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Workshop mod by 29thID

29th ID Game Master Arma Reforger Mod

This will allow the Game master to place movement restrictions and capture points. There are also four custom ojectives that have been added.

6A6B456E670ACD2B
29th ID Game Master preview

Ranking

Popular#1107556.1Rising#250353.1
2Serversrunning this mod
0Observed players nowon servers reporting this mod
45Estimated player-hours (7d)7-day data
DeploymentTop 37%63.1ahead of 63% of tracked mods by servers running it
Activity45th45.5ahead of 45% of tracked mods by play on those servers
Popularity56.1deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest2 peak, 13 Oct0 low, 6 Oct

Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct11020
7 Oct11024
8 Oct11124
9 Oct01024
10 Oct11024
11 Oct11024
12 Oct11124
13 Oct12124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct22124
18 Oct22224
19 Oct22115
Observed players, last 30 days
0 latest4 peak, 15 Oct0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct02020
7 Oct22024
8 Oct02024
9 Oct02024
10 Oct22024
11 Oct02024
12 Oct02024
13 Oct02024
14 Oct03024
15 Oct04024
16 Oct44024
17 Oct01024
18 Oct00024
19 Oct02015

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

This will allow the Game master to place movement restrictions and capture points. There are also four custom ojectives that have been added.

Official Workshop description

Movement Restrictions: For use in 29th ID drills where the need to restricet the movement of defenders and in some case the attackers Movement restriction currently provide a waring at the noted distance and at 10m beyond will cause instant death. Capture Point: The capture point(CP) option allows for a game master to place a point on the map as an objective. The CP can be configured in it proberties once place. It allow for one of three teams (US, USSR, FIA) and nutral to be set. It also has options for the size, time, and if you want time to be scaled by a larger differnece between attacker and defenders. It can display up to four CP on the screen. Objectives: Intel Folder - An objective that can be carried, Intel Table - This is a dig down only objective. Ammo Box - Must use exposives to destroy. Fuel Tank - Must be shot to be destroyed. Round Timer Commands: /rtstart [brief] [round] — Start a round. Args are in minutes; bare /rtstart uses defaults (2 min brief / 20 min round). Briefing auto-rolls into LIVE, then GAME. brief = 0 skips briefing entirely and goes straight to LIVE with no BRIEF popup (e.g. /rtstart 0 20). /rtstop — Reset everything to idle. Map shows --:--, no popup. /rtlive — Skip the briefing and go straight to LIVE immediately (only acts during briefing). /rtgame — End the active round now: fires the GAME popup and shows GAME on the map (works during briefing or live). /rtpause — Freeze the clock during briefing or live. Map shows the frozen time with [PAUSED]. /rtrestart — Resume a paused clock; the countdown continues from exactly where it stopped. Player commands (open to all, not gated, only active during BRIEFING): /ready — Mark your faction ready. Broadcasts <TEAM> READY to everyone and updates the briefing map overlay. When every faction that has players is ready (≥2 teams), the round auto-goes-live. /notready — Retract your faction's ready — but only if the other team hasn't readied yet. If they have, it's denied and your ready stands. /brdcstmsg <message> - Displays message to both teams /rtsafetyoff - Allows the use of guns outside of live /rtsafetyon - Turns on Safety | Command | What it does | |----|----| | `/dmsnap <name>` | Capture the field and cache it on the server | | `/dmrestore` | Put the field back to the cached snapshot | | `/dmrestore merge` | Add the snapshot's entities without removing what's there | | `/dmwipe` | Clear GM-placed objects off the map — **no snapshot needed** | | `/dmlist` | List snapshot files on the server | | `/dmload <file>` | Load a server file into the cache, ready to restore | | `/dmupload <file>` | Send a snapshot from your PC to the server | | `/dmdelete <file>` | Delete a snapshot file from the server | | `/dmcleanup [days]` | Purge server snapshots older than N days (default 7) | | `/dmstatus` | Authorization, lock state, and what's cached | | `/dmmenu` | Open the GM panel (Game Master editor view only) | | `/dmhelp` | Print the command list in-game |

Servers running this mod

2

2 currently listed servers report 29th ID Game Master in its mod list. Showing the 2 with the most players.

Versions

1
published · approved · 1.7 MiB
1.0.0Game 1.8.0.13 · 1.7 MiB · Oct 1, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A6B456E670ACD2B",
  "name": "29th ID Game Master",
  "version": "1.0.0"
}

Use 29th ID Game Master on your server

Add 29th ID Game Master to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A6B456E670ACD2B
GET https://api.reforgermods.net/v2/mods/6A6B456E670ACD2B/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.