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Workshop mod by Cichy Laslo

Abandoned Body Takeover Arma Reforger Mod

No one left behind. The medic's work matters. Note: ABT is in active testing. Settings and behaviour may still change.

6A732426AA12D66A
Abandoned Body Takeover preview

Ranking

Popular#1398945.2
1Serversrunning this mod
0Observed players nowon servers reporting this mod
39Estimated player-hours (7d)7-day data
Deployment46th45.8ahead of 46% of tracked mods by servers running it
Activity44th44.4ahead of 44% of tracked mods by play on those servers
Popularity45.2deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 28 Sept0 low, 28 Sept

Servers reporting the mod in each hourly observation. Covers 21 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Sept01015
29 Sept00024
30 Sept00024
1 Oct00024
2 Oct11024
3 Oct01024
4 Oct00024
5 Oct11024
6 Oct11124
7 Oct11124
8 Oct11024
9 Oct11124
10 Oct11124
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11118
Observed players, last 30 days
0 latest7 peak, 5 Oct0 low, 28 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 21 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Sept01015
29 Sept00024
30 Sept00024
1 Oct00024
2 Oct06024
3 Oct06024
4 Oct00024
5 Oct07024
6 Oct06024
7 Oct03024
8 Oct03024
9 Oct03024
10 Oct01024
11 Oct01024
12 Oct03024
13 Oct03024
14 Oct02024
15 Oct02024
16 Oct01024
17 Oct01024
18 Oct00024
19 Oct00018

Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

No one left behind. The medic's work matters. Note: ABT is in active testing. Settings and behaviour may still change.

Official Workshop description

Abandoned Body Takeover (ABT) keeps an unconscious soldier in the world when his player leaves him - by giving up (Respawn in the pause menu), quitting the game or losing connection. In vanilla that body simply disappears and the medic's work is lost. With ABT the body stays: it can be treated, carried and evacuated, and once stabilized another player of the same faction can respawn into it and continue the fight. No one is left behind. FEATURES AND BEHAVIOUR - Only unconscious characters are affected. A conscious player who leaves behaves as in vanilla. - Triggers: pause-menu Respawn while unconscious, quitting the game, connection loss. Kick and ban stay vanilla. - Giving up is still a death for the player, exactly as in vanilla: the suicide counts for score, XP and rank, and the respawn timer starts. Only the body stays alive. - An abandoned body stays unconscious even when healed. Enemies treat it as any other character. - The body appears in the deploy menu as "<name> (casualty)" for its own faction only. - The original owner has priority: during the server's reconnect window (slotReservationTimeout) only he sees and can use the body. A crashed player who reconnects in time gets his body back as in vanilla. - A body can be taken over only when stabilized - when the game would wake the character up. The new player wakes up at once. - Slot limit: the server slots are split equally between the playable factions. Living players + abandoned bodies of a faction never exceed its share. When a faction reaches its share, its new players can only deploy into its bodies ("Slots held by casualties"). A faction without bodies is never blocked. - Optional limits: maximum number of bodies per faction (the oldest body of that faction dies when the limit is reached) and maximum body age. A body that dies leaves a normal corpse. - ABT never changes health rules. Bleeding, damage and death follow vanilla, ACE or any other medical mod on the server. SERVER CONFIGURATION "missionHeader": { "m_ABT_Settings": { "m_bEnabled": true, "m_bAbandonOnPauseMenuRespawn": true, "m_bAbandonOnQuit": true, "m_bAbandonOnConnectionLoss": true, "m_bSlotLimitEnabled": true, "m_iBodyMaxAgeSeconds": 0, "m_iMaxBodiesPerFaction": 0, "m_bDebugLog": false } } - m_bEnabled - Master switch. false = the mod does nothing, fully vanilla behaviour. - m_bAbandonOnPauseMenuRespawn - Respawn in the pause menu while unconscious leaves the body in the world. false = vanilla death. - m_bAbandonOnQuit - Quitting the game while unconscious leaves the body in the world. false = vanilla (body removed). - m_bAbandonOnConnectionLoss - Losing connection while unconscious leaves the body in the world after the reconnect window. The owner can still reconnect into it as in vanilla. false = vanilla. - m_bSlotLimitEnabled - The server slots (maxPlayers) are split equally between the playable factions. When living players + abandoned bodies of a faction reach its share, normal spawns of that faction are blocked and its players can only deploy into its stabilized bodies. A faction without bodies is never blocked. false = bodies do not count toward the slots and normal spawns are never blocked; the number of bodies is then limited only by m_iMaxBodiesPerFaction and m_iBodyMaxAgeSeconds, so consider setting one of them. - m_iBodyMaxAgeSeconds - Seconds an abandoned body lasts. When the time is up the body dies and the corpse stays. 0 = unlimited. - m_iMaxBodiesPerFaction - Maximum number of abandoned bodies at once, per faction. When a faction reaches the limit, a new abandonment is still accepted and the oldest body of that faction dies (the corpse stays). Does not block normal spawns - that is the slot limit. 0 = unlimited. - m_bDebugLog - Detailed [ABT] lines in the server log, for troubleshooting. Note: Tested with ACE Medical (ACE dev build).

Servers running this mod

1

1 currently listed server reports Abandoned Body Takeover in its mod list. Showing the one with the most players.

Versions

8
published · approved · 47 KiB
published · approved · 46.6 KiB
published · approved · 46.5 KiB
published · approved · 46 KiB
published · approved · 19.7 KiB
published · approved · 19.5 KiB
published · approved · 18.8 KiB
published · approved · 18.4 KiB
0.1.3Game 1.8.0.13 · 47 KiB · Sep 28, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A732426AA12D66A",
  "name": "Abandoned Body Takeover",
  "version": "0.1.3"
}

Use Abandoned Body Takeover on your server

Add Abandoned Body Takeover to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A732426AA12D66A
GET https://api.reforgermods.net/v2/mods/6A732426AA12D66A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.