published · approved · 95.7 KiB
Workshop mod by Sk0r91
Sk0rs Campaign Tweaks Arma Reforger Mod
Server-side Conflict tweaks: day/night speed, fuel use, supplies, GM budget, rank unlocks, radio range, respawn timer, bleeding & regen - all through one JSON config, no restart required.
6A57672A13E25954
Ranking
Popular#374585.6Rising#157779.1
8Serversrunning this mod
1Observed players nowon servers reporting this mod
1.4kEstimated player-hours (7d)7-day data
DeploymentTop 12%88.2ahead of 88% of tracked mods by servers running it
ActivityTop 18%81.7ahead of 82% of tracked mods by play on those servers
Popularity85.6deployment and activity combined
How those 8 installs happen50% traced
- Not identified as a dependency4
- Unknown4
Last 30 days
9 latest16 peak, 28 Oct4 low, 15 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 7 | 7 | 5 | 23 |
| 11 Oct | 8 | 8 | 6 | 24 |
| 12 Oct | 7 | 9 | 5 | 24 |
| 13 Oct | 7 | 8 | 6 | 24 |
| 14 Oct | 6 | 8 | 5 | 24 |
| 15 Oct | 5 | 6 | 4 | 24 |
| 16 Oct | 7 | 8 | 5 | 24 |
| 17 Oct | 8 | 8 | 6 | 24 |
| 18 Oct | 9 | 9 | 7 | 24 |
| 19 Oct | 9 | 9 | 7 | 24 |
| 20 Oct | 8 | 9 | 7 | 24 |
| 21 Oct | 10 | 10 | 8 | 24 |
| 22 Oct | 10 | 10 | 9 | 24 |
| 23 Oct | 10 | 10 | 9 | 24 |
| 24 Oct | 10 | 11 | 9 | 24 |
| 25 Oct | 11 | 11 | 10 | 24 |
| 26 Oct | 14 | 14 | 10 | 24 |
| 27 Oct | 15 | 15 | 12 | 24 |
| 28 Oct | 15 | 16 | 12 | 24 |
| 29 Oct | 15 | 16 | 13 | 24 |
| 30 Oct | 15 | 16 | 14 | 24 |
| 31 Oct | 15 | 15 | 13 | 24 |
| 1 Nov | 13 | 16 | 12 | 24 |
| 2 Nov | 14 | 14 | 12 | 24 |
| 3 Nov | 14 | 14 | 13 | 24 |
| 4 Nov | 13 | 14 | 11 | 24 |
| 5 Nov | 8 | 13 | 6 | 24 |
| 6 Nov | 7 | 8 | 5 | 24 |
| 7 Nov | 6 | 8 | 4 | 24 |
| 8 Nov | 9 | 9 | 6 | 21 |
| 9 Nov | 9 | 9 | 9 | 1 |
0 latest31 peak, 15 Oct0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 25 | 25 | 0 | 23 |
| 11 Oct | 22 | 26 | 0 | 24 |
| 12 Oct | 25 | 25 | 0 | 24 |
| 13 Oct | 10 | 26 | 0 | 24 |
| 14 Oct | 25 | 25 | 0 | 24 |
| 15 Oct | 1 | 31 | 0 | 24 |
| 16 Oct | 3 | 19 | 0 | 24 |
| 17 Oct | 3 | 3 | 0 | 24 |
| 18 Oct | 5 | 6 | 0 | 24 |
| 19 Oct | 6 | 6 | 0 | 24 |
| 20 Oct | 2 | 9 | 0 | 24 |
| 21 Oct | 2 | 5 | 0 | 24 |
| 22 Oct | 2 | 12 | 0 | 24 |
| 23 Oct | 1 | 12 | 0 | 24 |
| 24 Oct | 4 | 14 | 1 | 24 |
| 25 Oct | 1 | 14 | 0 | 24 |
| 26 Oct | 6 | 9 | 0 | 24 |
| 27 Oct | 9 | 9 | 0 | 24 |
| 28 Oct | 3 | 12 | 0 | 24 |
| 29 Oct | 7 | 10 | 0 | 24 |
| 30 Oct | 6 | 21 | 0 | 24 |
| 31 Oct | 10 | 10 | 1 | 24 |
| 1 Nov | 7 | 12 | 3 | 24 |
| 2 Nov | 8 | 14 | 2 | 24 |
| 3 Nov | 5 | 11 | 1 | 24 |
| 4 Nov | 8 | 15 | 2 | 24 |
| 5 Nov | 3 | 10 | 0 | 24 |
| 6 Nov | 13 | 17 | 1 | 24 |
| 7 Nov | 6 | 25 | 0 | 24 |
| 8 Nov | 0 | 22 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Server-side Conflict tweaks: day/night speed, fuel use, supplies, GM budget, rank unlocks, radio range, respawn timer, bleeding & regen - all through one JSON config, no restart required.
