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Workshop mod by ALEXBECA

Luces_Alexberna Arma Reforger Mod

Mod que añade iluminación dinámica y un sistema eléctrico interactivo, diseñado para funcionar automáticamente en cualquier mapa.

6A90FA0826D02ED7
Luces_Alexberna preview

Ranking

Popular#747069.5Falling#267656.9
3Serversrunning this mod
6Observed players nowon servers reporting this mod
407Estimated player-hours (7d)7-day data
DeploymentTop 29%71.2ahead of 71% of tracked mods by servers running it
ActivityTop 33%66.9ahead of 67% of tracked mods by play on those servers
Popularity69.5deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod1
Last 30 days
Servers, last 30 days
3 latest4 peak, 18 Oct1 low, 9 Oct

Servers reporting the mod in each hourly observation. Covers 10 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct33121
10 Oct23224
11 Oct22124
12 Oct22124
13 Oct12124
14 Oct12124
15 Oct22124
16 Oct33224
17 Oct33324
18 Oct44324
19 Oct34215
Observed players, last 30 days
6 latest19 peak, 17 Oct0 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 10 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct27021
10 Oct1515024
11 Oct1616024
12 Oct08024
13 Oct03024
14 Oct011024
15 Oct011024
16 Oct811024
17 Oct1419024
18 Oct1314024
19 Oct613015

Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Mod que añade iluminación dinámica y un sistema eléctrico interactivo, diseñado para funcionar automáticamente en cualquier mapa.

Official Workshop description

Mod que añade iluminación dinámica y un sistema eléctrico interactivo, diseñado para funcionar automáticamente en cualquier mapa. Iluminación nocturna: las luces de viviendas y calles se encienden y apagan aleatoriamente. Aproximadamente la mitad comienzan rotas o apagadas. Interruptores de viviendas: permiten encender y apagar las luces de la casa. Cerca del 30 % empiezan averiados y pueden repararse. Cortes de suministro: cuadros eléctricos, transformadores y postes con cajas permiten cortar o restablecer la iluminación de la zona. Su alcance depende del equipo: desde 500–600 metros hasta 3 kilómetros. Destornillador: disponible en el arsenal. Sirve para reparar instalaciones eléctricas y debe estar en la mano para cortar o restablecer el suministro, una acción de 10 segundos. Martillo: disponible en el arsenal. Repara cristales rotos de viviendas y vehículos. La opción sólo aparece con el martillo en la mano y el cristal roto. Reparaciones: duran 5 segundos, sin animación de reparación. Luces adicionales: los cortes también afectan a torres de focos, cabinas telefónicas y otras luces vanilla integradas en la red. Optimización: utiliza cálculos en el servidor, caché y actualizaciones por lotes para reducir la carga. A mod that adds dynamic lighting and an interactive electrical system, designed to work automatically on any map. Nighttime lighting: house and street lights switch on and off randomly. Roughly half start broken or switched off. House switches: let players turn the house lights on and off. Around 30% start faulty and can be repaired. Area power outages: electrical cabinets, transformers and utility poles with electrical boxes let players cut or restore local lighting. Coverage depends on the equipment, ranging from 500–600 metres to 3 kilometres. Screwdriver: available in the arsenal. Repairs electrical installations and must be held to cut or restore power, which takes 10 seconds. Hammer: available in the arsenal. Repairs broken windows in houses and vehicles. The repair option only appears when the hammer is held and the glass is broken. Repairs: take 5 seconds, without a repair animation. Additional lighting: outages also affect floodlight towers, telephone booths and other vanilla lights connected to the system. Optimization: uses server-side calculations, caching and batched updates to reduce processing load.

Servers running this mod

3

3 currently listed servers report Luces_Alexberna in its mod list. Showing the 3 with the most players.

Versions

1
published · approved · 2.55 MiB
1.0.0Game 1.8.0.13 · 2.55 MiB · Oct 9, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A90FA0826D02ED7",
  "name": "Luces_Alexberna",
  "version": "1.0.0"
}

Use Luces_Alexberna on your server

Add Luces_Alexberna to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A90FA0826D02ED7
GET https://api.reforgermods.net/v2/mods/6A90FA0826D02ED7/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.