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Workshop mod by 9aniin

Surveillance Cam Arma Reforger Mod

A CCTV system that actually works: cameras that sweep and can be aimed, a 90s desk terminal with the live feed on its own CRT, and a server rack whose switch takes it all offline.

6A525256C15A86CB
Surveillance Cam preview

Ranking

Popular#308387.7Rising#419244.6
14Serversrunning this mod
25Observed players nowon servers reporting this mod
1.3kEstimated player-hours (7d)7-day data
DeploymentTop 8%92.0ahead of 92% of tracked mods by servers running it
ActivityTop 19%81.2ahead of 81% of tracked mods by play on those servers
Popularity87.7deployment and activity combined
How those 14 installs happen79% traced
  • Not identified as a dependency9
  • Required by another mod2
  • Unknown3
Last 30 days
Servers, last 30 days
14 latest28 peak, 12 Oct7 low, 5 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct24262223
11 Oct23252124
12 Oct25282224
13 Oct24252224
14 Oct22242124
15 Oct22262224
16 Oct17231724
17 Oct21211724
18 Oct23241924
19 Oct21232124
20 Oct22241924
21 Oct21232024
22 Oct22222024
23 Oct21221924
24 Oct21221824
25 Oct20211924
26 Oct19211824
27 Oct21221924
28 Oct20221924
29 Oct21232024
30 Oct19211924
31 Oct19201824
1 Nov20211724
2 Nov18201724
3 Nov18191724
4 Nov15181524
5 Nov916724
6 Nov911924
7 Nov1111924
8 Nov1313821
9 Nov1414141
Observed players, last 30 days
15 latest55 peak, 10 Oct0 low, 13 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct1555123
11 Oct429224
12 Oct1540124
13 Oct534024
14 Oct1526124
15 Oct540124
16 Oct228024
17 Oct2336224
18 Oct1841724
19 Oct230024
20 Oct721024
21 Oct1039024
22 Oct1028024
23 Oct1346124
24 Oct1430224
25 Oct1128024
26 Oct1022024
27 Oct1027024
28 Oct2230024
29 Oct1123024
30 Oct1219024
31 Oct1627024
1 Nov932024
2 Nov1522024
3 Nov1026024
4 Nov1344224
5 Nov034024
6 Nov611024
7 Nov1826024
8 Nov629021
9 Nov1515151

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A CCTV system that actually works: cameras that sweep and can be aimed, a 90s desk terminal with the live feed on its own CRT, and a server rack whose switch takes it all offline.

Official Workshop description

Three props that work together as one surveillance system. WHAT IS IN IT - Surveillance Camera - wall-mounted, sweeps back and forth on its own, with a motor you can hear while it turns. Any terminal can take it over and aim it. - Server Rack - runs the system. Hold the switch to take every camera and screen offline, hold again to bring them back. - CCTV Terminal (90s desktop PC) - the live camera picture plays on the CRT itself, not in a menu, with the channel number and location drawn over it. USING IT At the PC: Next camera step to the next channel on the screen Watch cameras put yourself behind the lens While looking through a camera: Q / E turn left and right W / S tilt up and down R next camera Space back to yourself The readout says which camera you are on and where it stands. A camera with no location typed into it describes itself by range and bearing from the terminal, so it says something useful without any setting up. THE POWER SWITCH Hold the switch on the rack. Every camera stops where it stands, every screen reads SYSTEM IS DOWN, and anyone looking through a camera is dropped out of it. Hold it again and the racks spin back up - the screens wait for the system to come up before showing a picture, then return to the channel they were left on. Every rack in a world is one system, so any one of them switches the lot. SETTING IT UP Place the props from the Game Master. Cameras link to a terminal by themselves within 300 m - no wiring, no lists to fill in - and cameras placed later join on their own within a few seconds. Per camera: channel number, location name, sweep width and speed, and how far it may turn. Per terminal: search radius, field of view, and which world camera slot its screen uses - give a second screen its own slot. NOTES - Sound is local, like every other prop sound in the game. A dedicated server plays nothing and needs nothing. - One screen is one extra pass over the scene, the same cost as a PiP scope. Two screens is fine, twenty is not. - No dependencies beyond the base game.

Servers running this mod

14

14 currently listed servers report Surveillance Cam in its mod list. Showing the 5 with the most players.

View all 14 servers

Versions

2
published · approved · 21.7 MiB
published · approved · 16.2 MiB
1.0.1Game 1.8.0.13 · 21.7 MiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
NEW
- Security TV (ceiling mount, long pole) - hangs from a high ceiling
- Security TV (ceiling mount, short pole) - for normal rooms
- Monitor Wall - 8 screens on arms, each shows a different camera
- Monitor on Arm - single wall-mounted screen
- All four show the surveillance cameras LIVE and are placeable in the Game Master editor (Props)

SCREEN CONTROLS
- Turn on / Turn off
- Next camera - steps to the next camera (stops auto cycle)
- Auto cycle - switches to a random other camera every 5 seconds
- On-screen info: camera number, location, blinking REC, NO SIGNAL, SYSTEM IS DOWN
- Every button has its own sound, heard by everyone nearby
- State is synced: every player sees the same picture

PERFORMANCE
- Feeds only render when you are within 35 m of the screen
- Screens start one by one instead of all at once

FIXES
- Server rack hum now starts when you walk up to the rack instead of failing at load

config.json entry

{
  "modId": "6A525256C15A86CB",
  "name": "Surveillance Cam",
  "version": "1.0.1"
}

Use Surveillance Cam on your server

Add Surveillance Cam to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A525256C15A86CB
GET https://api.reforgermods.net/v2/mods/6A525256C15A86CB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.