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Workshop mod by KanCooRu

Instinct AI Brain Arma Reforger Mod

Server-side AI brain. Every AI group gets a role — guards, patrols, counter-attacks, vehicle patrols, mortars — and returns to its original orders when the fight is over. No dependencies.

6A76BEF304FC5ECA
Instinct AI Brain preview

Ranking

Popular#248888.5Rising#210162.0
28Serversrunning this mod
17Observed players nowon servers reporting this mod
2.4kEstimated player-hours (7d)7-day data
DeploymentTop 7%93.2ahead of 93% of tracked mods by servers running it
ActivityTop 19%81.4ahead of 81% of tracked mods by play on those servers
Popularity88.5deployment and activity combined
How those 28 installs happen100% traced
  • Not identified as a dependency27
  • Required by another mod1
Last 30 days
Servers, last 30 days
28 latest34 peak, 9 Oct2 low, 27 Sept

Servers reporting the mod in each hourly observation. Covers 22 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
27 Sept5528
28 Sept1112524
29 Sept14161124
30 Sept17201324
1 Oct19191524
2 Oct19201124
3 Oct18221724
4 Oct20221524
5 Oct20221724
6 Oct24242124
7 Oct29292324
8 Oct32333024
9 Oct28342824
10 Oct29302624
11 Oct29332724
12 Oct29302724
13 Oct28322824
14 Oct31312824
15 Oct27312724
16 Oct25272524
17 Oct28302324
18 Oct28282524
19 Oct28282515
Observed players, last 30 days
17 latest60 peak, 17 Oct0 low, 28 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 22 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
27 Sept71138
28 Sept1617024
29 Sept1224524
30 Sept1223424
1 Oct626224
2 Oct1334324
3 Oct1033924
4 Oct14381224
5 Oct730424
6 Oct526524
7 Oct922624
8 Oct1021724
9 Oct1626724
10 Oct18581324
11 Oct18391124
12 Oct1616524
13 Oct1821324
14 Oct820324
15 Oct1621024
16 Oct2123524
17 Oct5960824
18 Oct2025324
19 Oct1732215

Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Server-side AI brain. Every AI group gets a role — guards, patrols, counter-attacks, vehicle patrols, mortars — and returns to its original orders when the fight is over. No dependencies.

Official Workshop description

INSTINCT — AI BRAIN Vanilla AI repeats the one order it was given. Instinct leaves that order in place, reacts to the situation according to the group's role, then returns to the original task. Works with vanilla Conflict, CPR, Mike's Invade & Annex, Zeus-placed groups and mission addons — the scenario is detected automatically on server start. Server-side only, no dependencies. HOW THEY FIGHT - AI keeps its eyes on you while under fire. Vanilla AI in a firefight is six times slower to spot than one merely on alert; Instinct fixes that, and spotting at range is faster too. - They fire from buildings and walls. Defending AI each find a window or wall with a view of you and take it. No two share a window. - Suppression works both ways. Rounds passing close shake AI aim; AI put out more fire once in contact. - Ambushes are real ambushes. They hold fire until you're within 70 m or you shoot first. - Low on magazines, squadmates share; failing that, they take from the dead. Losing the squad leader shakes the squad for three minutes. HOW THEY MOVE - Base garrisons remember where attacks came from, lay ambushes on that approach, man static weapons and vehicle turrets, walk the perimeter, and fall back to cover when pressed. At half strength they consolidate. - Foot patrols radio the nearest base when they spot you. Small patrols under pressure pull back toward the base to draw you into the garrison's guns. - Counter-attack groups approach from different bearings, some by truck or APC, and split into fixing and flanking elements on contact. They never stand still while you're out of sight — they press in. - Hide behind a rock or wall and they don't wait in front of it. They come around, and follow if you move. - AI takes any empty vehicle it finds — including ones players left behind — to pursue, to patrol, or to get out. Park it out of sight or lose it. - Vehicle patrols dismount to fight at close range (turret gunner stays), then re-board and continue. - Mortar teams shift fire onto reported positions, avoid friendlies, and defend the tube if you get close. - Civilians who witness a fight may pick up a weapon and take a side. - Player-faction AI (purchased defenders) never leaves the base. - AI spawned in water, rocks or under terrain is moved to clear ground. PERFORMANCE Groups with no player within 600 m think once every 4 s; groups the engine has put dormant sleep entirely. Raycasts and cover queries are budgeted per tick. CONFIG profile/INS/INS_Settings.json — created on first run. Every feature can be toggled; filter factions, exclude prefabs. Groups named "INS_SKIP" are left alone (for mission makers and Zeus). COMPATIBILITY Do not run together with other AI overhauls (SilenceAI, DCO AI, Realism Overhaul AI, CRX) — they change the same AI behaviour twice.

Servers running this mod

28

28 currently listed servers report Instinct AI Brain in its mod list. Showing the 5 with the most players.

View all 28 servers

Versions

10
published · approved · 132 KiB
published · approved · 130 KiB
published · approved · 110 KiB
published · approved · 106 KiB
published · approved · 95.4 KiB
published · approved · 92.3 KiB
published · approved · 87.6 KiB
published · approved · 86.5 KiB
published · approved · 82.6 KiB
published · approved · 82.2 KiB
1.0.9Game 1.8.0.13 · 132 KiB · Oct 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A76BEF304FC5ECA",
  "name": "Instinct AI Brain",
  "version": "1.0.9"
}

Use Instinct AI Brain on your server

Add Instinct AI Brain to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A76BEF304FC5ECA
GET https://api.reforgermods.net/v2/mods/6A76BEF304FC5ECA/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.