published · approved · 218 KiB
Workshop mod by camo1018
KoopkyCQB Arma Reforger Mod
AI clear and garrison for better CQB experience.
6A66985683746B39
Ranking
Popular#319185.6Falling#36494.3
15Serversrunning this mod
6Observed players nowon servers reporting this mod
2kEstimated player-hours (7d)7-day data
DeploymentTop 11%89.4ahead of 89% of tracked mods by servers running it
ActivityTop 20%79.8ahead of 80% of tracked mods by play on those servers
Popularity85.6deployment and activity combined
How those 15 installs happen100% traced
- Not identified as a dependency2
- Required by another mod13
Last 30 days
15 latest19 peak, 18 Oct0 low, 25 Sept
Servers reporting the mod in each hourly observation. Covers 24 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 25 Sept | 1 | 1 | 0 | 8 |
| 26 Sept | 1 | 1 | 0 | 24 |
| 27 Sept | 1 | 2 | 1 | 24 |
| 28 Sept | 4 | 4 | 1 | 24 |
| 29 Sept | 3 | 4 | 2 | 24 |
| 30 Sept | 6 | 6 | 3 | 24 |
| 1 Oct | 9 | 9 | 6 | 24 |
| 2 Oct | 9 | 9 | 6 | 24 |
| 3 Oct | 6 | 8 | 4 | 24 |
| 4 Oct | 8 | 8 | 4 | 24 |
| 5 Oct | 9 | 11 | 7 | 24 |
| 6 Oct | 9 | 13 | 6 | 24 |
| 7 Oct | 10 | 10 | 8 | 24 |
| 8 Oct | 7 | 11 | 7 | 24 |
| 9 Oct | 8 | 9 | 7 | 24 |
| 10 Oct | 9 | 9 | 7 | 24 |
| 11 Oct | 10 | 11 | 9 | 24 |
| 12 Oct | 11 | 13 | 9 | 24 |
| 13 Oct | 11 | 13 | 9 | 24 |
| 14 Oct | 11 | 13 | 10 | 24 |
| 15 Oct | 12 | 13 | 11 | 24 |
| 16 Oct | 14 | 15 | 11 | 24 |
| 17 Oct | 15 | 17 | 13 | 24 |
| 18 Oct | 17 | 19 | 13 | 24 |
| 19 Oct | 15 | 16 | 14 | 16 |
6 latest52 peak, 15 Oct0 low, 25 Sept
Sampled player counts on servers reporting the mod; not unique players. Covers 24 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 25 Sept | 1 | 5 | 0 | 8 |
| 26 Sept | 0 | 5 | 0 | 24 |
| 27 Sept | 0 | 1 | 0 | 24 |
| 28 Sept | 7 | 7 | 0 | 24 |
| 29 Sept | 6 | 16 | 0 | 24 |
| 30 Sept | 13 | 13 | 0 | 24 |
| 1 Oct | 11 | 22 | 0 | 24 |
| 2 Oct | 11 | 39 | 0 | 24 |
| 3 Oct | 12 | 30 | 0 | 24 |
| 4 Oct | 10 | 20 | 0 | 24 |
| 5 Oct | 14 | 36 | 0 | 24 |
| 6 Oct | 6 | 22 | 0 | 24 |
| 7 Oct | 2 | 9 | 0 | 24 |
| 8 Oct | 0 | 11 | 0 | 24 |
| 9 Oct | 0 | 11 | 0 | 24 |
| 10 Oct | 5 | 17 | 0 | 24 |
| 11 Oct | 12 | 29 | 1 | 24 |
| 12 Oct | 13 | 23 | 2 | 24 |
| 13 Oct | 10 | 22 | 1 | 24 |
| 14 Oct | 30 | 30 | 2 | 24 |
| 15 Oct | 10 | 52 | 0 | 24 |
| 16 Oct | 22 | 37 | 1 | 24 |
| 17 Oct | 17 | 39 | 3 | 24 |
| 18 Oct | 27 | 37 | 0 | 24 |
| 19 Oct | 6 | 29 | 0 | 16 |
Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
AI clear and garrison for better CQB experience.
Official Workshop description
Orders for clearing and holding buildings. Both commands are available as both Game Master waypoints and radial menu commanding. Tested to be compatible with CRX Enfusion AI mod, but requires a compatibility patch also available on the Workshop (KoopkyCQB_CRX_Compatibility).
Main features:
-Clear Building sends the squad through the interior, clearing all points in the building in configured strategies, including every man for himself as well as methodically clearing each room in pairs.
-Garrison building.
-Custom CQB AI that can be disabled if desired to improve AI responsiveness inside buildings. Enabled with AI units are carrying out either clear or garrison order against other enemies within the vicinity of the building they're assigned to. This is intended to increase the difficulty of AI units inside buildings, and I've deliberated made some design choices leaning more towards unfair (though not too much).
-Attack waypoints for movement behavior that's primed for combat. Don't let your AIs casually walk towards known danger!
-Built-in waypoint system. See more details on this below.
Details:
-Both logics use custom AI behaviors to ensure thorough clear and garrisoning behavior. Whenever a building is selected for either command, that building is scanned via its navmesh to find areas that need to be cleared or can be garrisoned.
-Waypoint system. Each unique building instance generates a waypoint file in your profile directory. Think of this as caching the actual points of interest inside the building for navigation purposes. This is derived initially from the navmesh of the building and can be further customized by enabling waypoint mode in config and editing yourself. Be warned this is a fairly clunky interface at the moment, but it works.
Compatibility:
Compatible with either CRX Enfusion AI and Reaper Improved AI mod but not both. They do require their respective compatibility patches (available as separate addons) to ensure KoopkyCQB logic works over those mods. This mod is intended to be situational, so it will not completely override these mods.
Caveats:
-There are some limitations in generating points of interest via navmesh where the system doesn't really take into account whether the nodes are genuinely reachable. This is because the scripting engine doesn't really expose this. By default, many generated waypoints will have lots of unreachable nodes, so I recommend you manually tweak them out by the waypoint editing interface.
Please see generated config file in your profile or game master scenario properties for tweakable properties. There are lots of options you can tweak.
If you want to learn more about this mod, check out its repo at https://github.com/camo1018/KoopkyCQB
Servers running this mod
1515 currently listed servers report KoopkyCQB in its mod list. Showing the 5 with the most players.
- JSOC | Foxtrot Alpha - OperationsOnline · FAP - Kunar Conflict PvE6 / 40players
- MERCENARIOS UNIT 731Online · PVEF Arland2 / 50players
- 7th Marine RegimentOnline · #AR-Editor_Mission_GM_Eden_Name0 / 30players
- [AU/NZ] Arma boysOnline · #AR-Campaign_ScenarioName_Everon0 / 30players
- [TFG] TASK FORCE GHATAK | PVE | 3PP EnabledOnline · Game Master - Kunar Province0 / 20players
Versions
101.0.23Game 1.8.0.13 · 218 KiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Fix issues with Take Cover order
- Rework how soldiers actually take cover once arriving at the Take Cover waypoint destinationconfig.json entry
{
"modId": "6A66985683746B39",
"name": "KoopkyCQB",
"version": "1.0.23"
}Use KoopkyCQB on your server
Add KoopkyCQB to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A66985683746B39
GET https://api.reforgermods.net/v2/mods/6A66985683746B39/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.