Skip to content
reforgermods.net
Workshop mod by ozziehouso

Nikos Assassination Arma Reforger Mod

Niko is on the move. A lone VIP jogs between towns with a live map marker. Kill him from long range and his briefcase of loot drops. Get too close and he vanishes. Server side, fully configurable.

6A974457ACC5CF3A
Nikos Assassination preview

Ranking

Popular#1104656.2Falling#49292.3
1Serversrunning this mod
0Observed players nowon servers reporting this mod
724Estimated player-hours (7d)7-day data
Deployment46th45.6ahead of 46% of tracked mods by servers running it
ActivityTop 28%72.2ahead of 72% of tracked mods by play on those servers
Popularity56.2deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
2 latest4 peak, 14 Oct1 low, 11 Oct

Servers reporting the mod in each hourly observation. Covers 8 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct1111
12 Oct12124
13 Oct23124
14 Oct34224
15 Oct34324
16 Oct23224
17 Oct23224
18 Oct24224
19 Oct22218
Observed players, last 30 days
10 latest23 peak, 18 Oct0 low, 12 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 8 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct1111
12 Oct01024
13 Oct013024
14 Oct015024
15 Oct012024
16 Oct019024
17 Oct221024
18 Oct023024
19 Oct1015018

Calculated Oct 19, 2026, 5:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Niko is on the move. A lone VIP jogs between towns with a live map marker. Kill him from long range and his briefcase of loot drops. Get too close and he vanishes. Server side, fully configurable.

Official Workshop description

NIKO'S ASSASSINATION MISSION A drop-in side mission for any scenario and any map. No setup in the editor, nothing to place. Niko is a well dressed man with somewhere to be. Every so often he appears in one town and sets off on foot for another. Everyone on the server is told where he's coming from and where he's headed, and a marker on the map follows him as he goes. Your job is to kill him. From a distance. HOW IT PLAYS - Niko spawns at a random town and jogs to another one. He is unarmed and does not fight back. He just runs. - His map marker updates every 20 seconds, so you know roughly where he is, never exactly. - Kill him from far enough away (300 m by default) and his briefcase drops by the body, filled with loot. - Get too close (150 m by default) and he spots you, goes to ground and the mission fails. He comes back later, somewhere else, with a different route. - If he reaches his destination, he slips away and you wait for the next run. - Kill him from too close and he's dead, but there is no briefcase. - The body and the briefcase are cleaned up after a few minutes, or as soon as the case has been emptied. - A new run never starts while anything from the last one is still in the world. FEATURES - Works on any terrain: start and destination are picked from the map's own place names. - Its own on-screen notification cards, so mission news doesn't get lost in the hint box. - The briefcase can't be destroyed, and Niko's body can't be searched. The loot is in the case. - Runs entirely on the server. Nothing for players to configure. CONFIGURATION On first start the server writes a settings file to: $profile/HousoMods/NikosAssassination/settings.json Niko's Briefcase contents can be changed in the json, please do so before using this. It currently only has defaults. It is read again before every run, so changes apply to the next one without a restart. You can change: - how long before the first run, the rest between runs, and how long he hides after being spooked - the spook distance and the minimum kill distance - how long his route is - how often the map marker updates, and its label - his faction, character and outfit - the loot container and the loot list (prefab, chance, minimum and maximum amount for each item) - every message shown to players - a test mode that switches the distance limits off REQUIREMENTS - Arma Reforger only. No other mods needed. - The scenario needs the standard map marker system (every vanilla game mode has it). - The map needs at least two named places. Feedback and bug reports are welcome.

Servers running this mod

1

1 currently listed server reports Nikos Assassination in its mod list. Showing the one with the most players.

Versions

3
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
1.0.2Game 1.8.0.13 · 2.59 MiB · Oct 11, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A974457ACC5CF3A",
  "name": "Nikos Assassination",
  "version": "1.0.2"
}

Use Nikos Assassination on your server

Add Nikos Assassination to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A974457ACC5CF3A
GET https://api.reforgermods.net/v2/mods/6A974457ACC5CF3A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.