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Workshop mod by camo1018

KoopkyCQB Arma Reforger Mod

AI clear and garrison for better CQB experience.

6A66985683746B39
KoopkyCQB preview

Ranking

Popular#319185.6Falling#36494.3
15Serversrunning this mod
6Observed players nowon servers reporting this mod
2kEstimated player-hours (7d)7-day data
DeploymentTop 11%89.4ahead of 89% of tracked mods by servers running it
ActivityTop 20%79.8ahead of 80% of tracked mods by play on those servers
Popularity85.6deployment and activity combined
How those 15 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod13
Last 30 days
Servers, last 30 days
15 latest19 peak, 18 Oct0 low, 25 Sept

Servers reporting the mod in each hourly observation. Covers 24 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Sept1108
26 Sept11024
27 Sept12124
28 Sept44124
29 Sept34224
30 Sept66324
1 Oct99624
2 Oct99624
3 Oct68424
4 Oct88424
5 Oct911724
6 Oct913624
7 Oct1010824
8 Oct711724
9 Oct89724
10 Oct99724
11 Oct1011924
12 Oct1113924
13 Oct1113924
14 Oct11131024
15 Oct12131124
16 Oct14151124
17 Oct15171324
18 Oct17191324
19 Oct15161416
Observed players, last 30 days
6 latest52 peak, 15 Oct0 low, 25 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 24 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Sept1508
26 Sept05024
27 Sept01024
28 Sept77024
29 Sept616024
30 Sept1313024
1 Oct1122024
2 Oct1139024
3 Oct1230024
4 Oct1020024
5 Oct1436024
6 Oct622024
7 Oct29024
8 Oct011024
9 Oct011024
10 Oct517024
11 Oct1229124
12 Oct1323224
13 Oct1022124
14 Oct3030224
15 Oct1052024
16 Oct2237124
17 Oct1739324
18 Oct2737024
19 Oct629016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

AI clear and garrison for better CQB experience.

Official Workshop description

Orders for clearing and holding buildings. Both commands are available as both Game Master waypoints and radial menu commanding. Tested to be compatible with CRX Enfusion AI mod, but requires a compatibility patch also available on the Workshop (KoopkyCQB_CRX_Compatibility). Main features: -Clear Building sends the squad through the interior, clearing all points in the building in configured strategies, including every man for himself as well as methodically clearing each room in pairs. -Garrison building. -Custom CQB AI that can be disabled if desired to improve AI responsiveness inside buildings. Enabled with AI units are carrying out either clear or garrison order against other enemies within the vicinity of the building they're assigned to. This is intended to increase the difficulty of AI units inside buildings, and I've deliberated made some design choices leaning more towards unfair (though not too much). -Attack waypoints for movement behavior that's primed for combat. Don't let your AIs casually walk towards known danger! -Built-in waypoint system. See more details on this below. Details: -Both logics use custom AI behaviors to ensure thorough clear and garrisoning behavior. Whenever a building is selected for either command, that building is scanned via its navmesh to find areas that need to be cleared or can be garrisoned. -Waypoint system. Each unique building instance generates a waypoint file in your profile directory. Think of this as caching the actual points of interest inside the building for navigation purposes. This is derived initially from the navmesh of the building and can be further customized by enabling waypoint mode in config and editing yourself. Be warned this is a fairly clunky interface at the moment, but it works. Compatibility: Compatible with either CRX Enfusion AI and Reaper Improved AI mod but not both. They do require their respective compatibility patches (available as separate addons) to ensure KoopkyCQB logic works over those mods. This mod is intended to be situational, so it will not completely override these mods. Caveats: -There are some limitations in generating points of interest via navmesh where the system doesn't really take into account whether the nodes are genuinely reachable. This is because the scripting engine doesn't really expose this. By default, many generated waypoints will have lots of unreachable nodes, so I recommend you manually tweak them out by the waypoint editing interface. Please see generated config file in your profile or game master scenario properties for tweakable properties. There are lots of options you can tweak. If you want to learn more about this mod, check out its repo at https://github.com/camo1018/KoopkyCQB

Servers running this mod

15

15 currently listed servers report KoopkyCQB in its mod list. Showing the 5 with the most players.

View all 15 servers

Versions

10
published · approved · 218 KiB
published · approved · 214 KiB
published · approved · 208 KiB
published · approved · 192 KiB
published · approved · 192 KiB
published · approved · 170 KiB
published · approved · 169 KiB
published · approved · 164 KiB
published · approved · 135 KiB
published · approved · 134 KiB
1.0.23Game 1.8.0.13 · 218 KiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Fix issues with Take Cover order
- Rework how soldiers actually take cover once arriving at the Take Cover waypoint destination

config.json entry

{
  "modId": "6A66985683746B39",
  "name": "KoopkyCQB",
  "version": "1.0.23"
}

Use KoopkyCQB on your server

Add KoopkyCQB to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A66985683746B39
GET https://api.reforgermods.net/v2/mods/6A66985683746B39/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.