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Workshop mod by Amogus

B.l.T.C.H AI Framework Arma Reforger Mod

DE: Dynamisches PvE-Framework mit KI-Begegnungen, Gegenangriffen, Konvois und Savegames. EN: Dynamic PvE framework with AI encounters, counterattacks, convoys and persistence.

6A8CEC76AE67E69D
B.l.T.C.H AI Framework preview

Ranking

Popular#555176.4Rising#361234.6
8Serversrunning this mod
1Observed players nowon servers reporting this mod
319Estimated player-hours (7d)7-day data
DeploymentTop 16%84.2ahead of 84% of tracked mods by servers running it
ActivityTop 35%64.6ahead of 65% of tracked mods by play on those servers
Popularity76.4deployment and activity combined
How those 8 installs happen100% traced
  • Not identified as a dependency5
  • Required by another mod3
Last 30 days
Servers, last 30 days
8 latest9 peak, 17 Oct0 low, 6 Oct

Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct1107
7 Oct11024
8 Oct11024
9 Oct33024
10 Oct33124
11 Oct23024
12 Oct11124
13 Oct22124
14 Oct22124
15 Oct23224
16 Oct55124
17 Oct89324
18 Oct89624
19 Oct88814
Observed players, last 30 days
1 latest18 peak, 17 Oct0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct0107
7 Oct02024
8 Oct33024
9 Oct45024
10 Oct79024
11 Oct12024
12 Oct01024
13 Oct12024
14 Oct02024
15 Oct02024
16 Oct56024
17 Oct218024
18 Oct49124
19 Oct14014

Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

DE: Dynamisches PvE-Framework mit KI-Begegnungen, Gegenangriffen, Konvois und Savegames. EN: Dynamic PvE framework with AI encounters, counterattacks, convoys and persistence.

Official Workshop description

DEUTSCH ======= B.I.T.C.H AI Framework ist ein modulares KI- und PvE-Framework für Arma Reforger und kann im World Editor konfiguriert werden. Der AI Director erkennt normale Conflict-Basen automatisch und erzeugt dort Verteidiger, Patrouillen, Gebäudeeinheiten und Fahrzeuggruppen. Hauptquartiere bleiben geschützte Safezones. Gruppen, Fahrzeuge, Wellen, Radien, Fraktionen und Prefabs sind im GameMode einstellbar. Das Framework erweitert das vorhandene Conflict-Savegame. Basisbesitz, gebaute Objekte, Supplies, platzierte Fahrzeuge, Spielerpositionen, laufende KI-Kämpfe, Wellenfortschritt, Reststärken, Budgets, Gegenangriffe und USSR-Garnisonen bleiben über Serverneustarts erhalten. Gefallene Gegner bleiben gefallen. NATO-Fortschritt kann USSR-Gegenangriffe auslösen. Die KI muss ihre Zielbasis über das normale Conflict-System einnehmen. Bis zu vier permanente Konvois mit jeweils zwei Fahrzeugen fahren über erreichbare Straßenetappen und besitzen eine kontrollierte Selbstkorrektur. Weitere Module: • KI-Taktik und einstellbare Kampffähigkeiten • Zivilisten und Zivilfahrzeuge • zufällige IED-Ereignisse • Schutz für freundliche und erbeutete Fahrzeuge • Recovery für festgefahrene KI-Fahrzeuge • optionales Abschalten automatischer HQ-Startfahrzeuge • kartenunabhängiger Scan über die echten World Bounds Aktueller Stand: AI Director V10.0 mit Savegame V2. Entwickelt und getestet mit Arma Reforger 1.8. Lizenz: Arma Public License (APL-ND). ENGLISH ======= B.I.T.C.H AI Framework is a modular AI and PvE framework for Arma Reforger that can be configured in the World Editor. The AI Director automatically detects regular Conflict bases and creates defenders, patrols, building units and vehicle groups. Headquarters remain protected safe zones. Groups, vehicles, waves, radii, factions and prefabs are configurable in the GameMode. The framework extends the existing Conflict savegame. Base ownership, constructed objects, supplies, placed vehicles, player positions, active AI battles, wave progress, remaining forces, budgets, counterattacks and USSR garrisons persist across server restarts. Defeated enemies remain defeated. NATO progress can trigger USSR counterattacks. AI forces must capture their targets through the normal Conflict system. Up to four persistent two-vehicle convoys travel along reachable road legs and use controlled recovery when stuck. Additional modules: • AI tactics and configurable combat skills • civilians and civilian traffic • randomized IED events • protection for friendly and captured vehicles • recovery for stuck AI vehicles • optional disabling of automatic HQ starting vehicles • map-independent scanning using actual world bounds Current version: AI Director V10.0 with Savegame V2. Developed and tested with Arma Reforger 1.8. License: Arma Public License (APL-ND).

Servers running this mod

8

8 currently listed servers report B.l.T.C.H AI Framework in its mod list. Showing the 5 with the most players.

View all 8 servers

Versions

10
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.75 MiB
published · approved · 1.75 MiB
published · approved · 1.75 MiB
1.0.27Game 1.8.0.13 · 1.76 MiB · Oct 18, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A8CEC76AE67E69D",
  "name": "B.l.T.C.H AI Framework",
  "version": "1.0.27"
}

Use B.l.T.C.H AI Framework on your server

Add B.l.T.C.H AI Framework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A8CEC76AE67E69D
GET https://api.reforgermods.net/v2/mods/6A8CEC76AE67E69D/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.