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Workshop mod by Only_Hollow

LHS_Car Lock Arma Reforger Mod

Adds a shared keypad lock system to vehicles — enter a numeric code to unlock, drive off, and lock back up. Anyone who knows the code can use the vehicle.

6A5F22B81DFA27AB
LHS_Car Lock preview

Ranking

Popular#671975.9
2Serversrunning this mod
19Observed players nowon servers reporting this mod
1.5kEstimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 17%82.6ahead of 83% of tracked mods by play on those servers
Popularity75.9deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest3 peak, 29 Oct0 low, 14 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct11122
11 Oct12124
12 Oct11124
13 Oct11124
14 Oct11024
15 Oct11124
16 Oct11024
17 Oct01024
18 Oct11124
19 Oct11124
20 Oct11024
21 Oct11124
22 Oct11124
23 Oct11124
24 Oct11124
25 Oct11024
26 Oct22124
27 Oct22224
28 Oct22124
29 Oct23224
30 Oct22124
31 Oct22224
1 Nov22224
2 Nov22224
3 Nov22224
4 Nov22224
5 Nov22224
6 Nov22124
7 Nov22124
8 Nov23221
9 Nov2222
Observed players, last 30 days
19 latest49 peak, 8 Nov0 low, 12 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct2943122
11 Oct1944124
12 Oct3636024
13 Oct3435024
14 Oct1226024
15 Oct2128024
16 Oct1747024
17 Oct030024
18 Oct1330024
19 Oct2029024
20 Oct1426024
21 Oct720024
22 Oct2334024
23 Oct922024
24 Oct2426024
25 Oct1634024
26 Oct1719024
27 Oct2123024
28 Oct3137024
29 Oct1933024
30 Oct1339024
31 Oct3043024
1 Nov3344124
2 Nov2234024
3 Nov2941124
4 Nov2438024
5 Nov019024
6 Nov3438024
7 Nov3741024
8 Nov1649021
9 Nov1919182

Calculated Nov 9, 2026, 1:07 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Adds a shared keypad lock system to vehicles — enter a numeric code to unlock, drive off, and lock back up. Anyone who knows the code can use the vehicle.

Official Workshop description

This mod adds a keypad-based vehicle lock system inspired by the one used in Highlands. Each vehicle can be assigned a numeric access code. When locked, players interacting with the vehicle are prompted with a numeric keypad instead of being able to get in directly. Entering the correct code unlocks the vehicle for everyone who knows it — there's no single "owner," so any player with the code can unlock, drive, and re-lock the car. Features: Numeric keypad UI for entering vehicle access codes Codes can be set per-vehicle by the mission maker Correct code unlocks the vehicle for all players Incorrect codes trigger a short cooldown to prevent rapid guessing Lock/unlock state is synced across all clients in multiplayer Server-authoritative locking to prevent exploits Use case: Useful for missions where vehicles should be secured but shareable among a squad or faction — for example, a garrisoned base vehicle that any friendly soldier can access if they know the code, or a high-value vehicle that requires finding/being given the code before it can be used. License Mod/Content by Lucid & Hollow Studios Copyright © 2026 Lucid & Hollow Studios. All rights reserved. Terms of Use This is a licensed mod, and its use is restricted under the following terms: Written Approval Required You may not use, redistribute, repackage, reupload, modify, or include this mod (in whole or in part) in any other project, pack, server, or release without receiving explicit written approval from Lucid & Hollow Studios. Join Our Discord To request permission, you must join our official Discord server and submit your request there: 👉 https://discord.gg/zjcX6aacd No Implied License Downloading, installing, or playing this mod does not grant you any rights to redistribute or repurpose it. All rights are reserved by default unless permission is granted in writing (including via confirmed messages from an authorized Lucid & Hollow Studios representative). Attribution Even with written approval, proper credit to Lucid & Hollow Studios must be given in any approved redistribution or derivative work, unless otherwise agreed upon in writing. Revocation Lucid & Hollow Studios reserves the right to revoke any previously granted permission at any time, for any reason. Contact For permission requests, licensing questions, or collaboration inquiries, please join our Discord: 🔗 https://discord.gg/zjcX6aacd This license applies to all versions and files associated with this mod unless a separate written agreement states otherwise.

