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Workshop mod by ROGUE_D3viL_

RESURRECT K-9 UNIT Arma Reforger Mod

RESURRECT K-9 UNIT: Mitch, your AI war dog. He follows you, sniffs out enemies by sight, sound and scent, and attacks up to 55 m away with ~0.1 s reactions. Sit/stay orders, /mitch reset.

6A78D51577E5DEE5
RESURRECT K-9 UNIT preview

Ranking

Popular#555576.4Falling#250460.4
7Serversrunning this mod
0Observed players nowon servers reporting this mod
395Estimated player-hours (7d)7-day data
DeploymentTop 17%82.8ahead of 83% of tracked mods by servers running it
ActivityTop 33%66.7ahead of 67% of tracked mods by play on those servers
Popularity76.4deployment and activity combined
How those 7 installs happen100% traced
  • Not identified as a dependency6
  • Required by another mod1
Last 30 days
Servers, last 30 days
8 latest10 peak, 18 Oct0 low, 9 Oct

Servers reporting the mod in each hourly observation. Covers 10 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct4408
10 Oct89424
11 Oct68624
12 Oct79524
13 Oct88724
14 Oct78524
15 Oct89724
16 Oct79724
17 Oct78624
18 Oct910624
19 Oct810815
Observed players, last 30 days
1 latest24 peak, 10 Oct0 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 10 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct2208
10 Oct2124024
11 Oct1018024
12 Oct88024
13 Oct1013024
14 Oct16024
15 Oct03024
16 Oct59124
17 Oct38024
18 Oct77024
19 Oct18015

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

RESURRECT K-9 UNIT: Mitch, your AI war dog. He follows you, sniffs out enemies by sight, sound and scent, and attacks up to 55 m away with ~0.1 s reactions. Sit/stay orders, /mitch reset.

Official Workshop description

RESURRECT K-9 UNIT Mitch, a trained German Shepherd, for every faction. He follows you, rides in your vehicle, vaults low walls, obeys orders, attacks enemies, hunts by scent and sound and growls at what he sees. Server-side, replicated to every client. MITCH - Own prefab for US, USSR and FIA, a fallback for any other faction - By default every SQUAD LEADER gets a Mitch 20 s after spawning or starting to lead, and a new one 60 s after he dies. A player who stops leading loses him after 30 s - Orders from the interaction menu on him: Sit, Stay, Follow, Attack nearest enemy, Hunt, Mode and Growl - Walks, trots and gallops at your side, swims, jumps, avoids obstacles and catches up - Gallops at up to 13.5 m/s, more than twice as fast as a sprinting soldier - 50 health, regenerates after a few seconds without damage. Damage from you and your faction is ignored. Enemy AI shoots him - Name tag "Mitch (handler name)" for his own side within 35 m, in clear view - Own animations, and own sounds: bark, growl, whine, yelp, bite, sniff and pant STAIRS, ROCKS AND WALLS - Climbs stairs and steps, walks over rocks, logs and kerbs without stopping - Vaults low walls (field stone, sandbags and similar) up to about 1.2 m high and 1.3 m thick: he slows, crouches and hops over - Walks around a short wall when its end is close. Does not hop higher walls, thick blocks, vehicles, barbed wire, mines or water VEHICLES - When you get into a car, truck, jeep or armoured vehicle, Mitch jumps in (not helicopters, planes or static weapons) - He takes a free rear seat, the aisle or the rear deck, never a soldier's seat, and lies down above 8 m/s - He jumps in while the vehicle moves at most 3 m/s. A moving one takes him on within 25 m; farther away he joins when it slows - He jumps out when you get out, or on a Come, Attack or Hunt order. Sit keeps him aboard - If the vehicle is destroyed, burning, flipped or deleted, or you respawn elsewhere, he is on the ground beside it, alive - He cannot be shot while aboard ATTACK - Attack on sight (default): enemies within 55 m, nearest first, and any enemy YOU see clearly within 90 m of you - Mode "Do nothing": he never attacks by himself; the Attack order still works - Reacts within 0.05 to 0.15 s and keeps nearly full speed until the bite - Full pounce: leaps, bites the arm, pulls the soldier down, drags and shakes him, then returns - Gives up targets out of reach or too far from you. Ready again 2 s after a fight HUNT - Hunt sends him searching around you until you give another order - He sees in line of sight, and hears and smells what he cannot see - Crawling and standing still are nearly silent, running is louder, gunshots and explosions carry far. Walls muffle, rain masks - Every step leaves a scent trail. He tracks it nose down until it is too old; wind carries scent - He goes where he heard the shot or steps, sniffs, listens and looks, attacks an enemy he finds and hunts on. In Do nothing mode he stands off about 6 m and barks - Growl: he growls at anyone he sees (Growl entry switches it) ATTACK KEY (Options > Controls > RESURRECT K-9 UNIT, rebindable) - F4 or the forward mouse thumb button. Gamepad: hold D-pad right, press RT - Sends Mitch on the enemy you aim at, else on the nearest enemy - Works only with a living Mitch, your own camera and no menu open GAME MASTER - Listed as "Mitch". A GM may move, destroy or delete him, not duplicate him. A GM delete is final; the owner gets a new dog with his next body or when he leads again /MITCH - Type /mitch in chat to put a lost or glitched Mitch back at your side (health, Mode, Growl, Sit/Stay kept; a running attack, hunt or ride ends). Only while you and Mitch are alive, once per 30 minutes per player FOR SCENARIO AND SUPPORT MODS - Server script: RES_K9_Mitch.Spawn(playerId) gives that living player a Mitch of his faction, leader or not, never removed by the squad-leader rule (Spawn(playerId, true): 3 m in FRONT of him). A live Mitch he already has is returned instead. RES_K9_Mitch.HasMitch / GetMitch(playerId) read the state SETTINGS (mission header, category "RES K-9") - K9 enabled (off = only Spawn makes him), Only squad leaders (on = default, off = every player), Ride in vehicles (on = default) - Spawn delay 20 s, respawn delay 60 s, max 64 dogs AVAILABILITY - Any scenario, any faction. The squad-leader rule needs the game's squads (Conflict and the standard modes have them); otherwise use Spawn or switch "Only squad leaders" off - No dependencies besides the base game. Install on the server; clients load it like any other mod CREDITS - Shiloh Shepherd Dog model by Nyilonelycompany (Sketchfab) - Dog sound layers: Pixabay (dragon-studio, freesound_community, karim_alaoui, mbardak), processed by RESURRECT - Skeleton, animations, graph, sounds set-up and scripts by RESURRECT