Official Workshop description
Campaign Tweaks gives server admins an easy way to fine-tune Conflict without touching a single script. Everything is controlled through one JSON config file that gets created automatically the first time the mission runs, and thanks to a built-in auto-reload you don't need to restart the server every time you change something.
What you can adjust:
Day and night speed - set separate multipliers for how fast time passes during the day and at night.
Fuel consumption - a global multiplier for how quickly every vehicle burns fuel.
Supplies - how much comes in and how often, applied campaign-wide to regular bases and per-base for supply hubs.
GM budget - remove the Game Master editor's placement budget limits entirely, so you're never blocked from spawning what you need. Covers everything - AI, vehicles, props, waypoints, and Arsenals/respawn points/mission objectives.
Rank override - every player counts as the highest rank for Arsenal purchases, building construction, and vehicle spawning, regardless of their actual rank. Real ranks and promotions are untouched - only what you're allowed to buy, build, and spawn changes.
Radio range - two separate values: a base's own built-in range, and the extra range a relay antenna adds once it's built. There's also an optional in-game debug sphere so you can actually see the range you've set instead of guessing.
Respawn timer - how long players wait after dying before they can spawn again.
Bleeding and regeneration - multipliers for how fast characters bleed and how fast they heal.
Auto-reload - the config file gets re-read and re-applied automatically on an interval you choose, so changes reach the running mission (including bases and antennas already in place) without a restart.
Every setting can be turned on or off individually, and each one has its own debug logging switch, so you only see log output for whatever you're currently tweaking instead of everything at once.
The config file lives at:
$profile:QoL Sk0r/Campaign Tweaks/Sk0rsCampaignTweaksConfig.json
Every value comes with a short explanation built right into the file, so there's no separate manual to keep track of. If a future update changes the config's structure, your old settings get archived automatically instead of being lost.
Only the base game is required - Campaign Tweaks works with any Conflict-based scenario, not just one specific map.
Servers running this mod
88 currently listed servers report Sk0rs Campaign Tweaks in its mod list. Showing the 5 with the most players.
- [AU] AussieSAS [2] / Modern PvE / Takistan / Co-Op / CF / https://discord.gg/aussiesasOnline · Takistan Conflict PvE1 / 30players
- [AU] AussieSAS / Modern PvE / Iraq / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnmOnline · Louies PvE Iraq V20 / 30players
- [GER/DE] Heeresverband 26 | MilSim | EinsatzserverOnline · Takistan Gamemaster0 / 64players
- [GER/DE] Heeresverband 26 | MilSim | PVEOnline · Takistan Conflict PvE0 / 64players
- AUSSIE GAMERS - Maps&Mods -Online · aG| TEST PvE0 / 10players
Versions
101.0.24Game 1.8.0.13 · 95.7 KiB · Nov 4, 2026
Dependencies: 2Scenarios: 0PublishedApproved
Changed (Dev): The page Base names shows each base's game callsign next to its name and only sets a callsign of its own. Place names keep the game's - a name set there before is no longer used.
Changed (Dev): The radio voice says a base's own callsign when it is one of the game's callsigns; for any other callsign only the spoken message is left out.
Fixed: Unlimited budget only applies to the Game Master editor - building at bases and requesting vehicles at the depots cost supplies again.config.json entry
{
"modId": "6A57672A13E25954",
"name": "Sk0rs Campaign Tweaks",
"version": "1.0.24"
}Use Sk0rs Campaign Tweaks on your server
Add Sk0rs Campaign Tweaks to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A57672A13E25954
GET https://api.reforgermods.net/v2/mods/6A57672A13E25954/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.