published · approved · 1.76 MiB
Workshop mod by Amogus
B.l.T.C.H AI Framework Arma Reforger Mod
DE: Dynamisches PvE-Framework mit KI-Begegnungen, Gegenangriffen, Konvois und Savegames. EN: Dynamic PvE framework with AI encounters, counterattacks, convoys and persistence.
6A8CEC76AE67E69D
Ranking
Popular#555176.4Rising#361234.6
8Serversrunning this mod
1Observed players nowon servers reporting this mod
319Estimated player-hours (7d)7-day data
DeploymentTop 16%84.2ahead of 84% of tracked mods by servers running it
ActivityTop 35%64.6ahead of 65% of tracked mods by play on those servers
Popularity76.4deployment and activity combined
How those 8 installs happen100% traced
- Not identified as a dependency5
- Required by another mod3
Last 30 days
8 latest9 peak, 17 Oct0 low, 6 Oct
Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 6 Oct | 1 | 1 | 0 | 7 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 1 | 1 | 0 | 24 |
| 9 Oct | 3 | 3 | 0 | 24 |
| 10 Oct | 3 | 3 | 1 | 24 |
| 11 Oct | 2 | 3 | 0 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 2 | 2 | 1 | 24 |
| 14 Oct | 2 | 2 | 1 | 24 |
| 15 Oct | 2 | 3 | 2 | 24 |
| 16 Oct | 5 | 5 | 1 | 24 |
| 17 Oct | 8 | 9 | 3 | 24 |
| 18 Oct | 8 | 9 | 6 | 24 |
| 19 Oct | 8 | 8 | 8 | 14 |
1 latest18 peak, 17 Oct0 low, 6 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 6 Oct | 0 | 1 | 0 | 7 |
| 7 Oct | 0 | 2 | 0 | 24 |
| 8 Oct | 3 | 3 | 0 | 24 |
| 9 Oct | 4 | 5 | 0 | 24 |
| 10 Oct | 7 | 9 | 0 | 24 |
| 11 Oct | 1 | 2 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 1 | 2 | 0 | 24 |
| 14 Oct | 0 | 2 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 5 | 6 | 0 | 24 |
| 17 Oct | 2 | 18 | 0 | 24 |
| 18 Oct | 4 | 9 | 1 | 24 |
| 19 Oct | 1 | 4 | 0 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
DE: Dynamisches PvE-Framework mit KI-Begegnungen, Gegenangriffen, Konvois und Savegames. EN: Dynamic PvE framework with AI encounters, counterattacks, convoys and persistence.
Official Workshop description
DEUTSCH
=======
B.I.T.C.H AI Framework ist ein modulares KI- und PvE-Framework für Arma Reforger und kann im World Editor konfiguriert werden.
Der AI Director erkennt normale Conflict-Basen automatisch und erzeugt dort Verteidiger, Patrouillen, Gebäudeeinheiten und Fahrzeuggruppen. Hauptquartiere bleiben geschützte Safezones. Gruppen, Fahrzeuge, Wellen, Radien, Fraktionen und Prefabs sind im GameMode einstellbar.
Das Framework erweitert das vorhandene Conflict-Savegame. Basisbesitz, gebaute Objekte, Supplies, platzierte Fahrzeuge, Spielerpositionen, laufende KI-Kämpfe, Wellenfortschritt, Reststärken, Budgets, Gegenangriffe und USSR-Garnisonen bleiben über Serverneustarts erhalten. Gefallene Gegner bleiben gefallen.
NATO-Fortschritt kann USSR-Gegenangriffe auslösen. Die KI muss ihre Zielbasis über das normale Conflict-System einnehmen. Bis zu vier permanente Konvois mit jeweils zwei Fahrzeugen fahren über erreichbare Straßenetappen und besitzen eine kontrollierte Selbstkorrektur.
Weitere Module:
• KI-Taktik und einstellbare Kampffähigkeiten
• Zivilisten und Zivilfahrzeuge
• zufällige IED-Ereignisse
• Schutz für freundliche und erbeutete Fahrzeuge
• Recovery für festgefahrene KI-Fahrzeuge
• optionales Abschalten automatischer HQ-Startfahrzeuge
• kartenunabhängiger Scan über die echten World Bounds
Aktueller Stand: AI Director V10.0 mit Savegame V2.
Entwickelt und getestet mit Arma Reforger 1.8.
Lizenz: Arma Public License (APL-ND).
ENGLISH
=======
B.I.T.C.H AI Framework is a modular AI and PvE framework for Arma Reforger that can be configured in the World Editor.
The AI Director automatically detects regular Conflict bases and creates defenders, patrols, building units and vehicle groups. Headquarters remain protected safe zones. Groups, vehicles, waves, radii, factions and prefabs are configurable in the GameMode.
The framework extends the existing Conflict savegame. Base ownership, constructed objects, supplies, placed vehicles, player positions, active AI battles, wave progress, remaining forces, budgets, counterattacks and USSR garrisons persist across server restarts. Defeated enemies remain defeated.
NATO progress can trigger USSR counterattacks. AI forces must capture their targets through the normal Conflict system. Up to four persistent two-vehicle convoys travel along reachable road legs and use controlled recovery when stuck.
Additional modules:
• AI tactics and configurable combat skills
• civilians and civilian traffic
• randomized IED events
• protection for friendly and captured vehicles
• recovery for stuck AI vehicles
• optional disabling of automatic HQ starting vehicles
• map-independent scanning using actual world bounds
Current version: AI Director V10.0 with Savegame V2.
Developed and tested with Arma Reforger 1.8.
License: Arma Public License (APL-ND).
Servers running this mod
88 currently listed servers report B.l.T.C.H AI Framework in its mod list. Showing the 5 with the most players.
- [GER][ENG] PVE Brotherhood PS5 XBOX PC [ Discord ZAsRfsy6ya ]Online · PVEF - Atios - Island Warfare PvE1 / 18players
- [BY] KTAOnline · Game Master - Mogadishu0 / 20players
- B.l.T.C.H Project PVEOnline · B.l.T.C.H Project PVE0 / 20players
- Blanche neigeOnline · B.l.T.C.H Project PVE0 / 10players
- LOFConflict PvEOnline · Merak PvE0 / 42players
Versions
101.0.27Game 1.8.0.13 · 1.76 MiB · Oct 18, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A8CEC76AE67E69D",
"name": "B.l.T.C.H AI Framework",
"version": "1.0.27"
}Use B.l.T.C.H AI Framework on your server
Add B.l.T.C.H AI Framework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A8CEC76AE67E69D
GET https://api.reforgermods.net/v2/mods/6A8CEC76AE67E69D/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.