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Workshop mod by Rico5678

Ricos Insurgent AI behavior Arma Reforger Mod

An overhaul mod for Arma's ai to make them function more like insurgents.

6A8F57D455BC2056
Ricos Insurgent AI behavior preview

Ranking

Popular#498678.6Rising#199563.9
5Serversrunning this mod
2Observed players nowon servers reporting this mod
1.6kEstimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 22%78.3ahead of 78% of tracked mods by play on those servers
Popularity78.6deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency5
Last 30 days
Servers, last 30 days
5 latest8 peak, 16 Oct1 low, 8 Oct

Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
8 Oct1116
9 Oct34124
10 Oct34224
11 Oct55324
12 Oct66424
13 Oct66324
14 Oct77524
15 Oct77524
16 Oct68524
17 Oct58524
18 Oct66424
19 Oct56515
Observed players, last 30 days
2 latest51 peak, 11 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
8 Oct234426
9 Oct2245224
10 Oct2837024
11 Oct5151024
12 Oct3150024
13 Oct2834024
14 Oct2125124
15 Oct1519024
16 Oct2431024
17 Oct527024
18 Oct417024
19 Oct24115

Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

An overhaul mod for Arma's ai to make them function more like insurgents.

Official Workshop description

INSURGENT AI BEHAVIOR (v0.9.1) Turns Arma Reforger's AI into irregular fighters. Squads hesitate, push boldly, flank, pour on suppressive fire, fire blind from cover, set ambushes and break and run when overwhelmed. Every squad has a personality preset that you set in the World Editor or change live as Game Master. FEATURES - Seven presets: Tactician (default), Bold, Ambusher, Fanatic, Marksman, Mercenary, plus Coward (the state a squad enters when it breaks) - Untrained accuracy and fire discipline per preset: aiming skill, aim error, burst length, aiming time - Random reaction delays when an enemy group is first spotted - Flanking, bold pushes, preferred fighting range, haphazard movement, all-in attacks - Heavy suppressive fire and longer bursts - Blind fire: pinned soldiers pop up and fire wildly toward the enemy - Leaning around cover to get a shot - Rockets fired at enemy infantry, not just vehicles - Hive mind: friendly squads within 200 m share enemy positions after a short radio delay - Retreat: outnumbered, badly hurt or facing armor without AT, a squad turns Coward and falls back to the nearest friendly squad, merging with it. With no friends nearby it fights to the last man. - Ambusher: holds fire until the enemy is close, hits hard, slips away and sets a new ambush; goes for vehicles first with AT weapons - Marksman (one-man squads): long-range single shots from high ground; moves to a new firing position when wounded or pinned - Fanatic, Mercenary and Marksman never break on their own WHO IS AFFECTED - All AI squads, including modded factions - FIA and civilians keep vanilla behavior by default (can be switched on) - Player-led squads and AI crewing vehicles keep vanilla behavior MISSION MAKERS - Set each AI group's preset and on/off switch in its "Insurgent AI" properties - Optional: add IAI_SettingsComponent to the game mode to change global values (retreat range, ambush distances, hive mind range and delay) and switch factions on or off - Includes a ready-made one-man marksman squad: Group_USSR_IAI_Marksman - All preset values are in Configs/IAI/IAI_Presets.conf GAME MASTER - Squad "Insurgent AI" tab: on/off, preset (setting Coward makes the squad retreat), ambush distances - Faction "Insurgent AI" tab: on/off for the whole faction - Game settings "Insurgent AI" tab: global switches and distances - Game settings "Insurgent AI: Presets" tab: the main values of every preset - Changes apply instantly and last for the session KNOWN LIMITATIONS - Blind fire is an approximation (brief exposure and wide fire, no special animation) - Smarter cover selection is planned for a later version - AI in vehicles is unchanged See the User Guide (PDF) for every setting and default.

Servers running this mod

5

5 currently listed servers report Ricos Insurgent AI behavior in its mod list. Showing the 5 with the most players.

Versions

6
published · approved · 69.5 KiB
published · approved · 69.5 KiB
published · approved · 69.5 KiB
published · approved · 65.7 KiB
published · approved · 63.9 KiB
published · approved · 53.3 KiB
1.0.5Game 1.8.0.13 · 69.5 KiB · Oct 9, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A8F57D455BC2056",
  "name": "Ricos Insurgent AI behavior",
  "version": "1.0.5"
}

Use Ricos Insurgent AI behavior on your server

Add Ricos Insurgent AI behavior to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A8F57D455BC2056
GET https://api.reforgermods.net/v2/mods/6A8F57D455BC2056/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.