Servers running this mod

7

7 currently listed servers report RESURRECT K-9 UNIT in its mod list. Showing the 5 with the most players.

View all 7 servers

Versions

4
published · approved · 13.8 MiB
published · approved · 13.8 MiB
published · approved · 13.8 MiB
published · approved · 13.8 MiB
1.0.3Game 1.8.0.13 · 13.8 MiB · Oct 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- NEW: Mitch VAULTS over low walls. Field stone walls, sandbag walls and similar, up to about 1.2 m high and 1.3 m thick, are no longer a dead end: he slows down, crouches and jumps over in one hop (with his jump animation), whether he follows you, chases a target or was called. He walks around a short wall when its end is close, and he does NOT hop higher walls, thick blocks, vehicles, barbed wire, mines or water.
- FIXED: stairs, rocks and other small obstacles. Before, Mitch stood in front of a flight of stairs for several seconds and a log lying across his way stopped him completely; now he climbs stairs and steps, walks over rocks, logs and kerbs, and keeps his speed over them.
- CHANGED: Mitch is MUCH FASTER when he runs: up to 13.5 m/s, more than twice as fast as a soldier at full sprint (a sprinting soldier does 5.5 m/s). This is his gallop when he follows you and, above all, his charge at a target, which now keeps nearly full speed until the bite. Walking and the slow sniffing pace of the hunt are unchanged. His gallop animation is played faster to match.
- CHANGED: Mitch's health is 50 (it was 75). Regeneration and the damage of his bite are unchanged.

config.json entry

{
  "modId": "6A78D51577E5DEE5",
  "name": "RESURRECT K-9 UNIT",
  "version": "1.0.3"
}

Use RESURRECT K-9 UNIT on your server

Add RESURRECT K-9 UNIT to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A78D51577E5DEE5
GET https://api.reforgermods.net/v2/mods/6A78D51577E5DEE5/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.