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Workshop mod by Atom.Fliege

Inventory_Crates Arma Reforger Mod

Portable storage crates you can carry like an item, fill with gear and place anywhere.

6A86516C09B612AF
Inventory_Crates preview

Ranking

Popular#534477.2Rising#69087.4
6Serversrunning this mod
5Observed players nowon servers reporting this mod
675Estimated player-hours (7d)7-day data
DeploymentTop 19%81.0ahead of 81% of tracked mods by servers running it
ActivityTop 28%71.6ahead of 72% of tracked mods by play on those servers
Popularity77.2deployment and activity combined
How those 6 installs happen100% traced
  • Not identified as a dependency6
Last 30 days
Servers, last 30 days
6 latest7 peak, 19 Oct0 low, 6 Oct

Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct12023
7 Oct11024
8 Oct22024
9 Oct22224
10 Oct55224
11 Oct24224
12 Oct44224
13 Oct45324
14 Oct24224
15 Oct35324
16 Oct44324
17 Oct34324
18 Oct55324
19 Oct67515
Observed players, last 30 days
5 latest62 peak, 17 Oct0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct02023
7 Oct01024
8 Oct13024
9 Oct56024
10 Oct918024
11 Oct02024
12 Oct12024
13 Oct35024
14 Oct06024
15 Oct15024
16 Oct68024
17 Oct162024
18 Oct36024
19 Oct58015

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Portable storage crates you can carry like an item, fill with gear and place anywhere.

Official Workshop description

Inventory Crates adds portable storage crates to the game. Crates work like a medkit or any other item: pick them up, carry them in your inventory and drop them wherever you need them. FEATURES - Carry crates in your inventory and place them anywhere - Each crate has its own storage with a weight and space limit - Crates "should" never despawn – your stash stays where you left it - Crates cannot be stored inside other crates - Available in the US arsenal for supplies (Conflict) - Uses only vanilla models, no extra download size for assets CRATE TYPES - Ammunition Crate - Weapon Crate - Medical Crate - Launcher Crate - Explosives Crate - Equipment Crate NOTES FOR SERVER ADMINS - Crates are excluded from garbage collection and stay for the whole session. On long-running servers, keep an eye on how many crates players leave around. - This mod overrides the US item catalog (InventoryItems_EntityCatalog_US.conf). Other mods that change the same catalog may conflict. Since this is my first mod, there might still be a few rough edges. Feedback, ideas and bug reports are very welcome – they help me improve it!

Servers running this mod

6

6 currently listed servers report Inventory_Crates in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

4
published · approved · 1.22 MiB
published · approved · 1.21 MiB
published · approved · 1.2 MiB
published · approved · 1.2 MiB
1.1.0Game 1.8.0.13 · 1.22 MiB · Oct 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Version 1.1.0 – Logistics Update

IMPROVED: Sealing
- Weapons, grenades, mines, launchers and similar equipment can now be sealed
- Sealed items keep their state: ammo in magazines, attachments on weapons, item damage and the contents of backpacks are all restored when unsealing
- Partly used magazines and damaged items can now be sealed
- No duplicates: weapons come back exactly as they were sealed, without extra magazines
- Nothing gets lost: if an item can't go back to its exact place, it goes loose into the crate (or next to it if the crate is full)
- Items whose state can't be fully recorded stay in the crate as normal items instead of being sealed

NEW: Discard empty crates
- Interact with "Discard crate" to remove an empty crate in the field – no need to carry empty crates back to base
- Only possible when the crate is empty and not sealed

NEW: Ghost placement
- Dropping a crate from your inventory now shows a preview of the crate
- Confirm with the place key (same as for mines), cancel with R
- New action "Move crate" to reposition crates that are already on the ground
- Crates can now be stacked on top of each other to save space.

NEW: Game Master support
- Crates are visible to the Game Master with their own icon and can be selected, moved and picked up
- New GM context action "Inspect crate": shows the crate's location (on the ground, carried by a player, in a vehicle), whether it's sealed, and a list of its contents – including sealed items

KNOWN LIMITATIONS
- Sealed items don't count towards the crate's weight
- Sealed contents don't survive a server restart
- Sealing, unsealing and moving only work while the crate is on the ground
- Crates inside vehicle cargo can't be opened directly – take the crate out first

Feedback and bug reports are very welcome!

Thanks to everyone for testing it – special thanks to the "Arma Deutsch 24/7" community and every squad at the last event ^^

config.json entry

{
  "modId": "6A86516C09B612AF",
  "name": "Inventory_Crates",
  "version": "1.1.0"
}

Use Inventory_Crates on your server

Add Inventory_Crates to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A86516C09B612AF
GET https://api.reforgermods.net/v2/mods/6A86516C09B612AF/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.