published · approved · 50.1 KiB
Workshop mod by zJanny
GM to workbench Arma Reforger Mod
Build something in Game Master, then rebuild it 1:1 in the Enfusion Workbench World Editor.
6A8AE6E6C9880103
Ranking
Popular#552376.5Falling#113482.1
5Serversrunning this mod
3Observed players nowon servers reporting this mod
798Estimated player-hours (7d)7-day data
DeploymentTop 21%78.8ahead of 79% of tracked mods by servers running it
ActivityTop 27%73.1ahead of 73% of tracked mods by play on those servers
Popularity76.5deployment and activity combined
How those 5 installs happen100% traced
- Not identified as a dependency5
Last 30 days
5 latest6 peak, 16 Oct1 low, 5 Oct
Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Oct | 1 | 1 | 1 | 6 |
| 6 Oct | 3 | 3 | 1 | 24 |
| 7 Oct | 3 | 3 | 2 | 24 |
| 8 Oct | 2 | 3 | 2 | 24 |
| 9 Oct | 3 | 3 | 2 | 24 |
| 10 Oct | 3 | 3 | 3 | 24 |
| 11 Oct | 4 | 4 | 3 | 24 |
| 12 Oct | 5 | 5 | 4 | 24 |
| 13 Oct | 4 | 5 | 4 | 24 |
| 14 Oct | 5 | 5 | 4 | 24 |
| 15 Oct | 5 | 5 | 4 | 24 |
| 16 Oct | 5 | 6 | 5 | 24 |
| 17 Oct | 4 | 5 | 3 | 24 |
| 18 Oct | 5 | 5 | 5 | 24 |
| 19 Oct | 5 | 5 | 5 | 15 |
3 latest47 peak, 16 Oct0 low, 5 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Oct | 0 | 1 | 0 | 6 |
| 6 Oct | 1 | 1 | 0 | 24 |
| 7 Oct | 0 | 4 | 0 | 24 |
| 8 Oct | 0 | 5 | 0 | 24 |
| 9 Oct | 0 | 1 | 0 | 24 |
| 10 Oct | 1 | 1 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 1 | 1 | 0 | 24 |
| 14 Oct | 1 | 2 | 0 | 24 |
| 15 Oct | 0 | 1 | 0 | 24 |
| 16 Oct | 18 | 47 | 0 | 24 |
| 17 Oct | 0 | 30 | 0 | 24 |
| 18 Oct | 13 | 30 | 0 | 24 |
| 19 Oct | 3 | 3 | 0 | 15 |
Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Build something in Game Master, then rebuild it 1:1 in the Enfusion Workbench World Editor.
Official Workshop description
You built something cool in Game Master, maybe on console. Now you want it in a real map. GM To Workbench gets it there.
HOW IT WORKS
In Game Master:
1. Place a Workbench Export Area (25, 50, 100, 250, 500 or 1000 m). You only see it while the editor is open.
2. Build inside it.
3. Right-click the area and choose "Export to Workbench".
The server then writes a small text file:
<server profile>/GMToWorkbench/GTW_<World>_<date>.txt
Whoever has access to the server files sends it to the person with Workbench.
In Workbench:
4. Open your world and go to World Editor > Plugins > Import/Export > GM To Workbench: Import.
5. Pick the file. Everything lands on a new layer, as one undo step, so one Ctrl+Z takes it all back if you don't like it.
WHAT COMES ALONG
Props, structures, compositions, items and vehicles (without crew), at the exact position and rotation they had in Game Master.
WHAT STAYS BEHIND
AI, waypoints, tasks, spawn points, destroyed objects and the map's own objects. Game Master settings like fuel, damage or arsenal contents aren't part of a static map, so they aren't exported either.
IMPORT OPTIONS
- Exact (default): every object stays exactly where the GM left it, including composition pieces you moved by hand.
- Prefabs: each composition comes in as its clean original, without your changes to its pieces.
- Use base prefabs (on by default): you get the normal map versions of the objects. Turn it off if you want a GM to still be able to edit them in your scenario.
- Offset and "keep height above terrain": move the whole build somewhere else, or onto another terrain, and keep everything sitting on the ground.
GOOD TO KNOW
- Load the mod on the server and the clients, like any other dependency. It doesn't override any vanilla configs.
- The file is written on the machine that hosts the game, so use a dedicated server you can get files from, or a PC-hosted game. On a console-hosted session the file stays on the console where nobody can reach it.
- If your build uses objects from other mods, load those mods in your Workbench project too.
Servers running this mod
55 currently listed servers report GM to workbench in its mod list. Showing the 5 with the most players.
- [EU/ENG] The Troubles | RP | Modded | IRA/BAF/RUC | https://discord.gg/EEDng3RSSTOnline · Troubles in Ulster3 / 128players
- Grey Fox Security PMC MIlsimOnline · Serhiivka Navmesh Test0 / 20players
- NA OGz SocomOnline · #AR-Campaign_ScenarioName_Everon0 / 128players
- NOVI Tactical - Everon BauweltOnline · #AR-Editor_Mission_GM_Eden_Name0 / 10players
- Slanda Event TestOnline · #AR-Editor_Mission_GM_Eden_Name0 / 64players
Versions
21.0.1Game 1.8.0.13 · 50.1 KiB · Oct 5, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Also export systems like minefields etcconfig.json entry
{
"modId": "6A8AE6E6C9880103",
"name": "GM to workbench",
"version": "1.0.1"
}Use GM to workbench on your server
Add GM to workbench to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A8AE6E6C9880103
GET https://api.reforgermods.net/v2/mods/6A8AE6E6C9880103/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.