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Workshop mod by jm3009

JMKapitulation Arma Reforger Mod

JM Kapitulation – AI squads surrender and become prisoners

6A909AA361C60588
JMKapitulation preview

Ranking

Popular#280287.2Falling#15797.5
19Serversrunning this mod
3Observed players nowon servers reporting this mod
2.4kEstimated player-hours (7d)7-day data
DeploymentTop 9%91.1ahead of 91% of tracked mods by servers running it
ActivityTop 19%81.3ahead of 81% of tracked mods by play on those servers
Popularity87.2deployment and activity combined
How those 19 installs happen100% traced
  • Not identified as a dependency18
  • Required by another mod1
Last 30 days
Servers, last 30 days
20 latest29 peak, 16 Oct1 low, 10 Oct

Servers reporting the mod in each hourly observation. Covers 9 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct3318
11 Oct89624
12 Oct1414924
13 Oct17171424
14 Oct18201724
15 Oct19201624
16 Oct26291924
17 Oct22262224
18 Oct21262124
19 Oct20231915
Observed players, last 30 days
1 latest54 peak, 14 Oct0 low, 11 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 9 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct2518
11 Oct1010024
12 Oct2020024
13 Oct3133124
14 Oct4454124
15 Oct4152124
16 Oct2236024
17 Oct2946724
18 Oct1236224
19 Oct122115

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

JM Kapitulation – AI squads surrender and become prisoners

Official Workshop description

JM Kapitulation – AI squads surrender and become prisoners • AI squads surrender realistically: losses, morale, suppression, enemy superiority, surrounded, leader killed, low ammo – elite units hold out longer • Before giving up, a squad may try to retreat first • Surrendering soldiers drop their weapons, grenades, vest, magazines and helmet, then raise their hands (own animation) • Prisoner actions for players: tie up, come with me, wait here, release (action names are in German) • "Come with me": the prisoner joins your group and follows at your pace – walk, run or sprint • Enemy AI takes prisoners on its own: a nearby soldier walks over and ties them up • Enemy AI treats wounded prisoners: stops the bleeding, restores blood and wakes them up – before tying them up • Game Master command "Gefangene: zum Sammelpunkt": the guard squad gathers all prisoners within 150 m, runs them to the chosen spot without returning fire and waits for anyone falling behind • Escape: if the guard squad is wiped out or surrenders itself, the prisoners break free and run to the nearest friendly squad within 1 km • Works with all factions, no dependencies, fully configurable (config file) Write me with mod ideas!

Servers running this mod

19

19 currently listed servers report JMKapitulation in its mod list. Showing the 5 with the most players.

View all 19 servers

Versions

1
published · approved · 96.8 KiB
1.0.0Game 1.8.0.13 · 96.8 KiB · Oct 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A909AA361C60588",
  "name": "JMKapitulation",
  "version": "1.0.0"
}

Use JMKapitulation on your server

Add JMKapitulation to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A909AA361C60588
GET https://api.reforgermods.net/v2/mods/6A909AA361C60588/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.