11124
18 Oct11024
19 Oct11115
Observed players, last 30 days
4 latest20 peak, 15 Oct0 low, 12 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 7 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
12 Oct0409
13 Oct118024
14 Oct016024
15 Oct020024
16 Oct013024
17 Oct013024
18 Oct013024
19 Oct412015

Calculated Oct 19, 2026, 2:34 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Ace core Fix

Official Workshop description

ORCA ACE Turret Reload Crash Fix ================================ Project GUID: 600D3259155B0F9F Required mod: ACE Core Dev Workshop ID: 65AD7D0D9941A380 Target class: SCR_TurretControllerComponent Target function: RpcDo_ACE_ForceReloadWeaponWithServer Why this exists --------------- Observed dedicated-server crash: Virtual Machine Exception Reason: Maximum number of attempts exceeded! Class: SCR_TurretControllerComponent Function: RpcDo_ACE_ForceReloadWeaponWithServer ACE Core Dev's scripted turret reload performs DoReloadWeaponWith() and retries on failure. Its upstream implementation retries 10 times, 100 ms apart. If all attempts fail, it calls Debug.Error("Maximum number of attempts exceeded!"). This patch changes ONLY the terminal failure behavior: Upstream ACE: 10 failed attempts -> Debug.Error -> Virtual Machine Exception risk ORCA patch: 10 failed attempts -> WARNING log -> abort that reload request -> continue The retry count and timing stay at the ACE defaults (10 x 100 ms). This keeps the behavior change as small as possible. Dependencies ------------ - Arma Reforger: 58D0FB3206B6F859 - ACE Core Dev: 65AD7D0D9941A380 Load order ---------- ACE Core Dev must load before this patch. The addon.gproj dependency declares that relationship. For the ORCA server mod list, place the published ORCA patch after ACE Core Dev. It does not need to be the absolute final mod, but no later mod should override the same SCR_TurretControllerComponent function. Workbench validation -------------------- 1. Add this folder to Workbench Launcher using "Add Existing" and select addon.gproj. 2. Ensure ACE Core Dev is installed/available to Workbench. 3. Open the project. 4. Script Editor -> Compile and Reload Scripts (Shift+F7). 5. There must be no SCRIPT (E) compile errors. 6. Start a test session with a turret/vehicle that can reproduce the ACE reload issue. 7. After a failed reload, expected log is: [ORCA_ACE_TurretReloadCrashFix] ACE turret reload failed after 10 attempts; request aborted safely. 8. The old fatal line should NOT appear from this path: Virtual Machine Exception Reason: Maximum number of attempts exceeded! Function: RpcDo_ACE_ForceReloadWeaponWithServer Important --------- - This is a source package, not a precompiled Workshop addon. - I cannot run Arma Reforger Workbench in this environment, so final Enfusion compilation must be performed in your Workbench before publishing. - If ACE later removes/fixes this exact function, recompile this patch. If the method signature changes, Workbench will intentionally produce an override compile error instead of silently applying an outdated patch. - If another later-loaded mod overrides this exact method, load/dependency order determines which implementation executes. ACE source basis ---------------- ACE Anvil is GPL-2.0-or-later. This patch contains a modified implementation of an ACE method and is therefore supplied with the GPL-2.0 license text.

Servers running this mod

1

1 currently listed server reports ORCA_ACE_TurretReloadCrashFix_ in its mod list. Showing the one with the most players.

Versions

1
published · approved · 1.55 KiB
1.0.0Game 1.8.0.13 · 1.55 KiB · Oct 12, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A98E9A8A4F8A20D",
  "name": "ORCA_ACE_TurretReloadCrashFix_",
  "version": "1.0.0"
}

Use ORCA_ACE_TurretReloadCrashFix_ on your server

Add ORCA_ACE_TurretReloadCrashFix_ to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A98E9A8A4F8A20D
GET https://api.reforgermods.net/v2/mods/6A98E9A8A4F8A20D/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.