published · approved · 44.3 KiB
Workshop mod by ROGUE_D3viL_
RESURRECT AI FIGHTERS Arma Reforger Mod
Place a US, RU or FIA beacon as Game Master and AI teams fight Conflict on their own: they form up, assault, capture, garrison, defend and ride on to the next base. Any map.
6A78308D4A98A4F4
Ranking
Popular#1262249.9
1Serversrunning this mod
0Observed players nowon servers reporting this mod
143Estimated player-hours (7d)7-day data
Deployment46th45.6ahead of 46% of tracked mods by servers running it
ActivityTop 44%56.3ahead of 56% of tracked mods by play on those servers
Popularity49.9deployment and activity combined
How those 1 installs happen100% traced
- Required by another mod1
Last 30 days
1 latest3 peak, 29 Sept1 low, 28 Sept
Servers reporting the mod in each hourly observation. Covers 21 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 28 Sept | 2 | 2 | 1 | 20 |
| 29 Sept | 2 | 3 | 2 | 24 |
| 30 Sept | 3 | 3 | 2 | 24 |
| 1 Oct | 1 | 3 | 1 | 24 |
| 2 Oct | 1 | 1 | 1 | 24 |
| 3 Oct | 1 | 1 | 1 | 24 |
| 4 Oct | 1 | 1 | 1 | 24 |
| 5 Oct | 1 | 1 | 1 | 24 |
| 6 Oct | 1 | 2 | 1 | 24 |
| 7 Oct | 1 | 3 | 1 | 24 |
| 8 Oct | 1 | 2 | 1 | 24 |
| 9 Oct | 1 | 1 | 1 | 24 |
| 10 Oct | 1 | 2 | 1 | 24 |
| 11 Oct | 1 | 2 | 1 | 24 |
| 12 Oct | 1 | 2 | 1 | 24 |
| 13 Oct | 1 | 2 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 2 | 1 | 24 |
| 16 Oct | 1 | 2 | 1 | 24 |
| 17 Oct | 1 | 2 | 1 | 24 |
| 18 Oct | 1 | 2 | 1 | 24 |
| 19 Oct | 1 | 2 | 1 | 16 |
0 latest12 peak, 6 Oct0 low, 28 Sept
Sampled player counts on servers reporting the mod; not unique players. Covers 21 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 28 Sept | 6 | 11 | 0 | 20 |
| 29 Sept | 7 | 10 | 1 | 24 |
| 30 Sept | 7 | 10 | 1 | 24 |
| 1 Oct | 4 | 9 | 0 | 24 |
| 2 Oct | 4 | 6 | 0 | 24 |
| 3 Oct | 1 | 10 | 1 | 24 |
| 4 Oct | 0 | 3 | 0 | 24 |
| 5 Oct | 3 | 5 | 0 | 24 |
| 6 Oct | 6 | 12 | 0 | 24 |
| 7 Oct | 4 | 7 | 0 | 24 |
| 8 Oct | 7 | 8 | 0 | 24 |
| 9 Oct | 1 | 6 | 0 | 24 |
| 10 Oct | 7 | 9 | 0 | 24 |
| 11 Oct | 8 | 10 | 1 | 24 |
| 12 Oct | 3 | 5 | 0 | 24 |
| 13 Oct | 2 | 5 | 0 | 24 |
| 14 Oct | 1 | 5 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 3 | 3 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 2 | 2 | 0 | 24 |
| 19 Oct | 0 | 3 | 0 | 16 |
Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Place a US, RU or FIA beacon as Game Master and AI teams fight Conflict on their own: they form up, assault, capture, garrison, defend and ride on to the next base. Any map.
Official Workshop description
Ready to paste into the description field:
RES AI FIGHTER by RESURRECT
Bring Conflict to life with AI that fights the war on its own. A Game Master places a spawn beacon, and from then on that side's AI capture, hold and defend bases with no orders needed.
SPAWN BEACONS
Three beacons: US, RU and FIA. Find them in the Game Master asset list (search "RES").
Place a beacon and it starts sending squads out. Move it and the spawn point follows. Delete it and its AI and vehicles go with it.
A beacon lasts until you delete it.
WHAT THE AI DO
Attack: teams of 8–12 AI (fire teams and rifle squads) go for the bases inside their side's radio range, several bases at once.
Capture: they clear the base and capture it themselves, with no player needed.
Hand-over: after a capture, a garrison of 8+ AI is sent. The attack team holds the base until the garrison arrives, then moves on to the next base.
Defend: friendly bases under attack get defenders straight away.
Reinforce: losses are replaced right away, always in squads of 4 or more.
Vehicles: squads heading to distant bases ride armed vehicles (US armed Humvee, RU/FIA armed UAZ), get out short of the target and assault on foot.
Getting unstuck: squads that can't reach or capture a base give up and pick another one.
SERVER-FRIENDLY
No fixed AI cap by default. The number of AI follows server FPS: it grows while the server keeps up and stops when it struggles.
Beacon AI stay active far from players so they can keep fighting.
Players can't recruit beacon AI.
GAME MASTER SETTINGS (right-click a beacon)
Live status (AI count, squads)
More / Fewer AI (optional fixed cap)
Vehicles on/off
Mode: Attack + Defend / Attack only / Defend only
Pause / Resume reinforcements
NOTES
Needs a Conflict scenario. Works on any Conflict map, including community maps.
Uses the game's own capture rules: radio range, outnumbering the defenders, and capture time.
Adds nothing to Game Master config files, so it works alongside other Game Master mods.
Servers running this mod
11 currently listed server reports RESURRECT AI FIGHTERS in its mod list. Showing the one with the most players.
Versions
40.0.4Game 1.8.0.13 · 44.3 KiB · Sep 28, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No AI cap: squads go out whenever a team needs them. The only brake is when the server drops below 20 FPS.config.json entry
{
"modId": "6A78308D4A98A4F4",
"name": "RESURRECT AI FIGHTERS",
"version": "0.0.4"
}Use RESURRECT AI FIGHTERS on your server
Add RESURRECT AI FIGHTERS to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A78308D4A98A4F4
GET https://api.reforgermods.net/v2/mods/6A78308D4A98A4F4/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.