License

=============================================================================== LHS JOB PACK - CIVILIAN JOBS & ROLEPLAY SYSTEMS =============================================================================== OVERVIEW ------------------------------------------------------------------------------- LHS Job Pack is a civilian vehicle and roleplay expansion for Arma Reforger designed to transform static open-world maps into active service economies. Built natively for the Enfusion engine, the pack integrates practical work vehicles, multiplayer-synchronized interaction systems, and mission-maker scaffolding into a single addon framework. VEHICLE & JOB SYSTEMS ------------------------------------------------------------------------------- 1. TAXI (Passenger Transport) - Core Mechanics : Synced $2.00/km fare meter, interactive door and steering animations. - Placement : Ranks, airports, hotels, transit hubs. 2. TOW TRUCK (Roadside Recovery & Impound) - Core Mechanics : Vehicle transport, breakdown response, parking enforcement. - Placement : Mechanic shops, police impounds, highway depots. 3. GARBAGE TRUCK (Sanitation & Public Works) - Core Mechanics : Scheduled route collection, garbage bin state logic, city upkeep. - Placement : Municipal yards, transfer stations, industrial zones. INTERACTIVE FEATURE BREAKDOWN ------------------------------------------------------------------------------- * TAXI TRANSPORTATION SYSTEM - Dynamic Fare Meter: Charges a default rate of $2.00 per kilometer. The meter calculates real vehicle movement and distance traveled rather than pre-determined waypoints, allowing for organic detours and custom passenger destinations. - Driver Controls: Operated directly via the vehicle interaction menu. Drivers can start a fare, pause it, reset the counter, or stop it to lock the total at the journey's end. - Multiplayer Synchronization: Meter state, traveled distance, and accumulated cost remain continuously synchronized across the driver, passengers, nearby players, and linked server scripts. - Visual Rigging: Vehicles feature custom Enfusion animation rigs with functional, moving doors, steering wheels synced to vehicle turning, and animated wheel rotation. * TOW & ROADSIDE RECOVERY - Active Breakdown Response: Provides a practical alternative to despawning or teleporting disabled vehicles. Players respond to vehicle accidents, engine failures, or illegally parked cars. - Impound & Repair Workflows: Mechanics and tow operators can physically recover targets and deliver them to designated repair shops, police impounds, or scrapyards. - Persistent Economy Support: Designed to work alongside server mods that track persistent vehicle damage, insurance claims, and player-owned towing businesses. * GARBAGE & SANITATION SERVICES - Public Works Gameplay: Enables multi-stop municipal collection routes through residential, commercial, and industrial sectors. - Route Design Flexibility: Supports custom mission logic where server owners can define bin states (full or empty), establish collection orders, enforce vehicle load capacities, and mandate final disposal points at waste facilities. - Environmental Aesthetics: Functions effectively as active player work vehicles, background NPC traffic, or stationary props for industrial and maintenance yards. SERVER DEPLOYMENT SCENARIOS ------------------------------------------------------------------------------- - Heavy Economy Roleplay: Integrate vehicles into employment systems requiring licenses, job applications, rank structures, company bank accounts, and active radio dispatchers. - Casual Community Servers: Place vehicles at public garages or community centers for quick-access events, open-world exploration, or low-stakes player interaction. - Single-Session Missions: Use vehicle prefabs as objective anchors for isolated scenario tasks--such as evacuating civilians via taxi or clearing blocked roads with tow trucks--without requiring persistent database integration. MISSION-MAKER & TECHNICAL IMPLEMENTATION ------------------------------------------------------------------------------- * WORKBENCH WORKFLOW: 1. Add LHS Job Pack as a project dependency in the Arma Reforger Workbench. 2. Place the pre-configured vehicle prefabs directly into world layouts or assign them to custom player spawner menus. 3. Link vehicle interactions to mission logic using trigger zones, task markers, custom user actions, or Enforce Script logic. * SERVER PERFORMANCE & ECONOMY INTEGRATION: - Event-Driven Logic: Custom scripts expanding on sanitation routes or recovery calls should utilize event-based updates rather than constant frame-by-frame scans to preserve server performance. - Banking Hooks: The taxi fare meter acts as an authoritative source of truth. Custom economy systems can read the meter's final value upon trip completion to trigger automated bank transactions between player accounts. EXPANSION ROADMAP & FUTURE SYSTEMS ------------------------------------------------------------------------------- - Taxi Systems: Planned dispatch management boards, dynamic NPC passenger fares, driver rating mechanics, and automated airport route jobs. - Recovery Systems: Enhanced physical winch tie-downs, detailed roadside vehicle damage diagnostics, formal impound paperwork, and garage drop-off triggers. - Sanitation Systems: Dynamic bin-emptying physics, interactive route planning tools, transfer station processing, and public municipal contracts. - Fleet Extensions: Architecture designed to eventually support delivery vans, transit buses, road-maintenance utility trucks, fuel tankers, and security patrol fleets. INSTALLATION & SETUP ------------------------------------------------------------------------------- 1. Subscribe to LHS Job Pack on the Arma Reforger Workshop. 2. Add the addon to your local mod list or server command line config. 3. Include the mod as a dependency in your mission file before placing prefabs. 4. Set clear server guidelines for fare payments, tow callouts, and job-vehicle access to match your community's roleplay standards. ===============================================================================

Servers running this mod

2

2 currently listed servers report LHS_Car Lock in its mod list. Showing the 2 with the most players.

Versions

1
published · approved · 5.75 KiB
1.0.0Game 1.8.0.13 · 5.75 KiB · Sep 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A5F22B81DFA27AB",
  "name": "LHS_Car Lock",
  "version": "1.0.0"
}

Use LHS_Car Lock on your server

Add LHS_Car Lock to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A5F22B81DFA27AB
GET https://api.reforgermods.net/v2/mods/6A5F22B81DFA27AB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.